Classes: Difference between revisions
TeamSpecBot (talk | contribs) Show the game's spec triangle and point icons |
TeamSpecBot (talk | contribs) American spelling |
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There is no fixed list of classes. Change your stats by allocating points into three categories: '''Power''', '''Pick''' and '''Support'''. Most weapons require a certain amount of points to be allocated into one or more of these roles, so you can mix and match to create a loadout, and customize the look of your character to something that feels like you. | There is no fixed list of classes. Change your stats by allocating points into three categories: '''Power''', '''Pick''' and '''Support'''. Most weapons require a certain amount of points to be allocated into one or more of these roles, so you can mix and match to create a loadout, and customize the look of your character to something that feels like you. | ||
A class is whatever you build in the '''Build-a-class''' window: four items from the [[Loadouts|loadout system]] and a split of 10 points in the '''spec system'''. Your items decide how you fight, and your points decide how fast, how tough and how quick to recover you are. Then give it your look with [[Cosmetics]], body | A class is whatever you build in the '''Build-a-class''' window: four items from the [[Loadouts|loadout system]] and a split of 10 points in the '''spec system'''. Your items decide how you fight, and your points decide how fast, how tough and how quick to recover you are. Then give it your look with [[Cosmetics]], body colors and skin tone. | ||
== The spec triangle == | == The spec triangle == | ||
Every class has 10 spec points to share between three corners: '''Pick''', '''Power''' and '''Support'''. In the editor you drag one handle inside a triangle; the closer it sits to a corner, the more points go there. The handle always works out to whole points that add up to 10, and the triangle takes on a blend of the three | Every class has 10 spec points to share between three corners: '''Pick''', '''Power''' and '''Support'''. In the editor you drag one handle inside a triangle; the closer it sits to a corner, the more points go there. The handle always works out to whole points that add up to 10, and the triangle takes on a blend of the three colors, which your class tile uses too. | ||
[[File:Spec triangle.png|center|360px|The spec triangle with 3 Pick, 4 Power and 3 Support points]] | [[File:Spec triangle.png|center|360px|The spec triangle with 3 Pick, 4 Power and 3 Support points]] | ||
{| class="wikitable" | {| class="wikitable" | ||
! Corner !! | ! Corner !! Color !! Gives !! At 0 points !! At 10 points | ||
|- | |- | ||
| [[File:Pick icon.svg|20px|link=]] '''Pick''' || Green || Running speed: 5 m/s base, plus 0.5 m/s per point || 5 m/s || 10 m/s | | [[File:Pick icon.svg|20px|link=]] '''Pick''' || Green || Running speed: 5 m/s base, plus 0.5 m/s per point || 5 m/s || 10 m/s | ||
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Each item has a '''cost''' in Pick, Power and Support. A cost is a minimum your split has to reach, not a price you pay: on each corner, your points must be at least the highest cost among your four items. The [[Minigun]] needs 8 Power, so a minigun class is a tough, slow one; the [[Bauble of Condensed Air]] needs 7 Pick, so its class is fast. Free items such as the [[Shotgun]], [[Pistol]], [[Pulse Rifle]] and [[Cast Iron Pan]] fit anything. Every item's cost is listed on [[Items]] and [[Weapons]], and in each item's infobox. | Each item has a '''cost''' in Pick, Power and Support. A cost is a minimum your split has to reach, not a price you pay: on each corner, your points must be at least the highest cost among your four items. The [[Minigun]] needs 8 Power, so a minigun class is a tough, slow one; the [[Bauble of Condensed Air]] needs 7 Pick, so its class is fast. Free items such as the [[Shotgun]], [[Pistol]], [[Pulse Rifle]] and [[Cast Iron Pan]] fit anything. Every item's cost is listed on [[Items]] and [[Weapons]], and in each item's infobox. | ||
[[File:Spec triangle constrained.png|right|220px|With an 8 Power item, only the full | [[File:Spec triangle constrained.png|right|220px|With an 8 Power item, only the full color part of the triangle can be chosen]] | ||
With '''Limit to valid''' ticked (the default), the handle stays inside the part of the triangle your items can afford and the rest is | With '''Limit to valid''' ticked (the default), the handle stays inside the part of the triangle your items can afford and the rest is grayed out. If your items together need more than 10 points, the triangle shows '''IMPOSSIBLE''' and the class cannot be applied until you swap something out. | ||
== Building a class == | == Building a class == | ||