Payload: Difference between revisions
TeamSpecBot (talk | contribs) Game mode page for Payload |
TeamSpecBot (talk | contribs) Keep only the general rules of the mode; the timings and speeds moved to Kraken Pier |
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| Line 2: | Line 2: | ||
| name = Payload | | name = Payload | ||
| goal = Push the cart to the end of the track | | goal = Push the cart to the end of the track | ||
| | | prefix = pl_ | ||
| maps = [[Kraken Pier]] | | maps = [[Kraken Pier]] | ||
}} | }} | ||
In '''Payload''' | In '''Payload''' one team attacks and escorts a cart along a track, and the other defends and tries to stop it until time runs out. Payload maps start with <code>pl_</code>. | ||
== Rules == | == Rules == | ||
* '''Setup:''' the cart is locked for the | * '''Setup:''' the cart is locked for a short setup time at the start. | ||
* '''Pushing:''' attackers standing next to the cart move it. More pushers move it faster, with each extra pusher adding less. | |||
* '''Pushing:''' attackers standing next to the cart move it. | * '''Blocking:''' a defender beside the cart stops it. | ||
* '''Blocking:''' a | * '''Checkpoints:''' reaching a checkpoint adds time to the clock, and the cart never rolls back past one. | ||
* ''' | * '''Rollback:''' a cart left alone for a while rolls back slowly. | ||
* '''Overtime:''' if time runs out while an attacker is on the cart, the round goes | * '''Overtime:''' if time runs out while an attacker is on the cart, the round goes on until the defenders clear it. | ||
* '''Winning:''' attackers win when the cart reaches the end; defenders win when the clock runs out. | * '''Winning:''' attackers win when the cart reaches the end; defenders win when the clock runs out. | ||
{{Tip|Dying on the cart and running back costs | Each map sets its own setup time, clock, push speeds and rollback; see the map's page. | ||
{{Tip|Dying on the cart and running back costs little, since rollback waits before it starts. Abandoning it to go hunting does.}} | |||
== Maps == | |||
* [[Kraken Pier]] | |||
{{Game nav}} | {{Game nav}} | ||
[[Category:Game modes]] | [[Category:Game modes]] | ||