Level Editor/Entities/3D Skybox: Difference between revisions
TeamSpecBot (talk | contribs) Level Editor: 3D Skybox and Sky Camera page |
TeamSpecBot (talk | contribs) American spelling |
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| exported = Yes, full size, as scenery | | exported = Yes, full size, as scenery | ||
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A '''3D skybox''' gives a map huge views without a huge map. You build the land beyond the playable area (hills, cliffs, distant buildings, a far shore) as a '''miniature''' at 1/16 size, and the game shows it 16 times bigger all round the map, | A '''3D skybox''' gives a map huge views without a huge map. You build the land beyond the playable area (hills, cliffs, distant buildings, a far shore) as a '''miniature''' at 1/16 size, and the game shows it 16 times bigger all round the map, kilometers out, shifting as you move the way real distant scenery does. | ||
== Making one == | == Making one == | ||
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{{Property table start}} | {{Property table start}} | ||
{{Property row|name=Skybox Scale|type=Number, above 1|default=16|desc=How many times bigger the skybox stands round the map than its miniature. Raise it to push the skybox further out.}} | {{Property row|name=Skybox Scale|type=Number, above 1|default=16|desc=How many times bigger the skybox stands round the map than its miniature. Raise it to push the skybox further out.}} | ||
{{Property row|name=Fog From Map|type=Check box|default=On|desc=The skybox's fog is the map's fog | {{Property row|name=Fog From Map|type=Check box|default=On|desc=The skybox's fog is the map's fog color, thinned by the scale: the fog the miniature would see at its own size. Off, use Fog Color and Fog Density.}} | ||
{{Property row|name=Fog Color|type= | {{Property row|name=Fog Color|type=Color|default=pale blue-gray|desc=The skybox's own fog color, with Fog From Map off.}} | ||
{{Property row|name=Fog Density|type=Number, 0 or more|default=0|desc=The skybox's own fog density per | {{Property row|name=Fog Density|type=Number, 0 or more|default=0|desc=The skybox's own fog density per meter of the full-size skybox, with Fog From Map off. 0 is no fog; 0.0005 leaves about a fifth of a skybox hill visible 3 km out.}} | ||
{{Property row|name=Match Texture Scale|type=Check box|default=On|desc=On, a brush's texture is as big on the skybox as in the play area (a displacement's blended layers too). Off, it grows with the brush, 16 times bigger. A prop's texture grows with its model either way.}} | {{Property row|name=Match Texture Scale|type=Check box|default=On|desc=On, a brush's texture is as big on the skybox as in the play area (a displacement's blended layers too). Off, it grows with the brush, 16 times bigger. A prop's texture grows with its model either way.}} | ||
{{Property table end}} | {{Property table end}} | ||