Classes: Difference between revisions
TeamSpecBot (talk | contribs) American spelling |
TeamSpecBot (talk | contribs) Balance update: Tank preset carries the Shotgun |
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| [[File:Support icon.svg|20px|link=]] '''Support''' || Blue || Regeneration: 2.5 health per second per point, starting 3 seconds after you last took damage || None || 25 per second | | [[File:Support icon.svg|20px|link=]] '''Support''' || Blue || Regeneration: 2.5 health per second per point, starting 3 seconds after you last took damage || None || 25 per second | ||
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Hover the triangle to see your current split and what it gives. Some items change your stats on top of this: the [[Pet Rock]] adds 100 health and slows you to 80%, and carrying the [[Sniper Rifle]] | Hover the triangle to see your current split and what it gives. Some items change your stats on top of this: the [[Pet Rock]] adds 100 health and slows you to 80%, and carrying the [[Sniper Rifle]] slows you to 60%. A server can change how long regeneration waits after damage. | ||
== Items cost points == | == Items cost points == | ||
Each item has a '''cost''' in Pick, Power and Support. A cost is a minimum your split has to reach, not a price you pay: on each corner, your points must be at least the highest cost among your four items. The [[Minigun]] needs 8 Power, so a minigun class is a tough, slow one; the [[Bauble of Condensed Air]] needs 7 Pick, so its class is fast. | Each item has a '''cost''' in Pick, Power and Support. A cost is a minimum your split has to reach, not a price you pay: on each corner, your points must be at least the highest cost among your four items. The [[Minigun]] needs 8 Power, so a minigun class is a tough, slow one; the [[Bauble of Condensed Air]] needs 7 Pick, so its class is fast. The [[Cast Iron Pan]] is free, so it fits anything. Every item's cost is listed on [[Items]] and [[Weapons]], and in each item's infobox. | ||
[[File:Spec triangle constrained.png|right| | [[File:Spec triangle constrained.png|right|300px|With an 8 Power item, only the full color part of the triangle can be chosen]] | ||
With '''Limit to valid''' ticked (the default), the handle stays inside the part of the triangle your items can afford and the rest is grayed out. If your items together need more than 10 points, the triangle shows '''IMPOSSIBLE''' and the class cannot be applied until you swap something out. | With '''Limit to valid''' ticked (the default), the handle stays inside the part of the triangle your items can afford and the rest is grayed out. If your items together need more than 10 points, the triangle shows '''IMPOSSIBLE''' and the class cannot be applied until you swap something out. Item costs can change between updates: if you pick a saved class whose points no longer pay for its items, a message tells you why and your current class stays selected, so edit the class to move its points or swap an item. | ||
== Building a class == | == Building a class == | ||
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== Preset builds == | == Preset builds == | ||
To give you somewhere to start, the game comes with | To give you somewhere to start, the game comes with fourteen preset builds. A new profile gets all fourteen as its first classes, and the '''Load preset loadouts''' tile in My Classes adds them again at any time (as copies, so nothing you have is overwritten). Once loaded they are ordinary classes of your own: play them as they are, or change their items and points into something else. The presets can change between updates. | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
! Preset !! Pick / Power / Support !! Health !! Speed !! Regen per second !! Primary !! Secondary !! Melee !! Accessory | ! Preset !! Pick / Power / Support !! Health !! Speed !! Regen per second !! Primary !! Secondary !! Melee !! Accessory | ||
|- | |- | ||
| | | Beamer || 3 / 7 / 0 || 325 || 6.5 m/s || 0 || [[L.E.B.]] || [[Zappinator]] || [[Cast Iron Pan]] || None | ||
|- | |- | ||
| | | Cryo || 4 / 4 / 2 || 250 || 7 m/s || 5 || [[Thermal Void]] || [[Shotgun]] || [[Cast Iron Pan]] || None | ||
|- | |- | ||
| | | Cultist || 4 / 4 / 2 || 250 || 7 m/s || 5 || [[Telekineater]] || [[Zappinator]] || [[Basher Tentacle]] || [[Rocket Pads]] | ||
|- | |- | ||
| | | Engineer || 1 / 3 / 6 || 225 || 5.5 m/s || 15 || [[Pulse Rifle]] || [[Shotgun]] || [[Hammerench]] || [[Struction Console]] | ||
|- | |- | ||
| | | Grenadier || 3 / 5 / 2 || 275 || 6.5 m/s || 5 || [[Grenade Launcher]] || [[Desert Eagle]] || [[Cast Iron Pan]] || [[Rocket Pads]] | ||
|- | |- | ||
| | | Gunner || 2 / 8 / 0 || 350 || 6 m/s || 0 || [[Minigun]] || [[SMG]] || [[Cast Iron Pan]] || None | ||
|- | |- | ||
| | | Knight || 3 / 6 / 1 || 300 || 6.5 m/s || 2.5 || [[The Chield]] || [[Zappinator]] || [[Broadsword]] || None | ||
|- | |- | ||
| | | Medic || 2 / 1 / 7 || 175 || 6 m/s || 17.5 || [[Mender]] || [[Syringer]] || [[Hammerench]] || [[Soul Linker]] | ||
|- | |- | ||
| | | Pyro || 2 / 6 / 2 || 300 || 6 m/s || 5 || [[Flamethrower]] || [[Flare Gun]] || [[Basher Tentacle]] || None | ||
|- | |- | ||
| | | Rocketeer || 5 / 5 / 0 || 275 || 7.5 m/s || 0 || [[Rocket Launcher]] || [[Shotgun]] || [[Cast Iron Pan]] || [[Rocket Pads]] | ||
|- | |||
| Scout || 8 / 2 / 0 || 200 || 9 m/s || 0 || [[Revolving Shotgun]] || [[Pistol]] || [[Cast Iron Pan]] || [[Bauble of Condensed Air]] | |||
|- | |||
| Sniper || 8 / 2 / 0 || 200 || 5.4 m/s || 0 || [[Sniper Rifle]] || [[SMG]] || [[Cast Iron Pan]] || [[Bauble of Condensed Air]] | |||
|- | |||
| Soldier || 4 / 3 / 3 || 225 || 7 m/s || 7.5 || [[Assault Rifle]] || [[Shotgun]] || [[Cast Iron Pan]] || [[Rocket Pads]] | |||
|- | |||
| Tank || 0 / 10 / 0 || 500 || 4 m/s || 0 || [[Minigun]] || [[Shotgun]] || [[Broadsword]] || [[Pet Rock]] | |||
|} | |} | ||