Movement: Difference between revisions

Balance update: item speed changes
Out-of-bounds surfaces; step height and slope limit
 
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* The [[Bauble of Condensed Air]] gives one extra jump in mid-air.
* The [[Bauble of Condensed Air]] gives one extra jump in mid-air.
* '''Wall kick:''' jump off a wall for a push of 5 m/s away from it.
* '''Wall kick:''' jump off a wall for a push of 5 m/s away from it.
* You walk up steps up to 0.46 m high and slopes up to 45 degrees.
* You walk up steps up to 0.6 m high and slopes up to 60 degrees.


== Sliding ==
== Sliding ==
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== Knockback and explosive jumping ==
== Knockback and explosive jumping ==
Explosions push everyone they hit, including you. The [[Rocket Launcher]], [[Grenade Launcher]] and [[Telekineater]] can launch you to high ground at the cost of some health (see [[Damage#Self-damage|self-damage]]). While an enemy's knockback has you in the air you keep only half your air control until you land, so you cannot simply walk against the push. The [[Basher Tentacle]]'s bash takes your air control away entirely for half a second.
Explosions push everyone they hit, including you. The [[Rocket Launcher]], [[Grenade Launcher]] and [[Telekineater]] can launch you to high ground at the cost of some health (see [[Damage#Self-damage|self-damage]]). While an enemy's knockback has you in the air you keep only half your air control until you land, so you cannot simply walk against the push. The [[Basher Tentacle]]'s bash takes your air control away entirely for half a second.
== Out-of-bounds surfaces ==
Maps can mark surfaces as not walkable to keep players out of places they should not stand. Standing on one counts as standing on a slope too steep to walk: you cannot jump from it, you can only drift with air control, and if it slopes you slide off.


== Falling ==
== Falling ==