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	<id>https://wiki.teamspec.net/index.php?action=history&amp;feed=atom&amp;title=Level_Editor%2FTools%2FBox</id>
	<title>Level Editor/Tools/Box - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.teamspec.net/index.php?action=history&amp;feed=atom&amp;title=Level_Editor%2FTools%2FBox"/>
	<link rel="alternate" type="text/html" href="https://wiki.teamspec.net/index.php?title=Level_Editor/Tools/Box&amp;action=history"/>
	<updated>2026-10-29T02:56:11Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.teamspec.net/index.php?title=Level_Editor/Tools/Box&amp;diff=484&amp;oldid=prev</id>
		<title>TeamSpecBot: American spelling</title>
		<link rel="alternate" type="text/html" href="https://wiki.teamspec.net/index.php?title=Level_Editor/Tools/Box&amp;diff=484&amp;oldid=prev"/>
		<updated>2026-10-20T04:45:52Z</updated>

		<summary type="html">&lt;p&gt;American spelling&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 04:45, 20 October 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l36&quot;&gt;Line 36:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 36:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Property row|name=Match Active Brush|type=Check box|default=On|desc=When drawing in empty space, copy elevation and height from the selected brush.}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Property row|name=Match Active Brush|type=Check box|default=On|desc=When drawing in empty space, copy elevation and height from the selected brush.}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Property row|name=Correct UVs on Extrude|type=Check box|default=On|desc=When you drag a face to extrude it, the side walls&amp;#039; textures are laid fresh from their world position, so they do not stretch.}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Property row|name=Correct UVs on Extrude|type=Check box|default=On|desc=When you drag a face to extrude it, the side walls&amp;#039; textures are laid fresh from their world position, so they do not stretch.}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Property row|name=Default Brush Elevation|type=&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Metres&lt;/del&gt;|default=0|desc=&#039;&#039;Orthogonal Viewport.&#039;&#039; Where along a 2D view&#039;s depth a box drawn over empty space starts, when neither the selection nor the last box gives a depth.}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Property row|name=Default Brush Elevation|type=&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Meters&lt;/ins&gt;|default=0|desc=&#039;&#039;Orthogonal Viewport.&#039;&#039; Where along a 2D view&#039;s depth a box drawn over empty space starts, when neither the selection nor the last box gives a depth.}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Property row|name=Default Brush Height|type=&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Metres&lt;/del&gt;|default=1|desc=&#039;&#039;Orthogonal Viewport.&#039;&#039; How deep a box drawn in a 2D view is when it starts over a brush. Also the height of a box whose base you draw looking straight at the floor.}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Property row|name=Default Brush Height|type=&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Meters&lt;/ins&gt;|default=1|desc=&#039;&#039;Orthogonal Viewport.&#039;&#039; How deep a box drawn in a 2D view is when it starts over a brush. Also the height of a box whose base you draw looking straight at the floor.}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Property table end}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Property table end}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key wiki:diff:1.41:old-70:rev-484:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>TeamSpecBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.teamspec.net/index.php?title=Level_Editor/Tools/Box&amp;diff=70&amp;oldid=prev</id>
		<title>TeamSpecBot: Level Editor: Box tool page</title>
		<link rel="alternate" type="text/html" href="https://wiki.teamspec.net/index.php?title=Level_Editor/Tools/Box&amp;diff=70&amp;oldid=prev"/>
		<updated>2026-10-20T03:46:28Z</updated>

		<summary type="html">&lt;p&gt;Level Editor: Box tool page&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Tool infobox&lt;br /&gt;
| name     = Box&lt;br /&gt;
| location = Toolbar, shape tools&lt;br /&gt;
| shortcut = {{Key|Esc}} or {{Key|Right mouse}} cancels&lt;br /&gt;
| makes    = A new box brush&lt;br /&gt;
| settings = Tool Properties&lt;br /&gt;
}}&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Box&amp;#039;&amp;#039;&amp;#039; tool draws box-shaped brushes: floors, walls, blocks, platforms. It is the tool you will use most for blocking out a map. Boxes can then be cut, carved, extruded and reshaped with the other tools (see [[Level Editor/Workflows/Brushes and CSG|Brushes and CSG]]).&lt;br /&gt;
&lt;br /&gt;
== Drawing a box in the 3D view ==&lt;br /&gt;
# Pick &amp;#039;&amp;#039;&amp;#039;Box&amp;#039;&amp;#039;&amp;#039; on the toolbar.&lt;br /&gt;
# Press on a surface (or empty space) and drag out the footprint. It snaps to the grid, to smart guides and to the corners and edges you can see.&lt;br /&gt;
# Let go, then move the mouse up or down to set the height.&lt;br /&gt;
# Click to finish the box.&lt;br /&gt;
{{Key|Esc}} or {{Key|Right mouse}} cancels the box you are drawing.&lt;br /&gt;
&lt;br /&gt;
