Glossary: Difference between revisions
TeamSpecBot (talk | contribs) Glossary of terms |
TeamSpecBot (talk | contribs) Update class terms and add a console entry |
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; Accessory: The fourth loadout slot, for items like the [[Pet Rock]]. | ; Accessory: The fourth loadout slot, for items like the [[Pet Rock]]. | ||
; Afterburn: Damage over time from the [[Flamethrower]]. | ; Afterburn: Damage over time from the [[Flamethrower]]. | ||
; Class: A | ; Class: A loadout you build yourself: four items and a split of 10 spec points, plus your look. There are no fixed classes. See [[Classes]]. | ||
; Cost: The spec points an item needs. See [[Items | ; Console: The developer console, opened with {{Key|F1}}. See [[Developer console]]. | ||
; Cost: The spec points an item needs. See [[Classes#Items cost points]]. | |||
; Falloff: Damage lost over distance. See [[Damage#Range falloff]]. | ; Falloff: Damage lost over distance. See [[Damage#Range falloff]]. | ||
; Hitscan: A weapon that hits the instant you fire. | ; Hitscan: A weapon that hits the instant you fire. | ||
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; Prediction: Your game showing your own actions before the server confirms them. | ; Prediction: Your game showing your own actions before the server confirms them. | ||
; Rollback: A payload cart rolling back when nobody pushes it. | ; Rollback: A payload cart rolling back when nobody pushes it. | ||
; Spec triangle: Where you split your 10 spec points. See [[ | ; Spec triangle: Where you split your 10 spec points between Pick, Power and Support. See [[Classes#The spec triangle]]. | ||
; Spawn room: Your team's protected room. See [[Spawn rooms]]. | ; Spawn room: Your team's protected room. See [[Spawn rooms]]. | ||
; Tick: One step of the server's simulation, 60 a second. | ; Tick: One step of the server's simulation, 60 a second. | ||