Level Editor/Workflows/Mirrored maps: Difference between revisions
TeamSpecBot (talk | contribs) Level Editor: mirrored two-team maps workflow |
TeamSpecBot (talk | contribs) American spelling |
||
| Line 1: | Line 1: | ||
Most team maps are fair because both halves are the same. With a [[Level Editor/Entities/Mirror Node|Mirror Node]] you build one half and the editor keeps the other half as a live copy, with its spawns, zones and gates belonging to the other team, and its team- | Most team maps are fair because both halves are the same. With a [[Level Editor/Entities/Mirror Node|Mirror Node]] you build one half and the editor keeps the other half as a live copy, with its spawns, zones and gates belonging to the other team, and its team-colored materials and props swapped. | ||
== Setting up == | == Setting up == | ||
| Line 15: | Line 15: | ||
* For three or more teams, add more Mirror Nodes on the same source with Team Offset 1, 2 and so on. | * For three or more teams, add more Mirror Nodes on the same source with Team Offset 1, 2 and so on. | ||
== Team | == Team colors == | ||
A red sign on team 1's side should be blue on team 2's. Give it a '''team set''': | A red sign on team 1's side should be blue on team 2's. Give it a '''team set''': | ||
* '''Materials''': in the [[Level Editor/Panels/Materials#Material Editor|Material Editor]], '''Team variants > Add team''' for each team, and pick what each team's side wears. Every brush in that material is swapped in the copy. | * '''Materials''': in the [[Level Editor/Panels/Materials#Material Editor|Material Editor]], '''Team variants > Add team''' for each team, and pick what each team's side wears. Every brush in that material is swapped in the copy. | ||