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	<id>https://wiki.teamspec.net/index.php?action=history&amp;feed=atom&amp;title=Level_Editor%2FTools%2FTerrain</id>
	<title>Level Editor/Tools/Terrain - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.teamspec.net/index.php?action=history&amp;feed=atom&amp;title=Level_Editor%2FTools%2FTerrain"/>
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	<updated>2026-10-28T12:48:46Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.teamspec.net/index.php?title=Level_Editor/Tools/Terrain&amp;diff=499&amp;oldid=prev</id>
		<title>TeamSpecBot: American spelling</title>
		<link rel="alternate" type="text/html" href="https://wiki.teamspec.net/index.php?title=Level_Editor/Tools/Terrain&amp;diff=499&amp;oldid=prev"/>
		<updated>2026-10-20T04:46:04Z</updated>

		<summary type="html">&lt;p&gt;American spelling&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 04:46, 20 October 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l34&quot;&gt;Line 34:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 34:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Select the terrain to see these in the [[Level Editor/Panels/Inspector|inspector]]. The texture layers are managed in the Terrain tab, not here.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Select the terrain to see these in the [[Level Editor/Panels/Inspector|inspector]]. The texture layers are managed in the Terrain tab, not here.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Property table start}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Property table start}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Property row|name=Tile Size|type=&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Metres&lt;/del&gt;|default=32|desc=The side of one square tile.}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Property row|name=Tile Size|type=&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Meters&lt;/ins&gt;|default=32|desc=The side of one square tile.}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Property row|name=Default Resolution|type=2 to 129|default=65|desc=Vertices along each side of a new tile. Change single tiles with the Terrain tab&amp;#039;s Detail mode.}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Property row|name=Default Resolution|type=2 to 129|default=65|desc=Vertices along each side of a new tile. Change single tiles with the Terrain tab&amp;#039;s Detail mode.}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Property row|name=Default Control Resolution|type=Texels|default=512|desc=How finely paint is stored on a new tile.}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Property row|name=Default Control Resolution|type=Texels|default=512|desc=How finely paint is stored on a new tile.}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Property row|name=Lod0 Distance|type=&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Metres&lt;/del&gt;|default=96|desc=Camera distance at which a tile switches to a coarser version of itself; each further step doubles it. Lower is cheaper and coarser in the distance.}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Property row|name=Lod0 Distance|type=&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Meters&lt;/ins&gt;|default=96|desc=Camera distance at which a tile switches to a coarser version of itself; each further step doubles it. Lower is cheaper and coarser in the distance.}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Property row|name=Generate Collision|type=Check box|default=On|desc=Build collision so players can walk on it. Turn it off for a distant backdrop terrain nobody touches: it makes the map load faster.}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Property row|name=Generate Collision|type=Check box|default=On|desc=Build collision so players can walk on it. Turn it off for a distant backdrop terrain nobody touches: it makes the map load faster.}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Property row|name=Generate Navmesh|type=Check box|default=On|desc=Bake bot navigation over it at export. Turn it off for backdrop terrain: it makes export faster and the map smaller.}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Property row|name=Generate Navmesh|type=Check box|default=On|desc=Bake bot navigation over it at export. Turn it off for backdrop terrain: it makes export faster and the map smaller.}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>TeamSpecBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.teamspec.net/index.php?title=Level_Editor/Tools/Terrain&amp;diff=89&amp;oldid=prev</id>
		<title>TeamSpecBot: Level Editor: Create Terrain and Paint / Sculpt Terrain tools</title>
		<link rel="alternate" type="text/html" href="https://wiki.teamspec.net/index.php?title=Level_Editor/Tools/Terrain&amp;diff=89&amp;oldid=prev"/>
		<updated>2026-10-20T03:46:43Z</updated>

		<summary type="html">&lt;p&gt;Level Editor: Create Terrain and Paint / Sculpt Terrain tools&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Tool infobox&lt;br /&gt;
| name     = Terrain&lt;br /&gt;
