Service: Difference between revisions

Game mode page for Service
 
Keep only the general rules of the mode; the attack warning moved to Darkcove
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| name = Service
| name = Service
| goal = Kill the enemy boss
| goal = Kill the enemy boss
| teams = Two teams
| prefix = s_
| time = None
| maps = [[Darkcove]]
| maps = [[Darkcove]]
}}
}}


In '''Service''' each team guards a boss in its own base. There is no clock: the match ends the moment either boss dies, and the team that killed it wins.
In '''Service''' each team guards a boss in its own base. There is no clock: the match ends the moment either boss dies, and the team that killed it wins. Service maps start with <code>s_</code>.


== Rules ==
== Rules ==
* A boss takes a whole team's sustained fire to kill. Only the enemy team's weapons hurt it.
* A boss takes a whole team's sustained fire to kill. Only the enemy team's weapons hurt it.
* A boss heals itself once nobody has hurt it for a few seconds.
* A boss can heal itself once nobody has hurt it for a while; how much is set by each map.
* Your team is told when its boss comes under attack, after 15 seconds without any damage to it.
* Your team is warned when its boss comes under attack.
* Respawns use the normal 8 second timer. Your own [[Spawn rooms|spawn room]] gives protection, class changes and a resupply.
* If a boss dies to something nobody is credited with, the team it was guarding against still wins.
* If a boss dies to something nobody is credited with, the team it was guarding against still wins.
== Maps ==
* [[Darkcove]]


{{Game nav}}
{{Game nav}}
[[Category:Game modes]]
[[Category:Game modes]]