Damage: Difference between revisions
TeamSpecBot (talk | contribs) Link the Health page throughout |
TeamSpecBot (talk | contribs) Add damage types and resistances |
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How damage, [[Health#Healing|healing]] and [[Health|health]] work. | How damage, [[Health#Healing|healing]], and [[Health|health]] work. | ||
== Health == | == Health == | ||
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== Headshots == | == Headshots == | ||
The [[Sniper Rifle]] deals double damage on a headshot, and | The [[Sniper Rifle]] deals double damage on a headshot, and the [[Assault Rifle]] deals 1.5 times damage. A headshot plays its own hit sound. Other weapons do the same damage wherever they hit. | ||
== Damage types == | |||
Every hit has a type, and the type decides which resistances apply to it. Some items make you take less (or more) damage of a type, or of a whole category of types. | |||
{| class="wikitable" | |||
! Category !! Type !! Dealt by | |||
|- | |||
| rowspan="4" | Kinetic || Bullet || [[Pistol]], [[SMG]], [[Assault Rifle]], [[Desert Eagle]], [[Revolver]], [[Shotgun]], [[Revolving Shotgun]], [[Minigun]], [[Sniper Rifle]], [[Syringer]], [[Sentry]] rounds | |||
|- | |||
| Melee || [[Cast Iron Pan]], Wrench, [[Basher Tentacle]], [[Broadsword]], the [[The Chield|Chield]]'s bash | |||
|- | |||
| Explosion || [[Rocket Launcher]], [[Grenade Launcher]], [[Telekineater]], sentry rockets | |||
|- | |||
| Fall || Falling, and slamming into the world after being thrown or bashed | |||
|- | |||
| rowspan="3" | Elemental || Energy || [[Pulse Rifle]], [[L.E.B.]], [[Zappinator]] | |||
|- | |||
| Fire || [[Flamethrower]], [[Flare Gun]], and the afterburn from both | |||
|- | |||
| Frost || [[Thermal Void]] | |||
|} | |||
=== Resistances === | |||
* An item can change the damage you take from one type (for example "Bullet Damage Taken -30%") or from every type in a category ("Elemental Damage Taken"). It is listed on the item's card under ''When equipped''. | |||
* Only items in your loadout count, and their amounts '''add together''': two -30% bullet resistances make -60%, not -51%. A type's own amount and its category's amount add the same way. | |||
* You never take less than none and never get healed by a resistance: the total stops at 0% damage taken. | |||
* Some modifiers apply only to damage you deal to yourself, like the [[Rocket Pads]]' -50% on your own explosions. Fall damage is nobody's, so those modifiers do not apply to it. | |||
* Knockback is separate. An item can reduce the push you take from other players' hits and blasts (the [[The Chield|Chield]] takes half), but never your own rocket jumps. | |||
* Healing is never changed by a resistance, and neither is damage that is no hit at all, such as a game mode's own health cost. | |||
* A hit is scaled once, when it lands, so the damage number, the scoreboard, kill credit and the [[Kill feed]] all show the reduced amount. | |||
Items that change damage taken today: | |||
{| class="wikitable" | |||
! Item !! Effect | |||
|- | |||
| [[The Chield]] || Bullet damage taken -30%, knockback taken -50% | |||
|- | |||
| [[Rocket Pads]] || Self explosion damage taken -50%, fall damage taken -100% | |||
|} | |||
=== Frozen targets === | |||
A target frozen solid by the [[Thermal Void]] shatters when a kinetic hit kills it. An elemental killing blow (energy or fire) leaves a stiff, whole statue. | |||
== Explosions == | == Explosions == | ||
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| [[Grenade Launcher]] || 50% of the blast | | [[Grenade Launcher]] || 50% of the blast | ||
|} | |} | ||
The [[Rocket Pads]] halve all of it, and remove fall damage. | |||
The [[Flare Gun]] also burns and thaws you, but for a fifth of its blast. | |||
== Fire and cold == | == Fire and cold == | ||
* The [[Flamethrower]] sets targets on fire. Afterburn deals 2 to 4 damage every half second for 3 to 8 seconds; the longer you keep someone in the flames, the worse it gets. A [[Health pack|health pack]] puts the fire out. | * The [[Flamethrower]] sets targets on fire. Afterburn deals 2 to 4 damage every half second for 3 to 8 seconds; the longer you keep someone in the flames, the worse it gets. A [[Health pack|health pack]] puts the fire out. | ||
* The [[Flare Gun]] sets its target on fire at full afterburn and deals double damage to anything already burning. | |||
* The [[Thermal Void]] chills its target, slowing them more with every hit until they freeze solid for 2 seconds. | * The [[Thermal Void]] chills its target, slowing them more with every hit until they freeze solid for 2 seconds. | ||