Damage: Difference between revisions

Link the Health page throughout
Add damage types and resistances
 
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How damage, [[Health#Healing|healing]] and [[Health|health]] work.
How damage, [[Health#Healing|healing]], and [[Health|health]] work.


== Health ==
== Health ==
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== Headshots ==
== Headshots ==
The [[Sniper Rifle]] deals double damage on a headshot, and a headshot plays its own hit sound. Other weapons do the same damage wherever they hit.
The [[Sniper Rifle]] deals double damage on a headshot, and the [[Assault Rifle]] deals 1.5 times damage. A headshot plays its own hit sound. Other weapons do the same damage wherever they hit.
 
== Damage types ==
Every hit has a type, and the type decides which resistances apply to it. Some items make you take less (or more) damage of a type, or of a whole category of types.
 
{| class="wikitable"
! Category !! Type !! Dealt by
|-
| rowspan="4" | Kinetic || Bullet || [[Pistol]], [[SMG]], [[Assault Rifle]], [[Desert Eagle]], [[Revolver]], [[Shotgun]], [[Revolving Shotgun]], [[Minigun]], [[Sniper Rifle]], [[Syringer]], [[Sentry]] rounds
|-
| Melee || [[Cast Iron Pan]], Wrench, [[Basher Tentacle]], [[Broadsword]], the [[The Chield|Chield]]'s bash
|-
| Explosion || [[Rocket Launcher]], [[Grenade Launcher]], [[Telekineater]], sentry rockets
|-
| Fall || Falling, and slamming into the world after being thrown or bashed
|-
| rowspan="3" | Elemental || Energy || [[Pulse Rifle]], [[L.E.B.]], [[Zappinator]]
|-
| Fire || [[Flamethrower]], [[Flare Gun]], and the afterburn from both
|-
| Frost || [[Thermal Void]]
|}
 
=== Resistances ===
* An item can change the damage you take from one type (for example "Bullet Damage Taken -30%") or from every type in a category ("Elemental Damage Taken"). It is listed on the item's card under ''When equipped''.
* Only items in your loadout count, and their amounts '''add together''': two -30% bullet resistances make -60%, not -51%. A type's own amount and its category's amount add the same way.
* You never take less than none and never get healed by a resistance: the total stops at 0% damage taken.
* Some modifiers apply only to damage you deal to yourself, like the [[Rocket Pads]]' -50% on your own explosions. Fall damage is nobody's, so those modifiers do not apply to it.
* Knockback is separate. An item can reduce the push you take from other players' hits and blasts (the [[The Chield|Chield]] takes half), but never your own rocket jumps.
* Healing is never changed by a resistance, and neither is damage that is no hit at all, such as a game mode's own health cost.
* A hit is scaled once, when it lands, so the damage number, the scoreboard, kill credit and the [[Kill feed]] all show the reduced amount.
 
Items that change damage taken today:
{| class="wikitable"
! Item !! Effect
|-
| [[The Chield]] || Bullet damage taken -30%, knockback taken -50%
|-
| [[Rocket Pads]] || Self explosion damage taken -50%, fall damage taken -100%
|}
 
=== Frozen targets ===
A target frozen solid by the [[Thermal Void]] shatters when a kinetic hit kills it. An elemental killing blow (energy or fire) leaves a stiff, whole statue.


== Explosions ==
== Explosions ==
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| [[Grenade Launcher]] || 50% of the blast
| [[Grenade Launcher]] || 50% of the blast
|}
|}
The [[Rocket Pads]] halve all of it, and remove fall damage.
The [[Flare Gun]] also burns and thaws you, but for a fifth of its blast.


== Fire and cold ==
== Fire and cold ==
* The [[Flamethrower]] sets targets on fire. Afterburn deals 2 to 4 damage every half second for 3 to 8 seconds; the longer you keep someone in the flames, the worse it gets. A [[Health pack|health pack]] puts the fire out.
* The [[Flamethrower]] sets targets on fire. Afterburn deals 2 to 4 damage every half second for 3 to 8 seconds; the longer you keep someone in the flames, the worse it gets. A [[Health pack|health pack]] puts the fire out.
* The [[Flare Gun]] sets its target on fire at full afterburn and deals double damage to anything already burning.
* The [[Thermal Void]] chills its target, slowing them more with every hit until they freeze solid for 2 seconds.
* The [[Thermal Void]] chills its target, slowing them more with every hit until they freeze solid for 2 seconds.