Classes: Difference between revisions
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Each item has a '''cost''' in Pick, Power and Support. A cost is a minimum your split has to reach, not a price you pay: on each corner, your points must be at least the highest cost among your four items. The [[Minigun]] needs 8 Power, so a minigun class is a tough, slow one; the [[Bauble of Condensed Air]] needs 7 Pick, so its class is fast. Free items such as the [[Shotgun]], [[Pistol]], [[Pulse Rifle]] and [[Cast Iron Pan]] fit anything. Every item's cost is listed on [[Items]] and [[Weapons]], and in each item's infobox. | Each item has a '''cost''' in Pick, Power and Support. A cost is a minimum your split has to reach, not a price you pay: on each corner, your points must be at least the highest cost among your four items. The [[Minigun]] needs 8 Power, so a minigun class is a tough, slow one; the [[Bauble of Condensed Air]] needs 7 Pick, so its class is fast. Free items such as the [[Shotgun]], [[Pistol]], [[Pulse Rifle]] and [[Cast Iron Pan]] fit anything. Every item's cost is listed on [[Items]] and [[Weapons]], and in each item's infobox. | ||
[[File:Spec triangle constrained.png|right| | [[File:Spec triangle constrained.png|right|300px|With an 8 Power item, only the full color part of the triangle can be chosen]] | ||
With '''Limit to valid''' ticked (the default), the handle stays inside the part of the triangle your items can afford and the rest is grayed out. If your items together need more than 10 points, the triangle shows '''IMPOSSIBLE''' and the class cannot be applied until you swap something out. | With '''Limit to valid''' ticked (the default), the handle stays inside the part of the triangle your items can afford and the rest is grayed out. If your items together need more than 10 points, the triangle shows '''IMPOSSIBLE''' and the class cannot be applied until you swap something out. | ||