Classes: Difference between revisions

Show the game's spec triangle and point icons
Balance update: Tank preset carries the Shotgun
 
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There is no fixed list of classes. Change your stats by allocating points into three categories: '''Power''', '''Pick''' and '''Support'''. Most weapons require a certain amount of points to be allocated into one or more of these roles, so you can mix and match to create a loadout, and customize the look of your character to something that feels like you.
There is no fixed list of classes. Change your stats by allocating points into three categories: '''Power''', '''Pick''' and '''Support'''. Most weapons require a certain amount of points to be allocated into one or more of these roles, so you can mix and match to create a loadout, and customize the look of your character to something that feels like you.


A class is whatever you build in the '''Build-a-class''' window: four items from the [[Loadouts|loadout system]] and a split of 10 points in the '''spec system'''. Your items decide how you fight, and your points decide how fast, how tough and how quick to recover you are. Then give it your look with [[Cosmetics]], body colours and skin tone.
A class is whatever you build in the '''Build-a-class''' window: four items from the [[Loadouts|loadout system]] and a split of 10 points in the '''spec system'''. Your items decide how you fight, and your points decide how fast, how tough and how quick to recover you are. Then give it your look with [[Cosmetics]], body colors and skin tone.


== The spec triangle ==
== The spec triangle ==
Every class has 10 spec points to share between three corners: '''Pick''', '''Power''' and '''Support'''. In the editor you drag one handle inside a triangle; the closer it sits to a corner, the more points go there. The handle always works out to whole points that add up to 10, and the triangle takes on a blend of the three colours, which your class tile uses too.
Every class has 10 spec points to share between three corners: '''Pick''', '''Power''' and '''Support'''. In the editor you drag one handle inside a triangle; the closer it sits to a corner, the more points go there. The handle always works out to whole points that add up to 10, and the triangle takes on a blend of the three colors, which your class tile uses too.


[[File:Spec triangle.png|center|360px|The spec triangle with 3 Pick, 4 Power and 3 Support points]]
[[File:Spec triangle.png|center|360px|The spec triangle with 3 Pick, 4 Power and 3 Support points]]


{| class="wikitable"
{| class="wikitable"
! Corner !! Colour !! Gives !! At 0 points !! At 10 points
! Corner !! Color !! Gives !! At 0 points !! At 10 points
|-
|-
| [[File:Pick icon.svg|20px|link=]] '''Pick''' || Green || Running speed: 5 m/s base, plus 0.5 m/s per point || 5 m/s || 10 m/s
| [[File:Pick icon.svg|20px|link=]] '''Pick''' || Green || Running speed: 5 m/s base, plus 0.5 m/s per point || 5 m/s || 10 m/s
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| [[File:Support icon.svg|20px|link=]] '''Support''' || Blue || Regeneration: 2.5 health per second per point, starting 3 seconds after you last took damage || None || 25 per second
| [[File:Support icon.svg|20px|link=]] '''Support''' || Blue || Regeneration: 2.5 health per second per point, starting 3 seconds after you last took damage || None || 25 per second
|}
|}
Hover the triangle to see your current split and what it gives. Some items change your stats on top of this: the [[Pet Rock]] adds 100 health and slows you to 80%, and carrying the [[Sniper Rifle]] halves your speed. A server can change how long regeneration waits after damage.
Hover the triangle to see your current split and what it gives. Some items change your stats on top of this: the [[Pet Rock]] adds 100 health and slows you to 80%, and carrying the [[Sniper Rifle]] slows you to 60%. A server can change how long regeneration waits after damage.


== Items cost points ==
== Items cost points ==
Each item has a '''cost''' in Pick, Power and Support. A cost is a minimum your split has to reach, not a price you pay: on each corner, your points must be at least the highest cost among your four items. The [[Minigun]] needs 8 Power, so a minigun class is a tough, slow one; the [[Bauble of Condensed Air]] needs 7 Pick, so its class is fast. Free items such as the [[Shotgun]], [[Pistol]], [[Pulse Rifle]] and [[Cast Iron Pan]] fit anything. Every item's cost is listed on [[Items]] and [[Weapons]], and in each item's infobox.
Each item has a '''cost''' in Pick, Power and Support. A cost is a minimum your split has to reach, not a price you pay: on each corner, your points must be at least the highest cost among your four items. The [[Minigun]] needs 8 Power, so a minigun class is a tough, slow one; the [[Bauble of Condensed Air]] needs 7 Pick, so its class is fast. The [[Cast Iron Pan]] is free, so it fits anything. Every item's cost is listed on [[Items]] and [[Weapons]], and in each item's infobox.


[[File:Spec triangle constrained.png|right|220px|With an 8 Power item, only the full colour part of the triangle can be chosen]]
[[File:Spec triangle constrained.png|right|300px|With an 8 Power item, only the full color part of the triangle can be chosen]]
With '''Limit to valid''' ticked (the default), the handle stays inside the part of the triangle your items can afford and the rest is greyed out. If your items together need more than 10 points, the triangle shows '''IMPOSSIBLE''' and the class cannot be applied until you swap something out.
With '''Limit to valid''' ticked (the default), the handle stays inside the part of the triangle your items can afford and the rest is grayed out. If your items together need more than 10 points, the triangle shows '''IMPOSSIBLE''' and the class cannot be applied until you swap something out. Item costs can change between updates: if you pick a saved class whose points no longer pay for its items, a message tells you why and your current class stays selected, so edit the class to move its points or swap an item.


