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	<id>https://wiki.teamspec.net/index.php?action=history&amp;feed=atom&amp;title=Level_Editor%2FEntities%2FBrush</id>
	<title>Level Editor/Entities/Brush - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.teamspec.net/index.php?action=history&amp;feed=atom&amp;title=Level_Editor%2FEntities%2FBrush"/>
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	<updated>2026-10-28T08:32:33Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.teamspec.net/index.php?title=Level_Editor/Entities/Brush&amp;diff=17&amp;oldid=prev</id>
		<title>TeamSpecBot: Level Editor: Brush properties page</title>
		<link rel="alternate" type="text/html" href="https://wiki.teamspec.net/index.php?title=Level_Editor/Entities/Brush&amp;diff=17&amp;oldid=prev"/>
		<updated>2026-10-20T03:45:10Z</updated>

		<summary type="html">&lt;p&gt;Level Editor: Brush properties page&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Entity infobox&lt;br /&gt;
| name     = Brush&lt;br /&gt;
| menu     = Any shape tool on the toolbar&lt;br /&gt;
| what     = A solid piece of level geometry: walls, floors, blocks, stairs. Can also be a clip, a team gate, a zone or a sound volume.&lt;br /&gt;
| exported = yes&lt;br /&gt;
}}&lt;br /&gt;
A &amp;#039;&amp;#039;&amp;#039;brush&amp;#039;&amp;#039;&amp;#039; is a piece of geometry you build with the [[Level Editor/Interface#Toolbar|shape tools]] and reshape with the editing tools. Most of a map&amp;#039;s walls and floors are brushes. A brush can also play other roles, set in the inspector: an invisible &amp;#039;&amp;#039;&amp;#039;clip&amp;#039;&amp;#039;&amp;#039;, a &amp;#039;&amp;#039;&amp;#039;team gate&amp;#039;&amp;#039;&amp;#039;, a gamemode &amp;#039;&amp;#039;&amp;#039;zone&amp;#039;&amp;#039;&amp;#039; or an ambient &amp;#039;&amp;#039;&amp;#039;sound volume&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
== Inspector ==&lt;br /&gt;
{{Property table start}}&lt;br /&gt;
{{Property row|name=Collision Type|type=List|default=STATIC|desc=STATIC is solid and still (the usual). NONE has no collision: players and shots pass through. KINEMATIC and RIGID export as other kinds of physics body and are rarely wanted.}}&lt;br /&gt;
{{Property row|name=Collision Layer / Collision Mask|type=Layers|default=1|desc=Which collision layers it is on and collides with. Leave both on layer 1.}}&lt;br /&gt;
{{Property row|name=Collision Only|type=Check box|default=Off|desc=Make the brush a &amp;#039;&amp;#039;&amp;#039;clip&amp;#039;&amp;#039;&amp;#039;: invisible in the game, but solid. See below. &amp;#039;&amp;#039;&amp;#039;Edit &amp;gt; Toggle Collision Only&amp;#039;&amp;#039;&amp;#039; does the same.}}&lt;br /&gt;
{{Property row|name=Clip Blocks Hull|type=Check box|default=On|desc=&amp;#039;&amp;#039;Clips only.&amp;#039;&amp;#039; Players are blocked by the clip.}}&lt;br /&gt;
{{Property row|name=Clip Blocks Hitscan|type=Check box|default=Off|desc=&amp;#039;&amp;#039;Clips only.&amp;#039;&amp;#039; Bullets of hitscan weapons stop on the clip.}}&lt;br /&gt;
{{Property row|name=Clip Blocks Projectiles|type=Check box|default=Off|desc=&amp;#039;&amp;#039;Clips only.&amp;#039;&amp;#039; Rockets, grenades, flames and pellets stop on it.}}&lt;br /&gt;
{{Property row|name=Clip Blocks Splash|type=Check box|default=Off|desc=&amp;#039;&amp;#039;Clips only.&amp;#039;&amp;#039; Explosions, and the sight lines of sentries, dispensers and the boss, stop on it.}}&lt;br /&gt;
