Glossary: Difference between revisions

Glossary of terms
 
Update class terms and add a console entry
 
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; Accessory: The fourth loadout slot, for items like the [[Pet Rock]].
; Accessory: The fourth loadout slot, for items like the [[Pet Rock]].
; Afterburn: Damage over time from the [[Flamethrower]].
; Afterburn: Damage over time from the [[Flamethrower]].
; Class: A named loadout: four items and a spec split. See [[Classes]].
; Class: A loadout you build yourself: four items and a split of 10 spec points, plus your look. There are no fixed classes. See [[Classes]].
; Cost: The spec points an item needs. See [[Items#Costs]].
; Console: The developer console, opened with {{Key|F1}}. See [[Developer console]].
; Cost: The spec points an item needs. See [[Classes#Items cost points]].
; Falloff: Damage lost over distance. See [[Damage#Range falloff]].
; Falloff: Damage lost over distance. See [[Damage#Range falloff]].
; Hitscan: A weapon that hits the instant you fire.
; Hitscan: A weapon that hits the instant you fire.
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; Prediction: Your game showing your own actions before the server confirms them.
; Prediction: Your game showing your own actions before the server confirms them.
; Rollback: A payload cart rolling back when nobody pushes it.
; Rollback: A payload cart rolling back when nobody pushes it.
; Spec triangle: Where you split your 10 spec points. See [[Loadouts]].
; Spec triangle: Where you split your 10 spec points between Pick, Power and Support. See [[Classes#The spec triangle]].
; Spawn room: Your team's protected room. See [[Spawn rooms]].
; Spawn room: Your team's protected room. See [[Spawn rooms]].
; Tick: One step of the server's simulation, 60 a second.
; Tick: One step of the server's simulation, 60 a second.