Movement: Difference between revisions
TeamSpecBot (talk | contribs) Balance update: item speed changes |
TeamSpecBot (talk | contribs) Out-of-bounds surfaces; step height and slope limit |
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* The [[Bauble of Condensed Air]] gives one extra jump in mid-air. | * The [[Bauble of Condensed Air]] gives one extra jump in mid-air. | ||
* '''Wall kick:''' jump off a wall for a push of 5 m/s away from it. | * '''Wall kick:''' jump off a wall for a push of 5 m/s away from it. | ||
* You walk up steps up to 0. | * You walk up steps up to 0.6 m high and slopes up to 60 degrees. | ||
== Sliding == | == Sliding == | ||
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== Knockback and explosive jumping == | == Knockback and explosive jumping == | ||
Explosions push everyone they hit, including you. The [[Rocket Launcher]], [[Grenade Launcher]] and [[Telekineater]] can launch you to high ground at the cost of some health (see [[Damage#Self-damage|self-damage]]). While an enemy's knockback has you in the air you keep only half your air control until you land, so you cannot simply walk against the push. The [[Basher Tentacle]]'s bash takes your air control away entirely for half a second. | Explosions push everyone they hit, including you. The [[Rocket Launcher]], [[Grenade Launcher]] and [[Telekineater]] can launch you to high ground at the cost of some health (see [[Damage#Self-damage|self-damage]]). While an enemy's knockback has you in the air you keep only half your air control until you land, so you cannot simply walk against the push. The [[Basher Tentacle]]'s bash takes your air control away entirely for half a second. | ||
== Out-of-bounds surfaces == | |||
Maps can mark surfaces as not walkable to keep players out of places they should not stand. Standing on one counts as standing on a slope too steep to walk: you cannot jump from it, you can only drift with air control, and if it slopes you slide off. | |||
== Falling == | == Falling == | ||