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	<id>https://wiki.teamspec.net/index.php?action=history&amp;feed=atom&amp;title=Level_Editor</id>
	<title>Level Editor - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.teamspec.net/index.php?action=history&amp;feed=atom&amp;title=Level_Editor"/>
	<link rel="alternate" type="text/html" href="https://wiki.teamspec.net/index.php?title=Level_Editor&amp;action=history"/>
	<updated>2026-10-29T02:57:00Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.teamspec.net/index.php?title=Level_Editor&amp;diff=464&amp;oldid=prev</id>
		<title>TeamSpecBot: American spelling</title>
		<link rel="alternate" type="text/html" href="https://wiki.teamspec.net/index.php?title=Level_Editor&amp;diff=464&amp;oldid=prev"/>
		<updated>2026-10-20T04:44:35Z</updated>

		<summary type="html">&lt;p&gt;American spelling&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 04:44, 20 October 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l37&quot;&gt;Line 37:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 37:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Units ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Units ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Distances in the editor are in &#039;&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;metres&lt;/del&gt;&#039;&#039;&#039; and angles in &#039;&#039;&#039;degrees&#039;&#039;&#039;, unless a field says otherwise. A player stands 1.829 m tall and 0.813 m across, and can step up 0.457 m without jumping.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Distances in the editor are in &#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;meters&lt;/ins&gt;&#039;&#039;&#039; and angles in &#039;&#039;&#039;degrees&#039;&#039;&#039;, unless a field says otherwise. A player stands 1.829 m tall and 0.813 m across, and can step up 0.457 m without jumping.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Level Editor nav}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Level Editor nav}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Level Editor]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Level Editor]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>TeamSpecBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.teamspec.net/index.php?title=Level_Editor&amp;diff=39&amp;oldid=prev</id>
		<title>TeamSpecBot: Level Editor: documentation hub</title>
		<link rel="alternate" type="text/html" href="https://wiki.teamspec.net/index.php?title=Level_Editor&amp;diff=39&amp;oldid=prev"/>
		<updated>2026-10-20T03:45:26Z</updated>

		<summary type="html">&lt;p&gt;Level Editor: documentation hub&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;The &amp;#039;&amp;#039;&amp;#039;TeamSpec Level Editor&amp;#039;&amp;#039;&amp;#039; is the program you build TeamSpec maps in. You block out the level with brushes, dress it with props, materials, terrain, water and lights, place spawns, pickups, doors and logic, write the map&amp;#039;s gamemode, try it in the game, and export it as a file TeamSpec loads.&lt;br /&gt;
&lt;br /&gt;
This wiki covers every tool, menu, panel and setting in the editor. If you are new, read the pages under &amp;#039;&amp;#039;&amp;#039;Start here&amp;#039;&amp;#039;&amp;#039; in order.&lt;br /&gt;
&lt;br /&gt;
== Start here ==&lt;br /&gt;
# [[Level Editor/Getting started|Getting started]]: install, first launch, and the one setting you need before you can playtest.&lt;br /&gt;
# [[Level Editor/Interface|The interface]]: what every part of the window is for.&lt;br /&gt;
# [[Level Editor/Viewport and camera|Viewport and camera]]: flying around, the four views, and the 2D views.&lt;br /&gt;
# [[Level Editor/Selecting and hiding|Selecting and hiding]]: picking things, hiding them, and moving them with the ghost.&lt;br /&gt;
# [[Level Editor/Workflows/Your first map|Your first map]]: a walkthrough from an empty map to playing it.&lt;br /&gt;
&lt;br /&gt;
