Classes: Difference between revisions

Classes overview
 
Balance update: Tank preset carries the Shotgun
 
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TeamSpec is a class-based team shooter. A '''class''' is a named loadout: four items plus a split of 10 spec points. The game comes with the ready-made classes below, and you can build your own (see [[Loadouts]]). You pick or change class in your team's [[Spawn rooms|spawn room]] or while dead.
'''TeamSpec is the class-based shooter where you can make your own class, both in terms of gameplay and looks!'''
 
There is no fixed list of classes. Change your stats by allocating points into three categories: '''Power''', '''Pick''' and '''Support'''. Most weapons require a certain amount of points to be allocated into one or more of these roles, so you can mix and match to create a loadout, and customize the look of your character to something that feels like you.
 
A class is whatever you build in the '''Build-a-class''' window: four items from the [[Loadouts|loadout system]] and a split of 10 points in the '''spec system'''. Your items decide how you fight, and your points decide how fast, how tough and how quick to recover you are. Then give it your look with [[Cosmetics]], body colors and skin tone.
 
== The spec triangle ==
Every class has 10 spec points to share between three corners: '''Pick''', '''Power''' and '''Support'''. In the editor you drag one handle inside a triangle; the closer it sits to a corner, the more points go there. The handle always works out to whole points that add up to 10, and the triangle takes on a blend of the three colors, which your class tile uses too.
 
[[File:Spec triangle.png|center|360px|The spec triangle with 3 Pick, 4 Power and 3 Support points]]
 
{| class="wikitable"
! Corner !! Color !! Gives !! At 0 points !! At 10 points
|-
| [[File:Pick icon.svg|20px|link=]] '''Pick''' || Green || Running speed: 5 m/s base, plus 0.5 m/s per point || 5 m/s || 10 m/s
|-
| [[File:Power icon.svg|20px|link=]] '''Power''' || Red || Maximum health: 150 base, plus 25 per point || 150 || 400
|-
| [[File:Support icon.svg|20px|link=]] '''Support''' || Blue || Regeneration: 2.5 health per second per point, starting 3 seconds after you last took damage || None || 25 per second
|}
Hover the triangle to see your current split and what it gives. Some items change your stats on top of this: the [[Pet Rock]] adds 100 health and slows you to 80%, and carrying the [[Sniper Rifle]] slows you to 60%. A server can change how long regeneration waits after damage.
 
== Items cost points ==
Each item has a '''cost''' in Pick, Power and Support. A cost is a minimum your split has to reach, not a price you pay: on each corner, your points must be at least the highest cost among your four items. The [[Minigun]] needs 8 Power, so a minigun class is a tough, slow one; the [[Bauble of Condensed Air]] needs 7 Pick, so its class is fast. The [[Cast Iron Pan]] is free, so it fits anything. Every item's cost is listed on [[Items]] and [[Weapons]], and in each item's infobox.
 
[[File:Spec triangle constrained.png|right|300px|With an 8 Power item, only the full color part of the triangle can be chosen]]
With '''Limit to valid''' ticked (the default), the handle stays inside the part of the triangle your items can afford and the rest is grayed out. If your items together need more than 10 points, the triangle shows '''IMPOSSIBLE''' and the class cannot be applied until you swap something out. Item costs can change between updates: if you pick a saved class whose points no longer pay for its items, a message tells you why and your current class stays selected, so edit the class to move its points or swap an item.
 
== Building a class ==
Press {{Key|L}} to open '''My Classes''', then add a new class or right-click one of yours to edit it. In Build-a-class you give it a name, an icon and a short "how to play it" note, fill the Primary, Secondary, Melee and Accessory slots, and place the handle on the triangle. You can keep as many classes as you like. Full steps: [[Loadouts]].
 
== Preset builds ==
To give you somewhere to start, the game comes with fourteen preset builds. A new profile gets all fourteen as its first classes, and the '''Load preset loadouts''' tile in My Classes adds them again at any time (as copies, so nothing you have is overwritten). Once loaded they are ordinary classes of your own: play them as they are, or change their items and points into something else. The presets can change between updates.


