Developer console: Difference between revisions
TeamSpecBot (talk | contribs) New page: the developer console, its commands and variables |
TeamSpecBot (talk | contribs) American spelling |
||
| Line 81: | Line 81: | ||
| <code>cl_shadow_mode</code> || 0, 1 or 2 || the map's || Sun shadow quality: 0 one pass, 1 two splits, 2 four splits. Lower is faster. | | <code>cl_shadow_mode</code> || 0, 1 or 2 || the map's || Sun shadow quality: 0 one pass, 1 two splits, 2 four splits. Lower is faster. | ||
|- | |- | ||
| <code>cl_shadow_distance</code> || | | <code>cl_shadow_distance</code> || meters || the map's || How far sun shadows reach. | ||
|- | |- | ||
| <code>cl_decal_spacing</code> || fraction || 0.2 || How far apart bullet holes and scorch marks are kept, as a fraction of a mark's width. | | <code>cl_decal_spacing</code> || fraction || 0.2 || How far apart bullet holes and scorch marks are kept, as a fraction of a mark's width. | ||
| Line 89: | Line 89: | ||
| <code>cl_full_length_tracers</code> || 0 or 1 || 0 || 1 draws bullet tracers as a full line from muzzle to impact instead of a moving streak. | | <code>cl_full_length_tracers</code> || 0 or 1 || 0 || 1 draws bullet tracers as a full line from muzzle to impact instead of a moving streak. | ||
|- | |- | ||
| <code>cl_garment_sim_distance</code> || | | <code>cl_garment_sim_distance</code> || meters || 20 || How close to the camera worn [[Cosmetics|cosmetics]] swing and sway. 0 turns it off. | ||
|- | |- | ||
| <code>show_weapon_ranges</code> || 0 or 1 || 0 || Shows rings for your weapon's ranges. | | <code>show_weapon_ranges</code> || 0 or 1 || 0 || Shows rings for your weapon's ranges. | ||
| Line 271: | Line 271: | ||
| <code>sv_regen_delay</code> || 0 to 60 seconds || 3 || How long a character must go without taking damage before Support regeneration starts. Any damage restarts the wait. See [[Classes#The spec triangle]]. | | <code>sv_regen_delay</code> || 0 to 60 seconds || 3 || How long a character must go without taking damage before Support regeneration starts. Any damage restarts the wait. See [[Classes#The spec triangle]]. | ||
|- | |- | ||
| <code>sv_sentry_range</code> || 5 to 500 | | <code>sv_sentry_range</code> || 5 to 500 meters || 60 || How far sentries built with the [[Struction Console]] see and shoot. | ||
|- | |- | ||
| <code>sv_max_rewind_ms</code> || 0 to 1000 ms || 300 || How far back the server will rewind to check a shot against what the shooter saw. See [[Netcode]]. | | <code>sv_max_rewind_ms</code> || 0 to 1000 ms || 300 || How far back the server will rewind to check a shot against what the shooter saw. See [[Netcode]]. | ||