Level Editor/Tools/Edit Face: Difference between revisions

American spelling
Not walkable faces
 
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| '''Weld Coplanar Faces''' || Heal the selected brushes: fuse flat neighboring faces of the same material back into single faces. Fixes walls split up by older CSG cuts. The shape is unchanged; displacement brushes are skipped.
| '''Weld Coplanar Faces''' || Heal the selected brushes: fuse flat neighboring faces of the same material back into single faces. Fixes walls split up by older CSG cuts. The shape is unchanged; displacement brushes are skipped.
|}
|}
== Not walkable faces ==
Tick '''Not walkable''' in the tool's settings to mark the selected faces not walkable; untick it to clear them. It is one undo step. Use it to keep players off places they should not stand: roofs, ledges and cliff tops outside the play area.
In the game, standing on a marked face counts as standing on a slope too steep to walk, whatever its real angle:
* The player has no footing there: they cannot jump, and they can only drift with air control.
* On a '''sloped''' marked face they slide down and off, as off any steep slope. A '''flat''' one does not push anyone off; to clear players off a flat roof, put an angled [[Level Editor/Entities/Brush|collision-only brush]] over it and mark that.
* Bots never path onto a marked face.
Marked faces are hatched in every view ('''View > Show Not-Walkable Surfaces'''). The mark stays on a face through cuts, clips, merges and mirrors; a new face made by a cut starts unmarked. For terrain, use the [[Level Editor/Panels/Terrain#Not walkable mode|Terrain tab's Not walkable mode]].


== Settings ==
== Settings ==
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{{Property row|name=Inset amount|type=Meters|default=0.25|desc=How far '''Inset''' shrinks each face's outline inward. Reduced per face where the outline would cross itself.}}
{{Property row|name=Inset amount|type=Meters|default=0.25|desc=How far '''Inset''' shrinks each face's outline inward. Reduced per face where the outline would cross itself.}}
{{Property row|name=Extrude distance|type=Meters|default=1.0|desc=How far the '''Extrude''' button pulls the faces out. Negative pushes them in.}}
{{Property row|name=Extrude distance|type=Meters|default=1.0|desc=How far the '''Extrude''' button pulls the faces out. Negative pushes them in.}}
{{Property row|name=Not walkable|type=Check box|default=Off|desc=Marks the selected faces not walkable (see [[#Not walkable faces|above]]).}}
{{Property row|name=Subdivide cuts|type=1 to 16|default=1|desc=How many new vertices '''Subdivide''' puts along every edge. 1 splits a quad into 2 by 2, 2 into 3 by 3.}}
{{Property row|name=Subdivide cuts|type=1 to 16|default=1|desc=How many new vertices '''Subdivide''' puts along every edge. 1 splits a quad into 2 by 2, 2 into 3 by 3.}}
{{Property table end}}
{{Property table end}}