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	<id>https://wiki.teamspec.net/index.php?action=history&amp;feed=atom&amp;title=Level_Editor%2FInterface</id>
	<title>Level Editor/Interface - Revision history</title>
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	<updated>2026-10-29T00:02:49Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.teamspec.net/index.php?title=Level_Editor/Interface&amp;diff=37&amp;oldid=prev</id>
		<title>TeamSpecBot: Level Editor: interface overview</title>
		<link rel="alternate" type="text/html" href="https://wiki.teamspec.net/index.php?title=Level_Editor/Interface&amp;diff=37&amp;oldid=prev"/>
		<updated>2026-10-20T03:45:24Z</updated>

		<summary type="html">&lt;p&gt;Level Editor: interface overview&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;The Level Editor window has five parts: the &amp;#039;&amp;#039;&amp;#039;top bar&amp;#039;&amp;#039;&amp;#039; with the menus and the run buttons, the &amp;#039;&amp;#039;&amp;#039;toolbar&amp;#039;&amp;#039;&amp;#039; under it, the &amp;#039;&amp;#039;&amp;#039;scene tree&amp;#039;&amp;#039;&amp;#039; on the left, the &amp;#039;&amp;#039;&amp;#039;viewport&amp;#039;&amp;#039;&amp;#039; in the middle and the &amp;#039;&amp;#039;&amp;#039;properties and tabs&amp;#039;&amp;#039;&amp;#039; on the right. A &amp;#039;&amp;#039;&amp;#039;status line&amp;#039;&amp;#039;&amp;#039; runs along the bottom.&lt;br /&gt;
&lt;br /&gt;
== Top bar ==&lt;br /&gt;
From left to right:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Item !! What it does&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;File&amp;#039;&amp;#039;&amp;#039; || New, open, save, import and export. See [[Level Editor/Menus/File|File menu]].&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Edit&amp;#039;&amp;#039;&amp;#039; || Undo, delete, CSG, collision-only, displacements, click-through and snapping switches. See [[Level Editor/Menus/Edit|Edit menu]].&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;View&amp;#039;&amp;#039;&amp;#039; || X-ray, grid, camera views, layout, what is drawn and how. See [[Level Editor/Menus/View|View menu]].&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Tools&amp;#039;&amp;#039;&amp;#039; || Hollow, Array Duplicate, Transform, Align, Distribute, selection helpers, Ruler and Cordon. See [[Level Editor/Menus/Tools|Tools menu]].&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Functional&amp;#039;&amp;#039;&amp;#039; || Places gameplay things: spawns, pickups, lights, water, sounds, platforms, tracks, doors, logic, the 3D skybox, nav regions. See [[Level Editor/Menus/Functional|Functional menu]].&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Map Config&amp;#039;&amp;#039;&amp;#039; || The map&amp;#039;s gamemode scripts, environment and sun, lightmap baking and soundscape. See [[Level Editor/Map Config|Map Config]].&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;About&amp;#039;&amp;#039;&amp;#039; || Who made the editor.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Help&amp;#039;&amp;#039;&amp;#039; || Opens this wiki.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Settings&amp;#039;&amp;#039;&amp;#039; || Editor preferences and key bindings. See [[Level Editor/Settings|Settings]].&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Run&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Run&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Run (Console)&amp;#039;&amp;#039;&amp;#039; start TeamSpec on a copy of the map. See [[Level Editor/Workflows/Playtesting|Playtesting]].&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Quick Playtest / Apply&amp;#039;&amp;#039;&amp;#039; || Starts a local playtest, or sends your changes to the one already running.&lt;br /&gt;
|-&lt;br /&gt;
| Mode list || &amp;#039;&amp;#039;&amp;#039;Manual&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Selective live&amp;#039;&amp;#039;&amp;#039; or &amp;#039;&amp;#039;&amp;#039;Full live&amp;#039;&amp;#039;&amp;#039;: when changes reach a running playtest.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Disconnect Playtest&amp;#039;&amp;#039;&amp;#039; || Stops the editor talking to the playtest and leaves the game open.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Toolbar ==&lt;br /&gt;
The toolbar holds every tool, in groups separated by thin lines. Click a tool to use it; click it again to put it down. Hover a button for a tooltip that explains the tool.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Group !! Tools&lt;br /&gt;
|-&lt;br /&gt;
| Transform || [[Level Editor/Tools/Move, Rotate and Scale|Move, Rotate, Scale]]&lt;br /&gt;
|-&lt;br /&gt;
| Shapes || [[Level Editor/Tools/Box|Box]], [[Level Editor/Tools/Sphere|Sphere]], [[Level Editor/Tools/Cylinder|Cylinder]], [[Level Editor/Tools/Prism|Prism]], [[Level Editor/Tools/Stairs|Stairs]], [[Level Editor/Tools/Spiral Stairs|Spiral Stairs]], [[Level Editor/Tools/Spiral Tower|Spiral Tower]], [[Level Editor/Tools/Arch|Arch]], [[Level Editor/Tools/Path Brush|Path Brush]]&lt;br /&gt;
|-&lt;br /&gt;
| Terrain || [[Level Editor/Tools/Terrain|Create Terrain, Paint / Sculpt Terrain]]&lt;br /&gt;
|-&lt;br /&gt;
| Utilities || [[Level Editor/Tools/Clip|Clip]], [[Level Editor/Tools/Duplicate|Duplicate]], [[Level Editor/Tools/Ruler and Cordon|Ruler, Cordon]]&lt;br /&gt;