== Building ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Geometry:&amp;#039;&amp;#039;&amp;#039; [[Level Editor/Workflows/Brushes and CSG|Brushes and CSG]], the shape tools ([[Level Editor/Tools/Box|Box]], [[Level Editor/Tools/Sphere|Sphere]], [[Level Editor/Tools/Cylinder|Cylinder]], [[Level Editor/Tools/Prism|Prism]], [[Level Editor/Tools/Stairs|Stairs]], [[Level Editor/Tools/Spiral Stairs|Spiral Stairs]], [[Level Editor/Tools/Spiral Tower|Spiral Tower]], [[Level Editor/Tools/Arch|Arch]], [[Level Editor/Tools/Path Brush|Path Brush]], [[Level Editor/Tools/Plane|Plane]]) and the editing tools ([[Level Editor/Tools/Move, Rotate and Scale|Move, Rotate and Scale]], [[Level Editor/Tools/Clip|Clip]], [[Level Editor/Tools/Edit Vertex and Edge|Edit Vertex and Edge]], [[Level Editor/Tools/Edit Face|Edit Face]], [[Level Editor/Tools/Loop Cut|Loop Cut]]).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Surfaces:&amp;#039;&amp;#039;&amp;#039; [[Level Editor/Workflows/Materials and UVs|Materials and UVs]], [[Level Editor/Tools/Displacement|Displacements]], [[Level Editor/Tools/Terrain|Terrain]], [[Level Editor/Entities/Water|Water]], [[Level Editor/Entities/Decal|Decals]].&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Dressing:&amp;#039;&amp;#039;&amp;#039; [[Level Editor/Entities/Prop|Props]], [[Level Editor/Tools/Prop Path|Prop Path]] for fences and rows, [[Level Editor/Workflows/Custom assets|your own models and textures]], [[Level Editor/Entities/3D Skybox|the 3D skybox]].&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Light and sound:&amp;#039;&amp;#039;&amp;#039; [[Level Editor/Workflows/Lighting and lightmaps|Lighting and lightmaps]], [[Level Editor/Entities/Sounds|Sounds and soundscape]].&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
* [[Level Editor/Entities/Spawn Point|Spawn points]], [[Level Editor/Workflows/Mirrored maps|mirrored maps for two teams]], [[Level Editor/Entities/Zone|zones]], [[Level Editor/Entities/Supply Pickup|supply pickups]], [[Level Editor/Entities/World Boundary|the world boundary]].&lt;br /&gt;
* Moving things: [[Level Editor/Entities/Door|doors]], [[Level Editor/Entities/Anchor Platform|moving platforms]], [[Level Editor/Entities/Payload Track|payload tracks]].&lt;br /&gt;
* Wiring a map without code: [[Level Editor/Workflows/Outputs and logic|outputs and logic]], [[Level Editor/Entities/Button|buttons]], [[Level Editor/Entities/Logic entities|relays, timers and counters]].&lt;br /&gt;
* Bots: [[Level Editor/Workflows/Bots and navigation|bots and navigation]].&lt;br /&gt;
* The gamemode: [[Level Editor/Scripting|scripting a gamemode]] (server rules, HUD and bots).&lt;br /&gt;
&lt;br /&gt;
== Testing and releasing ==&lt;br /&gt;
* [[Level Editor/Workflows/Playtesting|Playtesting]]: run the map in TeamSpec, or keep a playtest open that updates as you edit.&lt;br /&gt;
* [[Level Editor/Workflows/Exporting and publishing|Exporting and publishing]]: build the .tsmap, play it, and publish it to the Steam Workshop.&lt;br /&gt;
* [[Level Editor/Workflows/Importing Source maps|Importing Source maps]]: bring a .bsp or .vmf into the editor.&lt;br /&gt;
&lt;br /&gt;
== Reference ==&lt;br /&gt;
* [[Level Editor/Keyboard shortcuts|Keyboard shortcuts]] and how to rebind them.&lt;br /&gt;
* Menus: [[Level Editor/Menus/File|File]], [[Level Editor/Menus/Edit|Edit]], [[Level Editor/Menus/View|View]], [[Level Editor/Menus/Tools|Tools]], [[Level Editor/Menus/Functional|Functional]].&lt;br /&gt;
* Panels: [[Level Editor/Panels/Scene tree|Scene tree]], [[Level Editor/Panels/Inspector|Inspector]], [[Level Editor/Panels/Materials|Materials]], [[Level Editor/Panels/Props|Props]], [[Level Editor/Panels/Snapping|Snapping]], [[Level Editor/Panels/UV editor|UV editor]], [[Level Editor/Panels/Displacement|Displacement]], [[Level Editor/Panels/Terrain|Terrain]].&lt;br /&gt;
* Windows: [[Level Editor/Settings|Settings]], [[Level Editor/Map Config|Map Config]].&lt;br /&gt;
* [[Level Editor/Scripting/Reference/GamemodeServerApi|Gamemode API reference]].&lt;br /&gt;
* [[Level Editor/Troubleshooting|Troubleshooting and common messages]].&lt;br /&gt;
&lt;br /&gt;
== Units ==&lt;br /&gt;
Distances in the editor are in &amp;#039;&amp;#039;&amp;#039;metres&amp;#039;&amp;#039;&amp;#039; and angles in &amp;#039;&amp;#039;&amp;#039;degrees&amp;#039;&amp;#039;&amp;#039;, unless a field says otherwise. A player stands 1.829 m tall and 0.813 m across, and can step up 0.457 m without jumping.&lt;br /&gt;
&lt;br /&gt;
{{Level Editor nav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Level Editor]]&lt;/div&gt;</summary>
		<author><name>TeamSpecBot</name></author>
	</entry>
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