Level Editor/Entities/Lights: Difference between revisions
TeamSpecBot (talk | contribs) Level Editor: Omni and Spot lights page |
TeamSpecBot (talk | contribs) American spelling |
||
| Line 14: | Line 14: | ||
# Choose '''Functional > Create Omni Light''' or '''Create Spot Light'''. | # Choose '''Functional > Create Omni Light''' or '''Create Spot Light'''. | ||
# Click where it goes. A spot light points along its forward direction; aim it with the [[Level Editor/Tools/Move, Rotate and Scale|Rotate]] tool. | # Click where it goes. A spot light points along its forward direction; aim it with the [[Level Editor/Tools/Move, Rotate and Scale|Rotate]] tool. | ||
# Set its | # Set its color, brightness and range in the inspector. | ||
In the editor an omni light shows a wireframe sphere at its range and a spot light a cone and an arrow, both in the light's | In the editor an omni light shows a wireframe sphere at its range and a spot light a cone and an arrow, both in the light's color. Their strength is '''Light Gizmo Opacity''' in [[Level Editor/Settings|Settings]]. | ||
== Inspector == | == Inspector == | ||
| Line 23: | Line 23: | ||
{{Property row|name=Point Name|type=Text|default=empty|desc=A label shown above it in the editor.}} | {{Property row|name=Point Name|type=Text|default=empty|desc=A label shown above it in the editor.}} | ||
{{Property row|name=Show Visualization|type=Check box|default=On|desc=Draw the range sphere or cone. Turn it off where many lights crowd the view.}} | {{Property row|name=Show Visualization|type=Check box|default=On|desc=Draw the range sphere or cone. Turn it off where many lights crowd the view.}} | ||
{{Property row|name=Light Color|type= | {{Property row|name=Light Color|type=Color|default=White|desc=The light's color.}} | ||
{{Property row|name=Light Energy|type=Number|default=1|desc=How bright it is.}} | {{Property row|name=Light Energy|type=Number|default=1|desc=How bright it is.}} | ||
{{Property row|name=Light Indirect Energy|type=Number|default=1|desc=How much it adds to bounced light in the bake.}} | {{Property row|name=Light Indirect Energy|type=Number|default=1|desc=How much it adds to bounced light in the bake.}} | ||
{{Property row|name=Light Bake Mode|type=List|default=Dynamic|desc=How the light takes part in the lightmap bake. Disabled leaves it out of the bake.}} | {{Property row|name=Light Bake Mode|type=List|default=Dynamic|desc=How the light takes part in the lightmap bake. Disabled leaves it out of the bake.}} | ||
{{Property row|name=Shadow Enabled|type=Check box|default=Off|desc=Cast real-time shadows. Shadows are expensive; use them only where they matter.}} | {{Property row|name=Shadow Enabled|type=Check box|default=Off|desc=Cast real-time shadows. Shadows are expensive; use them only where they matter.}} | ||
{{Property row|name=Omni Range|type= | {{Property row|name=Omni Range|type=Meters|default=5|desc=''Omni.'' How far the light reaches.}} | ||
{{Property row|name=Omni Attenuation|type=Number|default=1|desc=''Omni.'' How quickly it fades with distance.}} | {{Property row|name=Omni Attenuation|type=Number|default=1|desc=''Omni.'' How quickly it fades with distance.}} | ||
{{Property row|name=Spot Range|type= | {{Property row|name=Spot Range|type=Meters|default=5|desc=''Spot.'' How far the cone reaches.}} | ||
{{Property row|name=Spot Angle|type=Degrees|default=45|desc=''Spot.'' How wide the cone is.}} | {{Property row|name=Spot Angle|type=Degrees|default=45|desc=''Spot.'' How wide the cone is.}} | ||
{{Property row|name=Spot Angle Attenuation|type=Number|default=1|desc=''Spot.'' How softly the cone's edge fades.}} | {{Property row|name=Spot Angle Attenuation|type=Number|default=1|desc=''Spot.'' How softly the cone's edge fades.}} | ||