Level Editor/Menus/Edit: Difference between revisions
TeamSpecBot (talk | contribs) Level Editor: Edit menu page |
TeamSpecBot (talk | contribs) American spelling |
||
| Line 22: | Line 22: | ||
| '''Snap Selection to Grid''' || Moves every vertex of the selected brushes onto the current grid. | | '''Snap Selection to Grid''' || Moves every vertex of the selected brushes onto the current grid. | ||
|- | |- | ||
| '''Center Origin''' || Moves a brush's origin (its pivot) to the | | '''Center Origin''' || Moves a brush's origin (its pivot) to the center of its geometry, without moving the geometry. Status: ''Origin centered''. | ||
|- | |- | ||
| '''Group Selection (Ctrl+G)''' || Puts the selection into a new [[Level Editor/Entities/Group|group]]. With nothing selected: ''Select what to group first''. | | '''Group Selection (Ctrl+G)''' || Puts the selection into a new [[Level Editor/Entities/Group|group]]. With nothing selected: ''Select what to group first''. | ||
| Line 37: | Line 37: | ||
| '''Remove Face Displacement''' || Turns the selected displacement faces back into flat faces. Needs displacement faces selected (''Select displacement faces first''). | | '''Remove Face Displacement''' || Turns the selected displacement faces back into flat faces. Needs displacement faces selected (''Select displacement faces first''). | ||
|- | |- | ||
| '''Sew Displacement Edges''' || Stitches the shared edges of | | '''Sew Displacement Edges''' || Stitches the shared edges of neighboring displacements so they meet without a seam. Select the brushes whose displacement faces touch (''Select brushes with adjacent displacement faces''). | ||
|- | |- | ||
| '''Cut Terrain Under Selection''' || For props that carry a terrain cut (a cave mouth, for example), hides the terrain cells inside the prop's opening, on every terrain of the map. The test is in 3D, so on a cliff only the cells around the opening go. Cutting is something you do by hand: if you move the prop, cut again, and repair the old spot with the Terrain tool's Fill hole brush. | | '''Cut Terrain Under Selection''' || For props that carry a terrain cut (a cave mouth, for example), hides the terrain cells inside the prop's opening, on every terrain of the map. The test is in 3D, so on a cliff only the cells around the opening go. Cutting is something you do by hand: if you move the prop, cut again, and repair the old spot with the Terrain tool's Fill hole brush. | ||
| Line 62: | Line 62: | ||
| '''Grid Snapping''' || Placed points and drags snap to the grid. Off, what you place starts where the cursor hits. | | '''Grid Snapping''' || Placed points and drags snap to the grid. Off, what you place starts where the cursor hits. | ||
|- | |- | ||
| '''Smart Guides''' || Drawing, moving and resizing snap to what is near: lined up, | | '''Smart Guides''' || Drawing, moving and resizing snap to what is near: lined up, centerd, equally spaced, equally sized, with red guides. | ||
|- | |- | ||
| '''Smart Grid on Faces''' || A shape drawn on a slanted or turned face snaps to the face's own grid and stands square to it. | | '''Smart Grid on Faces''' || A shape drawn on a slanted or turned face snaps to the face's own grid and stands square to it. | ||