{| class="wikitable sortable"
{| class="wikitable sortable"
! Class !! Health !! Speed !! Regen per second !! Pick / Power / Support !! Primary !! Secondary !! Melee !! Accessory
! Preset !! Pick / Power / Support !! Health !! Speed !! Regen per second !! Primary !! Secondary !! Melee !! Accessory
|-
| Beamer || 3 / 7 / 0 || 325 || 6.5 m/s || 0 || [[L.E.B.]] || [[Zappinator]] || [[Cast Iron Pan]] || None
|-
| Cryo || 4 / 4 / 2 || 250 || 7 m/s || 5 || [[Thermal Void]] || [[Shotgun]] || [[Cast Iron Pan]] || None
|-
| Cultist || 4 / 4 / 2 || 250 || 7 m/s || 5 || [[Telekineater]] || [[Zappinator]] || [[Basher Tentacle]] || [[Rocket Pads]]
|-
| Engineer || 1 / 3 / 6 || 225 || 5.5 m/s || 15 || [[Pulse Rifle]] || [[Shotgun]] || [[Hammerench]] || [[Struction Console]]
|-
|-
| [[Engineer]] || 200 || 6 m/s || 15 || 2 / 2 / 6 || [[Shotgun]] || [[Pistol]] || [[Hammerench]] || [[Struction Console]]
| Grenadier || 3 / 5 / 2 || 275 || 6.5 m/s || 5 || [[Grenade Launcher]] || [[Desert Eagle]] || [[Cast Iron Pan]] || [[Rocket Pads]]
|-
|-
| [[Grenadier]] || 275 || 6.5 m/s || 5 || 3 / 5 / 2 || [[Grenade Launcher]] || [[Shotgun]] || [[Cast Iron Pan]] || None
| Gunner || 2 / 8 / 0 || 350 || 6 m/s || 0 || [[Minigun]] || [[SMG]] || [[Cast Iron Pan]] || None
|-
|-
| [[Gunner]] || 350 || 5.5 m/s || 2.5 || 1 / 8 / 1 || [[Minigun]] || [[Shotgun]] || [[Cast Iron Pan]] || None
| Knight || 3 / 6 / 1 || 300 || 6.5 m/s || 2.5 || [[The Chield]] || [[Zappinator]] || [[Broadsword]] || None
|-
|-
| [[Marksman]] || 200 || 3.75 m/s || 7.5 || 5 / 2 / 3 || [[Sniper Rifle]] || [[Revolver]] || [[Cast Iron Pan]] || None
| Medic || 2 / 1 / 7 || 175 || 6 m/s || 17.5 || [[Mender]] || [[Syringer]] || [[Hammerench]] || [[Soul Linker]]
|-
|-
| [[Medic]] || 200 || 6 m/s || 15 || 2 / 2 / 6 || [[Mender]] || [[Shotgun]] || [[Cast Iron Pan]] || None
| Pyro || 2 / 6 / 2 || 300 || 6 m/s || 5 || [[Flamethrower]] || [[Flare Gun]] || [[Basher Tentacle]] || None
|-
|-
| [[Pyro]] || 225 || 8.5 m/s || 0 || 7 / 3 / 0 || [[Flamethrower]] || [[SMG]] || [[Cast Iron Pan]] || [[Bauble of Condensed Air]]
| Rocketeer || 5 / 5 / 0 || 275 || 7.5 m/s || 0 || [[Rocket Launcher]] || [[Shotgun]] || [[Cast Iron Pan]] || [[Rocket Pads]]
|-
|-
| [[Rocketeer]] || 300 || 6 m/s || 5 || 2 / 6 / 2 || [[Rocket Launcher]] || [[Shotgun]] || [[Cast Iron Pan]] || None
| Scout || 8 / 2 / 0 || 200 || 9 m/s || 0 || [[Revolving Shotgun]] || [[Pistol]] || [[Cast Iron Pan]] || [[Bauble of Condensed Air]]
|-
|-
| [[Tank]] || 500 || 4 m/s || 0 || 0 / 10 / 0 || [[Minigun]] || [[Desert Eagle]] || [[Cast Iron Pan]] || [[Pet Rock]]
| Sniper || 8 / 2 / 0 || 200 || 5.4 m/s || 0 || [[Sniper Rifle]] || [[SMG]] || [[Cast Iron Pan]] || [[Bauble of Condensed Air]]
|-
|-
| [[Telekinetic]] || 250 || 7 m/s || 5 || 4 / 4 / 2 || [[Telekineater]] || [[Pistol]] || [[Cast Iron Pan]] || None
| Soldier || 4 / 3 / 3 || 225 || 7 m/s || 7.5 || [[Assault Rifle]] || [[Shotgun]] || [[Cast Iron Pan]] || [[Rocket Pads]]
|-
|-
| [[Trooper]] || 250 || 6.5 m/s || 7.5 || 3 / 4 / 3 || [[Pulse Rifle]] || [[Pistol]] || [[Cast Iron Pan]] || None
| Tank || 0 / 10 / 0 || 500 || 4 m/s || 0 || [[Minigun]] || [[Shotgun]] || [[Broadsword]] || [[Pet Rock]]
|}
|}


== Spec points ==
== Changing class in a match ==
* '''Pick''' (green) adds speed: 5 m/s base, plus 0.5 m/s per point.
You can switch to another of your classes while dead or in your own team's [[Spawn rooms|spawn room]]. See [[Loadouts#Changing class in a match]].
* '''Power''' (red) adds health: 150 base, plus 25 per point.
* '''Support''' (blue) adds regeneration: 2.5 health per second per point, starting 3 seconds after you last took damage.
Some items change these too: the [[Pet Rock]] adds 100 health and slows you to 80%, and carrying the [[Sniper Rifle]] halves your speed.


== See also ==
== See also ==
* [[Loadouts]]
* [[Loadouts]]
* [[Items]]
* [[Items]]
* [[Weapons]]


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