Level Editor/Map Config: Difference between revisions

Level Editor: Map Config window page
 
American spelling
 
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Two inspectors:
Two inspectors:
* '''World Environment''': the map's sky, ambient light, fog, glow, tone mapping and other screen effects. The settings are the standard environment settings, grouped under headers such as Background, Sky, Ambient Light, Tonemap, Glow, Fog, Volumetric Fog and Adjustments.
* '''World Environment''': the map's sky, ambient light, fog, glow, tone mapping and other screen effects. The settings are the standard environment settings, grouped under headers such as Background, Sky, Ambient Light, Tonemap, Glow, Fog, Volumetric Fog and Adjustments.
* '''Sun (DirectionalLight3D)''': the map's sun: its colour, energy (brightness), shadows and so on. Its direction is its rotation.
* '''Sun (DirectionalLight3D)''': the map's sun: its color, energy (brightness), shadows and so on. Its direction is its rotation.


Changes show in the viewport at once. The [[Level Editor/Menus/View#Viewport Rendering window|Viewport Rendering]] window can override how the editor draws these while you work, without changing the map.
Changes show in the viewport at once. The [[Level Editor/Menus/View#Viewport Rendering window|Viewport Rendering]] window can override how the editor draws these while you work, without changing the map.
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* '''Bake Lightmaps''': bakes now, so you see the baked light in the editor. The editor stays unresponsive while it bakes; hold {{Key|Esc}} to cancel.
* '''Bake Lightmaps''': bakes now, so you see the baked light in the editor. The editor stays unresponsive while it bakes; hold {{Key|Esc}} to cancel.
* '''Clear''': removes the baked lightmap (''Cleared, lightmaps disabled''). Both a bake and a clear are one undo step.
* '''Clear''': removes the baked lightmap (''Cleared, lightmaps disabled''). Both a bake and a clear are one undo step.
* The status line under them: ''Not baked yet.'', ''Baking N mesh(es)...'', ''Baked N mesh(es) successfully.'', ''Bake cancelled, previous lighting kept.'', ''Nothing to bake, no static geometry found.'' or a failure with its error code.
* The status line under them: ''Not baked yet.'', ''Baking N mesh(es)...'', ''Baked N mesh(es) successfully.'', ''Bake canceled, previous lighting kept.'', ''Nothing to bake, no static geometry found.'' or a failure with its error code.


See [[Level Editor/Workflows/Lighting and lightmaps|Lighting and lightmaps]].
See [[Level Editor/Workflows/Lighting and lightmaps|Lighting and lightmaps]].