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	<id>https://wiki.teamspec.net/index.php?action=history&amp;feed=atom&amp;title=Level_Editor%2FEntities%2FAnchor_Platform</id>
	<title>Level Editor/Entities/Anchor Platform - Revision history</title>
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	<updated>2026-10-29T01:18:37Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.teamspec.net/index.php?title=Level_Editor/Entities/Anchor_Platform&amp;diff=15&amp;oldid=prev</id>
		<title>TeamSpecBot: Level Editor: Anchor Platform (moving platform) page</title>
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		<updated>2026-10-20T03:45:08Z</updated>

		<summary type="html">&lt;p&gt;Level Editor: Anchor Platform (moving platform) page&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Entity infobox&lt;br /&gt;
| name     = Anchor Platform&lt;br /&gt;
| menu     = Functional &amp;gt; Create Anchor Platform&lt;br /&gt;
| what     = A moving platform that travels through a path of anchors, carrying whatever you put in it&lt;br /&gt;
| exported = yes&lt;br /&gt;
}}&lt;br /&gt;
An &amp;#039;&amp;#039;&amp;#039;Anchor Platform&amp;#039;&amp;#039;&amp;#039; moves along a path of &amp;#039;&amp;#039;&amp;#039;anchors&amp;#039;&amp;#039;&amp;#039;, over and over: a lift, a ferry, a sliding wall, a carousel. Players standing on it ride it. It has no body of its own: the brushes, props and zones you put inside it in the scene tree are what moves.&lt;br /&gt;
&lt;br /&gt;
== Making a moving platform ==&lt;br /&gt;
# Choose &amp;#039;&amp;#039;&amp;#039;Functional &amp;gt; Create Anchor Platform&amp;#039;&amp;#039;&amp;#039; and click where it starts.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Add anchors&amp;#039;&amp;#039;&amp;#039;: right-click the platform in the [[Level Editor/Panels/Scene tree|scene tree]] &amp;gt; &amp;#039;&amp;#039;&amp;#039;Add Platform Anchor&amp;#039;&amp;#039;&amp;#039; (or &amp;#039;&amp;#039;&amp;#039;+ &amp;gt; Platform Anchor&amp;#039;&amp;#039;&amp;#039;). Each anchor is a point the platform travels through, in the order they are listed.&lt;br /&gt;
# Drag the anchors with the Move tool to shape the path. A line in the viewport shows it.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Give it a body&amp;#039;&amp;#039;&amp;#039;: drag a brush (or several, or props) into the platform in the scene tree. That is the floor players stand on.&lt;br /&gt;
# Set how it moves in the inspector.&lt;br /&gt;
&lt;br /&gt;
Click the platform&amp;#039;s row to make it the place new things go, so the next brush you draw lands in it.&lt;br /&gt;
&lt;br /&gt;
== Inspector ==&lt;br /&gt;
The same settings are in Tool Properties while the tool is active, as defaults for the next platform.&lt;br /&gt;
{{Property table start}}&lt;br /&gt;
{{Property row|name=Mode|type=List|default=Ping-Pong|desc=&amp;#039;&amp;#039;&amp;#039;Ping-Pong&amp;#039;&amp;#039;&amp;#039; goes to the last anchor and back again. &amp;#039;&amp;#039;&amp;#039;Loop&amp;#039;&amp;#039;&amp;#039; goes from the last anchor straight on to the first.}}&lt;br /&gt;
{{Property row|name=Ticks Per Segment|type=Game ticks, 1 to 100000|default=120|desc=How long it takes from one anchor to the next. The game runs 60 ticks a second, so 120 is 2 seconds.}}&lt;br /&gt;
{{Property row|name=Segment Easing|type=Check box|default=On|desc=Slow down into each anchor and speed up out of it. Off moves at a constant speed.}}&lt;br /&gt;
{{Property row|name=Interpolate Rotation|type=Check box|default=Off|desc=The platform also turns to match each anchor&amp;#039;s rotation. Turn anchors with the Rotate tool; each shows a small bar pointing the way it faces. A carousel is Loop mode with a ring of anchors, each turned toward the next. Anchors you have not turned leave the platform&amp;#039;s rotation as it is.}}&lt;br /&gt;
{{Property table end}}&lt;br /&gt;
&lt;br /&gt;
== What rides a platform ==&lt;br /&gt;
* Brushes and props inside it move with it and carry players.&lt;br /&gt;
* A [[Level Editor/Entities/Zone|zone]] inside it moves with it, so a lift can carry a capture point.&lt;br /&gt;
* A switchable [[Level Editor/Entities/Group|group]] inside it rides it, but cannot be switched.&lt;br /&gt;
* A [[Level Editor/Entities/Door|door]] does not ride a platform; it exports where it stands.&lt;br /&gt;
&lt;br /&gt;
== Related pages ==&lt;br /&gt;
* [[Level Editor/Entities/Door|Door]] (a platform that moves only when told)&lt;br /&gt;
* [[Level Editor/Panels/Scene tree|Scene tree]]&lt;br /&gt;
&lt;br /&gt;
{{Level Editor nav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Level Editor]]&lt;br /&gt;
[[Category:Level Editor entities]]&lt;/div&gt;</summary>
		<author><name>TeamSpecBot</name></author>
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