{{Property row|name=Weld On Export|type=Check box|default=On|desc=At export, join this brush&amp;#039;s visible mesh with the still brushes it touches, so a flush join between them leaves no visible line in the baked lighting. Off keeps it its own mesh. Collision and footstep sounds stay per brush either way. A [[Level Editor/Entities/Group|group]] can turn it off for everything in it.}}&lt;br /&gt;
{{Property row|name=Gate Team|type=0 to 2|default=0|desc=Make the brush a &amp;#039;&amp;#039;&amp;#039;team gate&amp;#039;&amp;#039;&amp;#039; (a spawn door): solid to everyone except that team, which walks straight through. 0 is an ordinary brush, solid to everybody.}}&lt;br /&gt;
{{Property row|name=Is Area|type=Check box|default=Off|desc=Make the brush a gamemode &amp;#039;&amp;#039;&amp;#039;zone&amp;#039;&amp;#039;&amp;#039; instead of solid geometry. Shows the zone settings. See [[Level Editor/Entities/Zone|Zone]].}}&lt;br /&gt;
{{Property row|name=Is Sound Volume|type=Check box|default=Off|desc=Make the brush an ambient &amp;#039;&amp;#039;&amp;#039;sound volume&amp;#039;&amp;#039;&amp;#039; instead of solid geometry. Shows the sound settings. See [[Level Editor/Entities/Sounds#Sound volumes|Sound volumes]]. A brush cannot be both a zone and a sound volume.}}&lt;br /&gt;
{{Property row|name=Team Differs Per Side|type=Check box|default=On|desc=&amp;#039;&amp;#039;Zones and gates only.&amp;#039;&amp;#039; A [[Level Editor/Entities/Mirror Node|Mirror Node]]&amp;#039;s copy belongs to the other team. Untick it for something both halves share.}}&lt;br /&gt;
{{Property table end}}&lt;br /&gt;
&lt;br /&gt;
The brush&amp;#039;s materials are set with the [[Level Editor/Panels/Materials|Materials]] tab and the [[Level Editor/Tools/Material Brush|Material Brush]], not in the inspector.&lt;br /&gt;
&lt;br /&gt;
== Collision-only brushes (clips) ==&lt;br /&gt;
A clip is a brush you cannot see in the game but that still blocks. Use clips to:&lt;br /&gt;
* smooth out collision over detailed geometry (a ramp over stairs, a flat wall over a bumpy one);&lt;br /&gt;
* keep players out of places they should not reach (a roof edge, the top of a fence);&lt;br /&gt;
* block players but let shots through, or the reverse, with the &amp;#039;&amp;#039;&amp;#039;Clip Blocks&amp;#039;&amp;#039;&amp;#039; boxes.&lt;br /&gt;
&lt;br /&gt;
Clips draw translucent in the editor; their strength is &amp;#039;&amp;#039;&amp;#039;Opacity&amp;#039;&amp;#039;&amp;#039; under Collision Brushes in [[Level Editor/Settings|Settings]]. &amp;#039;&amp;#039;&amp;#039;View &amp;gt; Show Collision Brushes&amp;#039;&amp;#039;&amp;#039; hides them, and &amp;#039;&amp;#039;&amp;#039;Edit &amp;gt; Click Through Collision Brushes&amp;#039;&amp;#039;&amp;#039; lets you click what is behind them.&lt;br /&gt;
&lt;br /&gt;
== Team gates ==&lt;br /&gt;
A gate is usually also collision-only: a spawn door you can see through but only one team can walk through. Set &amp;#039;&amp;#039;&amp;#039;Gate Team&amp;#039;&amp;#039;&amp;#039; to 1 or 2. Bots of that team path through their own gates; the other team&amp;#039;s bots treat it as a wall.&lt;br /&gt;
&lt;br /&gt;
== Related pages ==&lt;br /&gt;
* [[Level Editor/Workflows/Brushes and CSG|Brushes and CSG]]&lt;br /&gt;
* [[Level Editor/Entities/Zone|Zone]]&lt;br /&gt;
* [[Level Editor/Entities/Group|Group]]&lt;br /&gt;
&lt;br /&gt;
{{Level Editor nav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Level Editor]]&lt;br /&gt;
[[Category:Level Editor entities]]&lt;/div&gt;</summary>
		<author><name>TeamSpecBot</name></author>
	</entry>
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