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	<id>https://wiki.teamspec.net/index.php?action=history&amp;feed=atom&amp;title=Level_Editor%2FEntities%2FSupply_Pickup</id>
	<title>Level Editor/Entities/Supply Pickup - Revision history</title>
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	<updated>2026-10-29T04:00:54Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.teamspec.net/index.php?title=Level_Editor/Entities/Supply_Pickup&amp;diff=31&amp;oldid=prev</id>
		<title>TeamSpecBot: Level Editor: Supply Pickup page</title>
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		<updated>2026-10-20T03:45:20Z</updated>

		<summary type="html">&lt;p&gt;Level Editor: Supply Pickup page&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Entity infobox&lt;br /&gt;
| name     = Supply Pickup&lt;br /&gt;
| menu     = Functional &amp;gt; Supply Pickup&lt;br /&gt;
| what     = A health or ammo pack that comes back after it is taken&lt;br /&gt;
| exported = yes&lt;br /&gt;
}}&lt;br /&gt;
A &amp;#039;&amp;#039;&amp;#039;supply pickup&amp;#039;&amp;#039;&amp;#039; is a health or ammo pack that belongs to the level. A player walks over it to take it; a new one appears after a while. It works with no script at all.&lt;br /&gt;
&lt;br /&gt;
== Placing one ==&lt;br /&gt;
# Choose &amp;#039;&amp;#039;&amp;#039;Functional &amp;gt; Supply Pickup&amp;#039;&amp;#039;&amp;#039; (&amp;#039;&amp;#039;click to place&amp;#039;&amp;#039;).&lt;br /&gt;
# Click where the pack should rest.&lt;br /&gt;
# Set its &amp;#039;&amp;#039;&amp;#039;Pool&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Size&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Respawn Seconds&amp;#039;&amp;#039;&amp;#039; in the inspector.&lt;br /&gt;
&lt;br /&gt;
== Inspector ==&lt;br /&gt;
{{Property table start}}&lt;br /&gt;
{{Property row|name=Pool|type=List|default=Health|desc=Health or Ammo.}}&lt;br /&gt;
{{Property row|name=Size|type=List|default=Medium|desc=Small, Medium or Large. A small pack refills a quarter of the maximum, a medium half, a large all of it.}}&lt;br /&gt;
{{Property row|name=Respawn Seconds|type=Seconds, 1 to 120 or more|default=10|desc=How long after a pack is taken the next one appears.}}&lt;br /&gt;
{{Property table end}}&lt;br /&gt;
&lt;br /&gt;
== In the game ==&lt;br /&gt;
A player who is already full does not take a pack, so it stays for somebody who needs it. To a gamemode script a station&amp;#039;s pack is an ordinary pickup: &amp;lt;code&amp;gt;_can_collect&amp;lt;/code&amp;gt; may refuse it and &amp;lt;code&amp;gt;_pickup_collected&amp;lt;/code&amp;gt; hears it taken. Removing one with [[Level Editor/Scripting/Reference/GamemodeServerApi#despawn_pickup|api.despawn_pickup]] does not remove the station; its next pack comes back on the usual timer. See [[Level Editor/Scripting/Pickups|Pickups]].&lt;br /&gt;
&lt;br /&gt;
== Related pages ==&lt;br /&gt;
* [[Level Editor/Scripting/Pickups|Pickups in scripts]]&lt;br /&gt;
&lt;br /&gt;
{{Level Editor nav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Level Editor]]&lt;br /&gt;
[[Category:Level Editor entities]]&lt;/div&gt;</summary>
		<author><name>TeamSpecBot</name></author>
	</entry>
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