Kraken Pier: Difference between revisions

Map page for Kraken Pier
 
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{{Infobox map
{{Infobox map
| name = Kraken Pier
| name = Kraken Pier
| file = pl_krakenpier
| mode = [[Payload]]
| mode = [[Payload]]
| teams = Attackers, Defenders
| teams = Attackers, Defenders
| time = 20 minutes, plus 7.5 minutes per checkpoint
| time = 20 minutes, plus 7.5 minutes per checkpoint
| win = Attackers: cart reaches the end. Defenders: the clock runs out.
| summary = Attackers push the payload cart to its final destination. Defenders must stall until time runs out.
| summary = Attackers push the payload cart to its final destination. Defenders must stall until time runs out.
}}
}}


'''Kraken Pier''' is a [[Payload]] map. The attackers push a cart along a railed track over the pier while the defenders try to run the clock out.
'''Kraken Pier''' is a [[Payload]] map. The attackers push a cart along a railed track over the pier while the defenders try to run the clock out.
== Rules on this map ==
* '''Setup:''' the cart is locked for the first 30 seconds.
* '''Clock:''' 20 minutes once the cart unlocks. Each checkpoint the cart reaches adds 7.5 minutes.
* '''Pushing:''' 1.0 m/s for one attacker, 1.4 for two, 1.7 for three and 2.0 m/s for four or more.
* '''Blocking:''' a single defender beside the cart stops it dead.
* '''Rollback:''' if no attacker touches the cart for 20 seconds it rolls back at 0.5 m/s, but never past a checkpoint it has reached.
* '''Overtime:''' ends once no attacker has been on the cart for half a second.
* Both teams' spawns move up with the cart, so respawning players come back at the spawn point nearest the front.
* Respawns use the normal 8 second timer.


== The coaster ==
== The coaster ==
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== Tips ==
== Tips ==
* The first fight happens at the cart: there is a 30 second setup before it unlocks, long enough to pick a class and walk to the front.
* The first fight happens at the cart: the 30 second setup is long enough to pick a class and walk to the front.
* Extra pushers help less each: piling the whole team on the cart leaves nobody clearing the way ahead.
* Extra pushers help less each: piling the whole team on the cart leaves nobody clearing the way ahead.
 
* Dying on the cart and running back costs nothing, since rollback waits 20 seconds.
See [[Payload]] for the full rules.


{{Game nav}}
{{Game nav}}
[[Category:Maps]]
[[Category:Maps]]