Start on an unselected brush and the box stands on its face. On a slanted or turned face, the box is built square to that face and on its own grid (hold {{Key|Alt}} as you start to use the world grid instead). See [[Level Editor/Panels/Snapping#Smart grid on faces|Smart grid on faces]].&lt;br /&gt;
&lt;br /&gt;
If you look straight down at the floor while drawing the footprint, there is no height step: the box is made at once, &amp;#039;&amp;#039;&amp;#039;Default Brush Height&amp;#039;&amp;#039;&amp;#039; tall (or as tall as the selected brush, with &amp;#039;&amp;#039;&amp;#039;Match Active Brush&amp;#039;&amp;#039;&amp;#039;).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pushing and pulling a face:&amp;#039;&amp;#039;&amp;#039; hold {{Key|Ctrl}} and drag on a face of an existing brush to move that face in and out along its normal, making the brush longer or shorter.&lt;br /&gt;
&lt;br /&gt;
{{Key|Alt}}+{{Key|Q}} selects the brush under the mouse without leaving the tool.&lt;br /&gt;
&lt;br /&gt;
== Drawing a box in a 2D view ==&lt;br /&gt;
In the Top, Front or Side view, drag a rectangle and the box is made at once. Its depth (the size you cannot see in that view) comes from:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;What you start on.&amp;#039;&amp;#039;&amp;#039; Start over something the view shows and the box stands on it, as one drawn there in the 3D view would: from the surface under where you pressed, &amp;#039;&amp;#039;&amp;#039;Default Brush Height&amp;#039;&amp;#039;&amp;#039; towards you. A box drawn in the Top view over a block sits on the block&amp;#039;s top; one drawn in the Front view over a wall sticks out of the wall. A cut view starts it on what the cut shows.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Over empty space&amp;#039;&amp;#039;&amp;#039;: the depth of the selected brush (a wall drawn in the Top view is as tall as the selected floor is thick), unless &amp;#039;&amp;#039;&amp;#039;Match Active Brush&amp;#039;&amp;#039;&amp;#039; is off; else the depth of the last box you made; else &amp;#039;&amp;#039;&amp;#039;Default Brush Elevation&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Default Brush Height&amp;#039;&amp;#039;&amp;#039; deep.&lt;br /&gt;
&lt;br /&gt;
== Settings ==&lt;br /&gt;
{{Property table start}}&lt;br /&gt;
{{Property row|name=Collision Type|type=List|default=STATIC|desc=What kind of collision the brush gets in the game. &amp;#039;&amp;#039;&amp;#039;STATIC&amp;#039;&amp;#039;&amp;#039; is a solid, still brush: use it for almost everything. &amp;#039;&amp;#039;&amp;#039;NONE&amp;#039;&amp;#039;&amp;#039; has no collision. &amp;#039;&amp;#039;&amp;#039;KINEMATIC&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;RIGID&amp;#039;&amp;#039;&amp;#039; export it as other kinds of physics body and are rarely wanted.}}&lt;br /&gt;
{{Property row|name=Collision Layers|type=Number|default=1|desc=Which collision layers the brush is on. Leave at 1 unless you know you need otherwise.}}&lt;br /&gt;
{{Property row|name=Collision Mask|type=Number|default=1|desc=Which layers the brush collides with. Leave at 1.}}&lt;br /&gt;
{{Property row|name=Alignment|type=List|default=Align to surface|desc=&amp;#039;&amp;#039;&amp;#039;Align to surface&amp;#039;&amp;#039;&amp;#039; builds on the face you start on. &amp;#039;&amp;#039;&amp;#039;XY Plane&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;XZ Plane&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;YZ Plane&amp;#039;&amp;#039;&amp;#039; always draw the footprint on that world plane.}}&lt;br /&gt;
{{Property row|name=Match Active Brush|type=Check box|default=On|desc=When drawing in empty space, copy elevation and height from the selected brush.}}&lt;br /&gt;
{{Property row|name=Correct UVs on Extrude|type=Check box|default=On|desc=When you drag a face to extrude it, the side walls&amp;#039; textures are laid fresh from their world position, so they do not stretch.}}&lt;br /&gt;
{{Property row|name=Default Brush Elevation|type=Metres|default=0|desc=&amp;#039;&amp;#039;Orthogonal Viewport.&amp;#039;&amp;#039; Where along a 2D view&amp;#039;s depth a box drawn over empty space starts, when neither the selection nor the last box gives a depth.}}&lt;br /&gt;
{{Property row|name=Default Brush Height|type=Metres|default=1|desc=&amp;#039;&amp;#039;Orthogonal Viewport.&amp;#039;&amp;#039; How deep a box drawn in a 2D view is when it starts over a brush. Also the height of a box whose base you draw looking straight at the floor.}}&lt;br /&gt;
{{Property table end}}&lt;br /&gt;
&lt;br /&gt;
New brushes wear the material selected in the [[Level Editor/Panels/Materials|Materials]] tab.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
* Keep the grid coarse (1 m or 0.5 m) while blocking out, and go finer only for detail. {{Key|[}} and {{Key|]}} change it.&lt;br /&gt;
* To make a room, draw a solid box the size of the room and use &amp;#039;&amp;#039;&amp;#039;Tools &amp;gt; Hollow...&amp;#039;&amp;#039;&amp;#039; ({{Key|Ctrl}}+{{Key|H}}).&lt;br /&gt;
* To make a slope, draw a box and, in the Front or Side view, [[Level Editor/Tools/Clip|clip]] it from one top corner down to the opposite bottom corner.&lt;br /&gt;
&lt;br /&gt;
== Related pages ==&lt;br /&gt;
* [[Level Editor/Workflows/Brushes and CSG|Brushes and CSG]]&lt;br /&gt;
* [[Level Editor/Entities/Brush|Brush properties]]&lt;br /&gt;
* [[Level Editor/Tools/Edit Face|Edit Face]]&lt;br /&gt;
&lt;br /&gt;
{{Level Editor nav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Level Editor]]&lt;br /&gt;
[[Category:Level Editor tools]]&lt;/div&gt;</summary>
		<author><name>TeamSpecBot</name></author>
	</entry>
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