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TeamSpecBot (talk | contribs) Borderless window key, and the chat, replay and kill cam binds in Controls |
TeamSpecBot (talk | contribs) Display mode: what each mode does |
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[[File:Settings icon.svg|64px|right|The Settings button]] | |||
The '''Settings''' window is reached from the main menu or the pause menu. Change what you want, then press '''Apply''' to try it or '''Save''' to keep it; '''Cancel''' throws your changes away. | The '''Settings''' window is reached from the main menu or the pause menu. Change what you want, then press '''Apply''' to try it or '''Save''' to keep it; '''Cancel''' throws your changes away. | ||
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== Video == | == Video == | ||
* '''Display:''' display mode (windowed | * '''Display:''' display mode (windowed, borderless windowed or exclusive fullscreen), field of view, viewmodel field of view, draw viewmodel, own shadow. Borderless windowed fills the screen as a window with no edges: tabbing in and out is instant, and other programs can appear on top of it. Exclusive fullscreen takes the whole screen for itself, keeps the game's tool windows (console, chat) inside it, and minimizes when you tab away; because it covers the screen exactly, it can feel a little more responsive than borderless. At your desktop resolution neither mode is slower than the other. Exclusive fullscreen can also run your screen at a different resolution, aspect ratio and refresh rate: a lower resolution looks blockier but can raise your frame rate on a slow graphics card, and the screen goes black for a moment when it switches and each time you tab out and back in. Press {{Key|F11}} at any time, in a match, a replay or the menus, to switch between windowed and borderless windowed (from exclusive fullscreen it goes to windowed); the choice is saved as your display mode. | ||
* '''Photo mode:''' choose what the photo mode key hides (HUD, viewmodel, legs, own shadow). | * '''Photo mode:''' choose what the photo mode key hides (HUD, viewmodel, legs, own shadow). | ||
* '''Environment effects:''' reflections, ambient occlusion, indirect lighting, global illumination and volumetric fog. These are permissions: unticking always turns an effect off, ticking only allows it where the map uses it. | * '''Environment effects:''' reflections, ambient occlusion, indirect lighting, global illumination and volumetric fog. These are permissions: unticking always turns an effect off, ticking only allows it where the map uses it. | ||
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* '''Anti-aliasing:''' MSAA 2x, 4x or 8x, plus an FXAA or TAA pass. | * '''Anti-aliasing:''' MSAA 2x, 4x or 8x, plus an FXAA or TAA pass. | ||
* '''Combat effects:''' impact particles, muzzle flash, particle detail, decal limit (bullet holes and scorch marks). | * '''Combat effects:''' impact particles, muzzle flash, particle detail, decal limit (bullet holes and scorch marks). | ||
* '''Performance:''' V-Sync (off, on or adaptive), max FPS, threaded rendering and graphics API (Vulkan or Direct3D 12), the last two after a restart. | * '''Performance:''' V-Sync (off, on or adaptive), max FPS, threaded rendering and graphics API (Vulkan or Direct3D 12), the last two after a restart. To pick these for one launch without opening the game, see [[Launch options]]. | ||
== Crosshair == | == Crosshair == | ||