Ammo: Difference between revisions
TeamSpecBot (talk | contribs) Magazines, reserves, reloading and refilling ammo |
TeamSpecBot (talk | contribs) Balance update: ammo and reload times |
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''Ammo is one of the three [[Resources|resources]], with [[Health|health]] and [[Materials|materials]].'' | |||
[[File:Ammo icon.svg|64px|right|The ammo icon]] | [[File:Ammo icon.svg|64px|right|The ammo icon]] | ||
Most weapons carry '''ammo''': a '''magazine''' that you fire from and a '''reserve''' that you reload from. Each weapon keeps its own ammo, so running dry on one does not touch the others. | Most weapons carry '''ammo''': a '''magazine''' that you fire from and a '''reserve''' that you reload from. Each weapon keeps its own ammo, so running dry on one does not touch the others. | ||
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* Firing spends ammo from the magazine. When it is empty the weapon stops firing until you reload. | * Firing spends ammo from the magazine. When it is empty the weapon stops firing until you reload. | ||
* Press {{Key|R}} to '''reload'''. The magazine is filled from the reserve, as far as the reserve allows. You cannot fire while reloading, and you cannot reload with a full magazine or an empty reserve. | * Press {{Key|R}} to '''reload'''. The magazine is filled from the reserve, as far as the reserve allows. You cannot fire while reloading, and you cannot reload with a full magazine or an empty reserve. | ||
* The [[Minigun]] | * The [[Minigun]] and the [[L.E.B.]] have a magazine but no reserve. They never reload: once the magazine is empty, only a refill brings it back. | ||
* Every life starts with a full magazine and a full reserve on every weapon. | * Every life starts with a full magazine and a full reserve on every weapon. | ||
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== Weapons without ammo == | == Weapons without ammo == | ||
Melee weapons ([[Cast Iron Pan]], [[Hammerench]], [[Basher Tentacle]]), the healing tools ([[Mender]], [[Soul Linker]]), the [[Struction Console]] and passive items such as the [[Pet Rock]] and the [[Bauble of Condensed Air]] use no ammo and never need refilling. | Melee weapons ([[Cast Iron Pan]], [[Broadsword]], [[Hammerench]], [[Basher Tentacle]]), the healing tools ([[Mender]], [[Soul Linker]]), the [[Struction Console]], the [[The Chield|Chield]] and passive items such as the [[Pet Rock]], the [[Rocket Pads]] and the [[Bauble of Condensed Air]] use no ammo and never need refilling. | ||
== Every weapon's ammo == | == Every weapon's ammo == | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
! Weapon !! Magazine !! Reserve !! Reload | ! Weapon !! Magazine !! Reserve !! Reload | ||
|- | |||
| [[Assault Rifle]] || 30 || 240 || 1.3 s | |||
|- | |- | ||
| [[Desert Eagle]] || 7 || 35 || 1.75 s | | [[Desert Eagle]] || 7 || 35 || 1.75 s | ||
|- | |- | ||
| [[Flamethrower]] || 2640 || 3920 || 1.5 s | | [[Flamethrower]] || 2640 || 3920 || 1.5 s | ||
|- | |||
| [[Flare Gun]] || 1 || 16 || 2 s | |||
|- | |- | ||
| [[Grenade Launcher]] || 6 || 36 || 1.2 s | | [[Grenade Launcher]] || 6 || 36 || 1.2 s | ||
|- | |||
| [[L.E.B.]] || 2400 || None || None | |||
|- | |- | ||
| [[Minigun]] || 2000 || None || None | | [[Minigun]] || 2000 || None || None | ||
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| [[SMG]] || 30 || 150 || 1.8 s | | [[SMG]] || 30 || 150 || 1.8 s | ||
|- | |- | ||
| [[Sniper Rifle]] || 4 || | | [[Sniper Rifle]] || 4 || 12 || 2.5 s | ||
|- | |||
| [[Syringer]] || 60 || 240 || 1.2 s | |||
|- | |- | ||
| [[Telekineater]] || 3 || 30 || 1.5 s | | [[Telekineater]] || 3 || 30 || 1.5 s | ||
|- | |- | ||
| [[Thermal Void]] || 2000 || 4000 || 1.5 s | | [[Thermal Void]] || 2000 || 4000 || 1.5 s | ||
|- | |||
| [[Zappinator]] || 6 || 36 || 1.8 s | |||
|} | |} | ||
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{{Game nav}} | {{Game nav}} | ||
[[Category:Resources]] | |||
[[Category:Gameplay]] | [[Category:Gameplay]] | ||