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	<id>https://wiki.teamspec.net/index.php?action=history&amp;feed=atom&amp;title=Level_Editor%2FTools%2FEdit_Vertex_and_Edge</id>
	<title>Level Editor/Tools/Edit Vertex and Edge - Revision history</title>
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	<updated>2026-10-28T08:37:14Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.teamspec.net/index.php?title=Level_Editor/Tools/Edit_Vertex_and_Edge&amp;diff=76&amp;oldid=prev</id>
		<title>TeamSpecBot: Level Editor: Edit Vertex and Edit Edge tools page</title>
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		<updated>2026-10-20T03:46:33Z</updated>

		<summary type="html">&lt;p&gt;Level Editor: Edit Vertex and Edit Edge tools page&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Tool infobox&lt;br /&gt;
| name     = Edit Vertex and Edit Edge&lt;br /&gt;
| location = Toolbar, mesh editing&lt;br /&gt;
| shortcut = {{Key|Alt}} drag: along Y; {{Key|Ctrl}}+{{Key|A}}: select all; {{Key|Alt}}+{{Key|Q}}: edit the brush under the mouse; {{Key|G}}: grab&lt;br /&gt;
| makes    = Moves the corners and edges of a brush&lt;br /&gt;
| settings = Tool Properties&lt;br /&gt;
}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Edit Vertex&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Edit Edge&amp;#039;&amp;#039;&amp;#039; reshape a brush by moving its corners (vertices) or its edges. Pull a corner down to make a wedge, move a top edge in to make a sloped roof, taper a column.&lt;br /&gt;
&lt;br /&gt;
== Using Edit Vertex ==&lt;br /&gt;
# Select a brush, then pick &amp;#039;&amp;#039;&amp;#039;Edit Vertex&amp;#039;&amp;#039;&amp;#039;. Its vertices show as handles.&lt;br /&gt;
# Click a vertex to select it. {{Key|Shift}}+click adds, {{Key|Ctrl}}+click toggles, {{Key|Ctrl}}+{{Key|Shift}}+click removes. Drag on empty space to box-select. {{Key|Ctrl}}+{{Key|A}} selects them all.&lt;br /&gt;
# Drag a vertex to move it across the horizontal (XZ) plane. Hold {{Key|Alt}} to drag along Y. Dragging a selected vertex moves every selected vertex.&lt;br /&gt;
# Or press {{Key|G}} to grab the selection and move it with the mouse.&lt;br /&gt;
&lt;br /&gt;
Hover another brush and press {{Key|Alt}}+{{Key|Q}} to switch to editing that one.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;In a 2D view&amp;#039;&amp;#039;&amp;#039; one handle stands for every vertex lying under it, so in the Front view the top right corner of a box is its front and back corners together. Click it to select them all; drag it to move them all in that view. Dragging a box&amp;#039;s top corner down in the Front or Side view makes a slope or wedge in one move. A box drag in a 2D view selects every vertex inside it, front or back.&lt;br /&gt;
&lt;br /&gt;
== Using Edit Edge ==&lt;br /&gt;
Works the same, with edges:&lt;br /&gt;
# Select a brush and pick &amp;#039;&amp;#039;&amp;#039;Edit Edge&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
# Click an edge to select it (same modifiers as above), drag it to move it, {{Key|Alt}} to drag along Y.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Subdivide Selected Edges&amp;#039;&amp;#039;&amp;#039; splits each selected edge into equal pieces.&lt;br /&gt;
&lt;br /&gt;
== Settings ==&lt;br /&gt;
{{Property table start}}&lt;br /&gt;
{{Property row|name=Transform space|type=List|default=GLOBAL|desc=Which way the drag axes point: GLOBAL (world), LOCAL (the brush&amp;#039;s own), NORMAL, VIEW or PARENT.}}&lt;br /&gt;
{{Property row|name=Correct UVs|type=Check box|default=On|desc=Re-lay the textures of the faces you change from their world position, so they do not stretch as you move vertices.}}&lt;br /&gt;
{{Property row|name=Subdivide cuts|type=1 to 16|default=1|desc=&amp;#039;&amp;#039;Edit Edge only.&amp;#039;&amp;#039; How many new vertices &amp;#039;&amp;#039;&amp;#039;Subdivide Selected Edges&amp;#039;&amp;#039;&amp;#039; puts along each edge. 1 splits an edge in half.}}&lt;br /&gt;
{{Property table end}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Subdivide Selected Edges&amp;#039;&amp;#039;&amp;#039; (Edit Edge): &amp;#039;&amp;#039;Split each selected edge into equal segments. Both faces on the edge take the new vertices, so nothing cracks; UVs and vertex paint are kept.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Related pages ==&lt;br /&gt;
* [[Level Editor/Tools/Edit Face|Edit Face]]&lt;br /&gt;
* [[Level Editor/Tools/Loop Cut|Loop Cut]]&lt;br /&gt;
* [[Level Editor/Workflows/Brushes and CSG|Brushes and CSG]]&lt;br /&gt;
&lt;br /&gt;
{{Level Editor nav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Level Editor]]&lt;br /&gt;
[[Category:Level Editor tools]]&lt;/div&gt;</summary>
		<author><name>TeamSpecBot</name></author>
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