Level Editor/Tools/Box: Difference between revisions

Level Editor: Box tool page
 
American spelling
 
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{{Property row|name=Match Active Brush|type=Check box|default=On|desc=When drawing in empty space, copy elevation and height from the selected brush.}}
{{Property row|name=Match Active Brush|type=Check box|default=On|desc=When drawing in empty space, copy elevation and height from the selected brush.}}
{{Property row|name=Correct UVs on Extrude|type=Check box|default=On|desc=When you drag a face to extrude it, the side walls' textures are laid fresh from their world position, so they do not stretch.}}
{{Property row|name=Correct UVs on Extrude|type=Check box|default=On|desc=When you drag a face to extrude it, the side walls' textures are laid fresh from their world position, so they do not stretch.}}
{{Property row|name=Default Brush Elevation|type=Metres|default=0|desc=''Orthogonal Viewport.'' Where along a 2D view's depth a box drawn over empty space starts, when neither the selection nor the last box gives a depth.}}
{{Property row|name=Default Brush Elevation|type=Meters|default=0|desc=''Orthogonal Viewport.'' Where along a 2D view's depth a box drawn over empty space starts, when neither the selection nor the last box gives a depth.}}
{{Property row|name=Default Brush Height|type=Metres|default=1|desc=''Orthogonal Viewport.'' How deep a box drawn in a 2D view is when it starts over a brush. Also the height of a box whose base you draw looking straight at the floor.}}
{{Property row|name=Default Brush Height|type=Meters|default=1|desc=''Orthogonal Viewport.'' How deep a box drawn in a 2D view is when it starts over a brush. Also the height of a box whose base you draw looking straight at the floor.}}
{{Property table end}}
{{Property table end}}