| location = Toolbar: Create Terrain and Paint / Sculpt Terrain&lt;br /&gt;
| shortcut = {{Key|[}} {{Key|]}} size; {{Key|1}}-{{Key|4}} sculpt modes; {{Key|5}}-{{Key|8}} paint layers; {{Key|9}} / {{Key|0}} cut / fill hole&lt;br /&gt;
| makes    = Large sculpted and painted outdoor ground&lt;br /&gt;
| settings = The Terrain tab&lt;br /&gt;
}}&lt;br /&gt;
A &amp;#039;&amp;#039;&amp;#039;terrain&amp;#039;&amp;#039;&amp;#039; is large outdoor ground made of square tiles that you sculpt into hills and valleys and paint with up to five textures. Use it for open landscapes; for small sculpted patches inside a level, [[Level Editor/Tools/Displacement|displacements]] are simpler.&lt;br /&gt;
&lt;br /&gt;
There are two tools: &amp;#039;&amp;#039;&amp;#039;Create Terrain&amp;#039;&amp;#039;&amp;#039; makes a terrain, &amp;#039;&amp;#039;&amp;#039;Paint / Sculpt Terrain&amp;#039;&amp;#039;&amp;#039; shapes and paints it. Their settings are in the [[Level Editor/Panels/Terrain|Terrain]] tab.&lt;br /&gt;
&lt;br /&gt;
== Creating a terrain ==&lt;br /&gt;
# Pick &amp;#039;&amp;#039;&amp;#039;Create Terrain&amp;#039;&amp;#039;&amp;#039; on the toolbar.&lt;br /&gt;
# Drag a rectangle on the ground. The footprint snaps to whole tiles (32 m by default) and is created at the height you clicked.&lt;br /&gt;
# Or just click: you get a single tile at that spot.&lt;br /&gt;
&lt;br /&gt;
== Sculpting and painting ==&lt;br /&gt;
# Select the terrain.&lt;br /&gt;
# Pick &amp;#039;&amp;#039;&amp;#039;Paint / Sculpt Terrain&amp;#039;&amp;#039;&amp;#039; on the toolbar.&lt;br /&gt;
# In the [[Level Editor/Panels/Terrain|Terrain]] tab choose a &amp;#039;&amp;#039;&amp;#039;Mode&amp;#039;&amp;#039;&amp;#039; (Sculpt, Paint, Detail or Scale), a brush and its size.&lt;br /&gt;
# Drag on the terrain. Each stroke is one undo step.&lt;br /&gt;
&lt;br /&gt;
Sculpt brushes: Raise ({{Key|1}}), Lower ({{Key|2}}), Smooth ({{Key|3}}), Flatten ({{Key|4}}, press again for angled flatten), Cut hole ({{Key|9}}) and Fill hole ({{Key|0}}). Paint layers: {{Key|5}} to {{Key|8}}. {{Key|[}} / {{Key|]}} change the brush size, {{Key|Shift}}+{{Key|[}} / {{Key|]}} its strength.&lt;br /&gt;
&lt;br /&gt;
== Growing and trimming ==&lt;br /&gt;
Select one terrain with the [[Level Editor/Tools/Move, Rotate and Scale|Move]] tool: flat arrows appear on its edges. Drag an arrow to add or remove whole tiles on that side. The terrain is not stretched.&lt;br /&gt;
&lt;br /&gt;
{{Key|G}} on a terrain grabs it and moves it with the mouse (it is not shown as a ghost).&lt;br /&gt;
&lt;br /&gt;
== Caves and openings ==&lt;br /&gt;
Cut hole removes ground so a cave entrance or tunnel can go through. For a prop that carries a terrain cut (such as a cave mouth), place it and use &amp;#039;&amp;#039;&amp;#039;Edit &amp;gt; Cut Terrain Under Selection&amp;#039;&amp;#039;&amp;#039; to cut exactly its opening.&lt;br /&gt;
&lt;br /&gt;
== Terrain settings (inspector) ==&lt;br /&gt;
Select the terrain to see these in the [[Level Editor/Panels/Inspector|inspector]]. The texture layers are managed in the Terrain tab, not here.&lt;br /&gt;
{{Property table start}}&lt;br /&gt;
{{Property row|name=Tile Size|type=Metres|default=32|desc=The side of one square tile.}}&lt;br /&gt;
{{Property row|name=Default Resolution|type=2 to 129|default=65|desc=Vertices along each side of a new tile. Change single tiles with the Terrain tab&amp;#039;s Detail mode.}}&lt;br /&gt;
{{Property row|name=Default Control Resolution|type=Texels|default=512|desc=How finely paint is stored on a new tile.}}&lt;br /&gt;
{{Property row|name=Lod0 Distance|type=Metres|default=96|desc=Camera distance at which a tile switches to a coarser version of itself; each further step doubles it. Lower is cheaper and coarser in the distance.}}&lt;br /&gt;
{{Property row|name=Generate Collision|type=Check box|default=On|desc=Build collision so players can walk on it. Turn it off for a distant backdrop terrain nobody touches: it makes the map load faster.}}&lt;br /&gt;
{{Property row|name=Generate Navmesh|type=Check box|default=On|desc=Bake bot navigation over it at export. Turn it off for backdrop terrain: it makes export faster and the map smaller.}}&lt;br /&gt;
{{Property table end}}&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
* Start with a low resolution and raise the detail only where players walk.&lt;br /&gt;
* A terrain inside the [[Level Editor/Entities/3D Skybox|3D skybox]] miniature shows in the skybox as scenery.&lt;br /&gt;
* For a mirrored map, &amp;#039;&amp;#039;&amp;#039;Stitch mirror seam&amp;#039;&amp;#039;&amp;#039; in the Terrain tab joins a terrain to its mirrored copy.&lt;br /&gt;
&lt;br /&gt;
== Related pages ==&lt;br /&gt;
* [[Level Editor/Panels/Terrain|Terrain tab]]&lt;br /&gt;
* [[Level Editor/Tools/Displacement|Displacement]]&lt;br /&gt;
* [[Level Editor/Entities/Water|Water]]&lt;br /&gt;
&lt;br /&gt;
{{Level Editor nav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Level Editor]]&lt;br /&gt;
[[Category:Level Editor tools]]&lt;/div&gt;</summary>
		<author><name>TeamSpecBot</name></author>
	</entry>
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