|-&lt;br /&gt;
| Mesh editing || [[Level Editor/Tools/Edit Vertex and Edge|Edit Vertex, Edit Edge]], [[Level Editor/Tools/Edit Face|Edit Face]], [[Level Editor/Tools/Loop Cut|Loop Cut]]&lt;br /&gt;
|-&lt;br /&gt;
| Painting and surfaces || [[Level Editor/Tools/Material Brush|Material Brush]], [[Level Editor/Tools/Vertex Color Brush|Vertex Color Brush]], [[Level Editor/Tools/Displacement|Displacement]], [[Level Editor/Tools/Plane|Plane]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The status line shows the tool you picked, for example &amp;#039;&amp;#039;Tool: Box&amp;#039;&amp;#039;. The tools placed from the [[Level Editor/Menus/Functional|Functional menu]] (lights, spawns and so on) are tools too, without a toolbar button.&lt;br /&gt;
&lt;br /&gt;
== Scene tree (left) ==&lt;br /&gt;
Every object in the map, in folders. The top row is the level itself. Click a row to select, drag rows to reorder or regroup, double-click to fly the camera there. See [[Level Editor/Panels/Scene tree|Scene tree]].&lt;br /&gt;
&lt;br /&gt;
== Viewport (middle) ==&lt;br /&gt;
The 3D view of the map, or four views (3D, Top, Front, Side) with &amp;#039;&amp;#039;&amp;#039;View &amp;gt; Layout: Four Views&amp;#039;&amp;#039;&amp;#039;. See [[Level Editor/Viewport and camera|Viewport and camera]].&lt;br /&gt;
&lt;br /&gt;
== Right side ==&lt;br /&gt;
The right side is split in two.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Top half:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Tool Properties&amp;#039;&amp;#039;&amp;#039;: the settings of the tool you are using, such as a box&amp;#039;s collision or the stairs&amp;#039; step height. Each tool page lists them.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Selection Properties&amp;#039;&amp;#039;&amp;#039;: the [[Level Editor/Panels/Inspector|inspector]] for what is selected. Change a value here and it changes on every selected object.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Bottom half&amp;#039;&amp;#039;&amp;#039;, a row of tabs:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tab !! For&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Materials&amp;#039;&amp;#039;&amp;#039; || Browse, apply, create and edit materials. See [[Level Editor/Panels/Materials|Materials]].&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Snapping&amp;#039;&amp;#039;&amp;#039; || Grid step and the snapping switches. See [[Level Editor/Panels/Snapping|Snapping]].&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;UV Editor&amp;#039;&amp;#039;&amp;#039; || Move, turn and scale the texture on selected faces. See [[Level Editor/Panels/UV editor|UV editor]].&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Displacement&amp;#039;&amp;#039;&amp;#039; || Paint material layers on displacements. See [[Level Editor/Panels/Displacement|Displacement]].&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Props&amp;#039;&amp;#039;&amp;#039; || Browse and place models. See [[Level Editor/Panels/Props|Props]].&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Terrain&amp;#039;&amp;#039;&amp;#039; || Sculpt and paint terrain. See [[Level Editor/Panels/Terrain|Terrain]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Drag the splitters between the panels to resize them.&lt;br /&gt;
&lt;br /&gt;
== Status line and notices ==&lt;br /&gt;
* The &amp;#039;&amp;#039;&amp;#039;status line&amp;#039;&amp;#039;&amp;#039; at the bottom left reports what just happened: the tool you picked, &amp;#039;&amp;#039;Saved map to: ...&amp;#039;&amp;#039;, why an action did nothing (&amp;#039;&amp;#039;Select 2 or more brushes to merge&amp;#039;&amp;#039;), playtest progress. When something seems to do nothing, read it first.&lt;br /&gt;
* The bottom right briefly shows when auto-save ran.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;⚠ Unsaved Project!&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Save your project to enable auto-save&amp;#039;&amp;#039; appears on a map that has never been saved. Click &amp;#039;&amp;#039;&amp;#039;×&amp;#039;&amp;#039;&amp;#039; to hide it.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;⚠ Missing assets&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;This map references assets that are not there&amp;#039;&amp;#039; appears when the map uses a model, material or texture that cannot be found. &amp;#039;&amp;#039;&amp;#039;Repair...&amp;#039;&amp;#039;&amp;#039; opens the Missing Assets dialog; &amp;#039;&amp;#039;&amp;#039;×&amp;#039;&amp;#039;&amp;#039; hides the notice. See [[Level Editor/Workflows/Custom assets#Missing assets|Missing assets]].&lt;br /&gt;
&lt;br /&gt;
The window title shows the map&amp;#039;s folder name, with a mark while there are unsaved changes.&lt;br /&gt;
&lt;br /&gt;
== Related pages ==&lt;br /&gt;
* [[Level Editor/Getting started|Getting started]]&lt;br /&gt;
* [[Level Editor/Keyboard shortcuts|Keyboard shortcuts]]&lt;br /&gt;
&lt;br /&gt;
{{Level Editor nav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Level Editor]]&lt;br /&gt;
[[Category:Level Editor panels]]&lt;/div&gt;</summary>
		<author><name>TeamSpecBot</name></author>
	</entry>
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