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| '''Items''' are everything a class can carry. Weapons fill the primary, secondary and melee slots and are listed on [[Weapons]]; the '''accessory''' slot holds the items below. Cosmetics are separate: they change only your look, see [[Cosmetics]]. | | '''Items''' are everything you can own and use in TeamSpec. There are two kinds: '''weapons''', which decide how you fight, and '''cosmetics''', which decide how you look. |
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| == Accessories ==
| | {{Tip|Right-click any item, in your loadout, the item picker or the [[Inventory]], to see its details: stats, damage falloff and its 3D model. A weapon's details have a '''View on Wiki''' button that opens its page here.}} |
| {| class="wikitable sortable" | |
| ! Name !! Slot !! Type !! Cost !! Default for
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| | [[Bauble of Condensed Air]] || Accessory || Passive || Pick 7, Power 0, Support 0 || [[Pyro]]
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| | [[Struction Console]] || Accessory || Builder || Pick 0, Power 2, Support 6 || [[Engineer]]
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| | [[Pet Rock]] || Accessory || Passive || Pick 0, Power 10, Support 0 || [[Tank]]
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| | [[Soul Linker]] || Accessory || Link || Pick 0, Power 0, Support 5 || None
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| |}
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| == Costs == | | == Weapons == |
| Each item has a '''cost''' in the three spec points: pick, power and support. A cost is a minimum, not a price. Your class splits 10 points between the three, and an item is usable when the split reaches its cost on every axis. Costs do not add up across slots: only the largest demand on each axis counts. A free item can go in any class.
| | Every class you build carries four weapons, one in each loadout slot: '''primary''', '''secondary''', '''melee''' and '''accessory'''. Accessories are weapons too: the [[Struction Console]] builds, the [[Soul Linker]] links, and the [[Pet Rock]] and [[Bauble of Condensed Air]] change how you move and survive. |
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| == All items ==
| | Each weapon costs Pick, Power and Support points, so what you carry shapes how you spend your spec (see [[Classes]]). Every weapon is free to use: there is nothing to unlock. |
| {| class="wikitable sortable"
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| ! Name !! Slot !! Type !! Cost !! Default for
| | '''[[Weapons|See every weapon and its stats]]''' |
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| | [[Grenade Launcher]] || Primary || Explosive projectile || Pick 0, Power 5, Support 2 || [[Grenadier]]
| | <gallery mode="packed" heights="80px"> |
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| | Weapon Rocket Launcher.png|[[Rocket Launcher]] |
| | [[Shotgun]] || Primary, Secondary || Hitscan || Free || [[Engineer]], [[Grenadier]], [[Gunner]], [[Medic]], [[Rocketeer]]
| | Weapon Minigun.png|[[Minigun]] |
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| | Weapon Sniper Rifle.png|[[Sniper Rifle]] |
| | [[Minigun]] || Primary || Hitscan || Pick 0, Power 8, Support 0 || [[Gunner]], [[Tank]]
| | Weapon Mender.png|[[Mender]] |
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| | Weapon Hammerench.png|[[Hammerench]] |
| | [[Rocket Launcher]] || Primary || Explosive projectile || Pick 2, Power 5, Support 0 || [[Rocketeer]] | | Weapon Struction Console.png|[[Struction Console]] |
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| | </gallery> |
| | [[Revolving Shotgun]] || Primary || Hitscan || Pick 3, Power 2, Support 0 || None | | |
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| | == Cosmetics == |
| | [[Cast Iron Pan]] || Melee || Melee || Free || [[Grenadier]], [[Gunner]], [[Marksman]], [[Medic]], [[Pyro]], [[Rocketeer]], [[Tank]], [[Telekinetic]], [[Trooper]]
| | Cosmetics change only how your character looks: they give no stats. There are six cosmetic slots (hat, coat, belt, trousers, boots and an accessory), and several pieces belong to matching sets. Cosmetics are owned through Steam, so they can be traded and sold on the Steam Community Market, and they appear in your [[Inventory]]. |
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| | [[Sniper Rifle]] || Primary || Hitscan || Pick 5, Power 0, Support 3 || [[Marksman]] | | '''[[Cosmetics|See every cosmetic and set]]''' |
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| | [[Mender]] || Primary || Heal beam || Pick 0, Power 0, Support 6 || [[Medic]] | | <gallery mode="packed" heights="80px"> |
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| | Cosmetic Top Hat.png|[[Top Hat]] |
| | [[Pulse Rifle]] || Primary || Projectile stream || Free || [[Trooper]] | | Cosmetic Detective's Coat.png|[[Detective's Coat]] |
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| | Cosmetic Beachcomber's Hat.png|[[Beachcomber's Hat]] |
| | [[Flamethrower]] || Primary || Projectile stream || Pick 3, Power 0, Support 0 || [[Pyro]]
| | Cosmetic Mechanic's Jacket.png|[[Mechanic's Jacket]] |
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| | Cosmetic Prospector's Duster.png|[[Prospector's Duster]] |
| | [[Telekineater]] || Primary || Explosive projectile || Pick 4, Power 4, Support 0 || [[Telekinetic]]
| | Cosmetic Aviators.png|[[Aviators]] |
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| | </gallery> |
| | [[Hammerench]] || Melee || Melee || Pick 0, Power 0, Support 2 || [[Engineer]]
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| | [[Pistol]] || Secondary || Hitscan || Free || [[Engineer]], [[Telekinetic]], [[Trooper]]
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| | [[SMG]] || Secondary || Hitscan || Pick 2, Power 0, Support 0 || [[Pyro]]
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| | [[Desert Eagle]] || Secondary || Hitscan || Pick 0, Power 3, Support 0 || [[Tank]]
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| | [[Revolver]] || Secondary || Hitscan || Pick 2, Power 0, Support 1 || [[Marksman]]
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| | [[Thermal Void]] || Primary || Projectile stream || Pick 4, Power 0, Support 2 || None | |
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| | [[Basher Tentacle]] || Melee || Melee || Pick 0, Power 5, Support 0 || None | |
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| | [[Bauble of Condensed Air]] || Accessory || Passive || Pick 7, Power 0, Support 0 || [[Pyro]] | |
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| | [[Struction Console]] || Accessory || Builder || Pick 0, Power 2, Support 6 || [[Engineer]] | |
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| | [[Pet Rock]] || Accessory || Passive || Pick 0, Power 10, Support 0 || [[Tank]] | |
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| | [[Soul Linker]] || Accessory || Link || Pick 0, Power 0, Support 5 || None | |
| |}
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| == See also == | | == See also == |
| * [[Loadouts]] | | * [[Loadouts]] |
| * [[Weapons]] | | * [[Inventory]] |
| | * [[Trading]] |
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| {{Game nav}} | | {{Game nav}} |
| [[Category:Items]] | | [[Category:Items]] |
| [[Category:Gameplay]] | | [[Category:Gameplay]] |