Level Editor/Menus/Edit: Difference between revisions

Level Editor: Edit menu page
 
American spelling
 
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| '''Snap Selection to Grid''' || Moves every vertex of the selected brushes onto the current grid.
| '''Snap Selection to Grid''' || Moves every vertex of the selected brushes onto the current grid.
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| '''Center Origin''' || Moves a brush's origin (its pivot) to the centre of its geometry, without moving the geometry. Status: ''Origin centered''.
| '''Center Origin''' || Moves a brush's origin (its pivot) to the center of its geometry, without moving the geometry. Status: ''Origin centered''.
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| '''Group Selection (Ctrl+G)''' || Puts the selection into a new [[Level Editor/Entities/Group|group]]. With nothing selected: ''Select what to group first''.
| '''Group Selection (Ctrl+G)''' || Puts the selection into a new [[Level Editor/Entities/Group|group]]. With nothing selected: ''Select what to group first''.
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| '''Remove Face Displacement''' || Turns the selected displacement faces back into flat faces. Needs displacement faces selected (''Select displacement faces first'').
| '''Remove Face Displacement''' || Turns the selected displacement faces back into flat faces. Needs displacement faces selected (''Select displacement faces first'').
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| '''Sew Displacement Edges''' || Stitches the shared edges of neighbouring displacements so they meet without a seam. Select the brushes whose displacement faces touch (''Select brushes with adjacent displacement faces'').
| '''Sew Displacement Edges''' || Stitches the shared edges of neighboring displacements so they meet without a seam. Select the brushes whose displacement faces touch (''Select brushes with adjacent displacement faces'').
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| '''Cut Terrain Under Selection''' || For props that carry a terrain cut (a cave mouth, for example), hides the terrain cells inside the prop's opening, on every terrain of the map. The test is in 3D, so on a cliff only the cells around the opening go. Cutting is something you do by hand: if you move the prop, cut again, and repair the old spot with the Terrain tool's Fill hole brush.
| '''Cut Terrain Under Selection''' || For props that carry a terrain cut (a cave mouth, for example), hides the terrain cells inside the prop's opening, on every terrain of the map. The test is in 3D, so on a cliff only the cells around the opening go. Cutting is something you do by hand: if you move the prop, cut again, and repair the old spot with the Terrain tool's Fill hole brush.
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| '''Grid Snapping''' || Placed points and drags snap to the grid. Off, what you place starts where the cursor hits.
| '''Grid Snapping''' || Placed points and drags snap to the grid. Off, what you place starts where the cursor hits.
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| '''Smart Guides''' || Drawing, moving and resizing snap to what is near: lined up, centred, equally spaced, equally sized, with red guides.
| '''Smart Guides''' || Drawing, moving and resizing snap to what is near: lined up, centerd, equally spaced, equally sized, with red guides.
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| '''Smart Grid on Faces''' || A shape drawn on a slanted or turned face snaps to the face's own grid and stands square to it.
| '''Smart Grid on Faces''' || A shape drawn on a slanted or turned face snaps to the face's own grid and stands square to it.