Ammo: Difference between revisions

Magazines, reserves, reloading and refilling ammo
 
Balance update: ammo and reload times
 
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''Ammo is one of the three [[Resources|resources]], with [[Health|health]] and [[Materials|materials]].''
[[File:Ammo icon.svg|64px|right|The ammo icon]]
[[File:Ammo icon.svg|64px|right|The ammo icon]]
Most weapons carry '''ammo''': a '''magazine''' that you fire from and a '''reserve''' that you reload from. Each weapon keeps its own ammo, so running dry on one does not touch the others.
Most weapons carry '''ammo''': a '''magazine''' that you fire from and a '''reserve''' that you reload from. Each weapon keeps its own ammo, so running dry on one does not touch the others.
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* Firing spends ammo from the magazine. When it is empty the weapon stops firing until you reload.
* Firing spends ammo from the magazine. When it is empty the weapon stops firing until you reload.
* Press {{Key|R}} to '''reload'''. The magazine is filled from the reserve, as far as the reserve allows. You cannot fire while reloading, and you cannot reload with a full magazine or an empty reserve.
* Press {{Key|R}} to '''reload'''. The magazine is filled from the reserve, as far as the reserve allows. You cannot fire while reloading, and you cannot reload with a full magazine or an empty reserve.
* The [[Minigun]] has a magazine but no reserve. It never reloads: once the magazine is empty, only a refill brings it back.
* The [[Minigun]] and the [[L.E.B.]] have a magazine but no reserve. They never reload: once the magazine is empty, only a refill brings it back.
* Every life starts with a full magazine and a full reserve on every weapon.
* Every life starts with a full magazine and a full reserve on every weapon.


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== Weapons without ammo ==
== Weapons without ammo ==
Melee weapons ([[Cast Iron Pan]], [[Hammerench]], [[Basher Tentacle]]), the healing tools ([[Mender]], [[Soul Linker]]), the [[Struction Console]] and passive items such as the [[Pet Rock]] and the [[Bauble of Condensed Air]] use no ammo and never need refilling.
Melee weapons ([[Cast Iron Pan]], [[Broadsword]], [[Hammerench]], [[Basher Tentacle]]), the healing tools ([[Mender]], [[Soul Linker]]), the [[Struction Console]], the [[The Chield|Chield]] and passive items such as the [[Pet Rock]], the [[Rocket Pads]] and the [[Bauble of Condensed Air]] use no ammo and never need refilling.


== Every weapon's ammo ==
== Every weapon's ammo ==
{| class="wikitable sortable"
{| class="wikitable sortable"
! Weapon !! Magazine !! Reserve !! Reload
! Weapon !! Magazine !! Reserve !! Reload
|-
| [[Assault Rifle]] || 30 || 240 || 1.3 s
|-
|-
| [[Desert Eagle]] || 7 || 35 || 1.75 s
| [[Desert Eagle]] || 7 || 35 || 1.75 s
|-
|-
| [[Flamethrower]] || 2640 || 3920 || 1.5 s
| [[Flamethrower]] || 2640 || 3920 || 1.5 s
|-
| [[Flare Gun]] || 1 || 16 || 2 s
|-
|-
| [[Grenade Launcher]] || 6 || 36 || 1.2 s
| [[Grenade Launcher]] || 6 || 36 || 1.2 s
|-
| [[L.E.B.]] || 2400 || None || None
|-
|-
| [[Minigun]] || 2000 || None || None
| [[Minigun]] || 2000 || None || None
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| [[SMG]] || 30 || 150 || 1.8 s
| [[SMG]] || 30 || 150 || 1.8 s
|-
|-
| [[Sniper Rifle]] || 4 || 16 || 1.2 s
| [[Sniper Rifle]] || 4 || 12 || 2.5 s
|-
| [[Syringer]] || 60 || 240 || 1.2 s
|-
|-
| [[Telekineater]] || 3 || 30 || 1.5 s
| [[Telekineater]] || 3 || 30 || 1.5 s
|-
|-
| [[Thermal Void]] || 2000 || 4000 || 1.5 s
| [[Thermal Void]] || 2000 || 4000 || 1.5 s
|-
| [[Zappinator]] || 6 || 36 || 1.8 s
|}
|}


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