== Building a class ==
== Building a class ==
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== Preset builds ==
== Preset builds ==
To give you somewhere to start, the game comes with ten preset builds. A new profile gets all ten as its first classes, and the '''Load preset loadouts''' tile in My Classes adds them again at any time (as copies, so nothing you have is overwritten). Once loaded they are ordinary classes of your own: play them as they are, or change their items and points into something else. The presets can change between updates.
To give you somewhere to start, the game comes with fourteen preset builds. A new profile gets all fourteen as its first classes, and the '''Load preset loadouts''' tile in My Classes adds them again at any time (as copies, so nothing you have is overwritten). Once loaded they are ordinary classes of your own: play them as they are, or change their items and points into something else. The presets can change between updates.


{| class="wikitable sortable"
{| class="wikitable sortable"
! Preset !! Pick / Power / Support !! Health !! Speed !! Regen per second !! Primary !! Secondary !! Melee !! Accessory
! Preset !! Pick / Power / Support !! Health !! Speed !! Regen per second !! Primary !! Secondary !! Melee !! Accessory
|-
|-
| Engineer || 2 / 2 / 6 || 200 || 6 m/s || 15 || [[Shotgun]] || [[Pistol]] || [[Hammerench]] || [[Struction Console]]
| Beamer || 3 / 7 / 0 || 325 || 6.5 m/s || 0 || [[L.E.B.]] || [[Zappinator]] || [[Cast Iron Pan]] || None
|-
|-
| Grenadier || 3 / 5 / 2 || 275 || 6.5 m/s || 5 || [[Grenade Launcher]] || [[Shotgun]] || [[Cast Iron Pan]] || None
| Cryo || 4 / 4 / 2 || 250 || 7 m/s || 5 || [[Thermal Void]] || [[Shotgun]] || [[Cast Iron Pan]] || None
|-
|-
| Gunner || 1 / 8 / 1 || 350 || 5.5 m/s || 2.5 || [[Minigun]] || [[Shotgun]] || [[Cast Iron Pan]] || None
| Cultist || 4 / 4 / 2 || 250 || 7 m/s || 5 || [[Telekineater]] || [[Zappinator]] || [[Basher Tentacle]] || [[Rocket Pads]]
|-
|-
| Marksman || 5 / 2 / 3 || 200 || 3.75 m/s || 7.5 || [[Sniper Rifle]] || [[Revolver]] || [[Cast Iron Pan]] || None
| Engineer || 1 / 3 / 6 || 225 || 5.5 m/s || 15 || [[Pulse Rifle]] || [[Shotgun]] || [[Hammerench]] || [[Struction Console]]
|-
|-
| Medic || 2 / 2 / 6 || 200 || 6 m/s || 15 || [[Mender]] || [[Shotgun]] || [[Cast Iron Pan]] || None
| Grenadier || 3 / 5 / 2 || 275 || 6.5 m/s || 5 || [[Grenade Launcher]] || [[Desert Eagle]] || [[Cast Iron Pan]] || [[Rocket Pads]]
|-
|-
| Pyro || 7 / 3 / 0 || 225 || 8.5 m/s || 0 || [[Flamethrower]] || [[SMG]] || [[Cast Iron Pan]] || [[Bauble of Condensed Air]]
| Gunner || 2 / 8 / 0 || 350 || 6 m/s || 0 || [[Minigun]] || [[SMG]] || [[Cast Iron Pan]] || None
|-
|-
| Rocketeer || 2 / 6 / 2 || 300 || 6 m/s || 5 || [[Rocket Launcher]] || [[Shotgun]] || [[Cast Iron Pan]] || None
| Knight || 3 / 6 / 1 || 300 || 6.5 m/s || 2.5 || [[The Chield]] || [[Zappinator]] || [[Broadsword]] || None
|-
|-
| Tank || 0 / 10 / 0 || 500 || 4 m/s || 0 || [[Minigun]] || [[Desert Eagle]] || [[Cast Iron Pan]] || [[Pet Rock]]
| Medic || 2 / 1 / 7 || 175 || 6 m/s || 17.5 || [[Mender]] || [[Syringer]] || [[Hammerench]] || [[Soul Linker]]
|-
|-
| Telekinetic || 4 / 4 / 2 || 250 || 7 m/s || 5 || [[Telekineater]] || [[Pistol]] || [[Cast Iron Pan]] || None
| Pyro || 2 / 6 / 2 || 300 || 6 m/s || 5 || [[Flamethrower]] || [[Flare Gun]] || [[Basher Tentacle]] || None
|-
|-
| Trooper || 3 / 4 / 3 || 250 || 6.5 m/s || 7.5 || [[Pulse Rifle]] || [[Pistol]] || [[Cast Iron Pan]] || None
| Rocketeer || 5 / 5 / 0 || 275 || 7.5 m/s || 0 || [[Rocket Launcher]] || [[Shotgun]] || [[Cast Iron Pan]] || [[Rocket Pads]]
|-
| Scout || 8 / 2 / 0 || 200 || 9 m/s || 0 || [[Revolving Shotgun]] || [[Pistol]] || [[Cast Iron Pan]] || [[Bauble of Condensed Air]]
|-
| Sniper || 8 / 2 / 0 || 200 || 5.4 m/s || 0 || [[Sniper Rifle]] || [[SMG]] || [[Cast Iron Pan]] || [[Bauble of Condensed Air]]
|-
| Soldier || 4 / 3 / 3 || 225 || 7 m/s || 7.5 || [[Assault Rifle]] || [[Shotgun]] || [[Cast Iron Pan]] || [[Rocket Pads]]
|-
| Tank || 0 / 10 / 0 || 500 || 4 m/s || 0 || [[Minigun]] || [[Shotgun]] || [[Broadsword]] || [[Pet Rock]]
|}
|}