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	<id>https://wiki.teamspec.net/index.php?action=history&amp;feed=atom&amp;title=Level_Editor%2FSettings</id>
	<title>Level Editor/Settings - Revision history</title>
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	<updated>2026-10-29T01:02:50Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.teamspec.net/index.php?title=Level_Editor/Settings&amp;diff=68&amp;oldid=prev</id>
		<title>TeamSpecBot: Level Editor: Settings window page</title>
		<link rel="alternate" type="text/html" href="https://wiki.teamspec.net/index.php?title=Level_Editor/Settings&amp;diff=68&amp;oldid=prev"/>
		<updated>2026-10-20T03:46:26Z</updated>

		<summary type="html">&lt;p&gt;Level Editor: Settings window page&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;The &amp;#039;&amp;#039;&amp;#039;Settings&amp;#039;&amp;#039;&amp;#039; button in the top bar opens the &amp;#039;&amp;#039;Editor Settings&amp;#039;&amp;#039; window. These are your preferences, kept on your computer for every map; nothing here is saved in a map. The window has two tabs, &amp;#039;&amp;#039;&amp;#039;General&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Controls&amp;#039;&amp;#039;&amp;#039;. &amp;#039;&amp;#039;&amp;#039;Reset to Defaults&amp;#039;&amp;#039;&amp;#039; puts the key bindings back, and &amp;#039;&amp;#039;&amp;#039;Close&amp;#039;&amp;#039;&amp;#039; closes the window. Every change is kept at once.&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
{{Property table start}}&lt;br /&gt;
{{Property row|name=TeamSpec Executable Path|type=File|default=empty|desc=Where &amp;lt;code&amp;gt;TeamSpec.exe&amp;lt;/code&amp;gt; is. Click &amp;#039;&amp;#039;&amp;#039;...&amp;#039;&amp;#039;&amp;#039; to browse. Needed by &amp;#039;&amp;#039;&amp;#039;Run&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Quick Playtest / Apply&amp;#039;&amp;#039;&amp;#039;; without it the editor opens this window when you try to run.}}&lt;br /&gt;
{{Property row|name=TF2 install|type=Folder|default=empty (found through Steam)|desc=The &amp;lt;code&amp;gt;Team Fortress 2&amp;lt;/code&amp;gt; folder, used to show the materials, models and skies of [[Level Editor/Workflows/Importing Source maps|imported Source maps]]. The line under it says what was found, or &amp;#039;&amp;#039;No TF2 install found.&amp;#039;&amp;#039;}}&lt;br /&gt;
{{Property row|name=Camera FOV|type=Degrees, 30 to 120|default=70|desc=The editor camera&amp;#039;s field of view in every 3D view.}}&lt;br /&gt;
{{Property row|name=Enable auto-save|type=Check box|default=On|desc=Save the map by itself after you edit it. Only for a map that has been saved once.}}&lt;br /&gt;
{{Property row|name=Delay after edit|type=Seconds, 1 to 10|default=3.0|desc=How long after your last edit auto-save waits.}}&lt;br /&gt;
{{Property row|name=Click-through collision brushes|type=Check box|default=Off|desc=Clicks in the viewport pass through collision-only brushes. Same as &amp;#039;&amp;#039;&amp;#039;Edit &amp;gt; Click Through Collision Brushes&amp;#039;&amp;#039;&amp;#039;.}}&lt;br /&gt;
{{Property row|name=Click-through zone brushes|type=Check box|default=Off|desc=Clicks pass through zones.}}&lt;br /&gt;
{{Property row|name=Click-through sound volumes|type=Check box|default=Off|desc=Clicks pass through sound volumes.}}&lt;br /&gt;
{{Property row|name=Opacity (Collision Brushes)|type=0 to 100%|default=50%|desc=How strongly collision-only brushes are drawn in the editor.}}&lt;br /&gt;
{{Property row|name=Area Trigger Opacity|type=0 to 100%|default=30%|desc=How strongly zone brushes are drawn.}}&lt;br /&gt;
{{Property row|name=Light Gizmo Opacity|type=0 to 100%|default=50%|desc=How strongly the light range spheres and cones are drawn.}}&lt;br /&gt;
{{Property row|name=Load previews in background (skip loading screen)|type=Check box|default=On|desc=Prop and material previews load while you work instead of behind a loading screen.}}&lt;br /&gt;
{{Property row|name=Parent placements to the surface they start on|type=Check box|default=Off|desc=New brushes, props, lights and points go into the group holding what the placement started on (the brush a drag began on, the surface a point or prop landed on), instead of the row picked in the scene tree. Placing onto nothing still uses the picked row.}}&lt;br /&gt;
{{Property table end}}&lt;br /&gt;
&lt;br /&gt;
The grid, snapping and viewport rendering choices are also remembered between sessions, but you set them elsewhere: in the [[Level Editor/Panels/Snapping|Snapping]] tab, the [[Level Editor/Menus/Edit|Edit]] and [[Level Editor/Menus/View|View]] menus and the [[Level Editor/Menus/View#Viewport Rendering window|Viewport Rendering]] window.&lt;br /&gt;
&lt;br /&gt;
== Controls ==&lt;br /&gt;
Every rebindable key, in sections: Editor, Camera, 2D Views, Tools Menu, Clip Tool, Transform Tool, Sculpt Brush, Face Tool, Paint Brush, UV Editor and Snapping. Each action has two slots.&lt;br /&gt;
* Click a slot, then press the key you want. The hint at the top reads &amp;#039;&amp;#039;Click a slot to rebind. Esc = cancel, Del = unbind.&amp;#039;&amp;#039;&lt;br /&gt;
* Right-click a slot to unbind it.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Reset to Defaults&amp;#039;&amp;#039;&amp;#039; puts every binding back.&lt;br /&gt;
&lt;br /&gt;
The full list with defaults is on [[Level Editor/Keyboard shortcuts|Keyboard shortcuts]].&lt;br /&gt;
&lt;br /&gt;
== Related pages ==&lt;br /&gt;
* [[Level Editor/Getting started|Getting started]]&lt;br /&gt;
* [[Level Editor/Keyboard shortcuts|Keyboard shortcuts]]&lt;br /&gt;
&lt;br /&gt;
{{Level Editor nav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Level Editor]]&lt;br /&gt;
[[Category:Level Editor panels]]&lt;/div&gt;</summary>
		<author><name>TeamSpecBot</name></author>
	</entry>
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