Zappinator: Difference between revisions
TeamSpecBot (talk | contribs) Show kill feed lines as they appear in game |
TeamSpecBot (talk | contribs) Balance update: charging slows you |
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{{Stat row|Reserve|36}} | {{Stat row|Reserve|36}} | ||
{{Stat row|Reload|1.8s}} | {{Stat row|Reload|1.8s}} | ||
{{Stat section|When Charging:}} | |||
{{Stat row|Move Speed|-30%}} | |||
}} | }} | ||
The '''Zappinator''' is a weapon for the secondary slot. | The '''Zappinator''' is a weapon for the secondary slot. | ||
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== How it works == | == How it works == | ||
* '''Hold''' the trigger to charge the coil and '''let go''' to fire one bolt of electricity. A tap deals 25 damage; a full 1.5 second charge deals 90. | * '''Hold''' the trigger to charge the coil and '''let go''' to fire one bolt of electricity. A tap deals 25 damage; a full 1.5 second charge deals 90. Charging slows you, more the longer you hold, down to 30% slower at a full charge. | ||
* The bolt is hitscan and lands exactly on the crosshair, with no spread. | * The bolt is hitscan and lands exactly on the crosshair, with no spread. | ||
* The charge only builds while the gun is ready to fire: it waits out the time between shots, a reload and drawing the gun. | * The charge only builds while the gun is ready to fire: it waits out the time between shots, a reload and drawing the gun. | ||