Darkcove: Difference between revisions

Map page for Darkcove
 
Take in the attack warning timing from the Service page
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{{Infobox map
{{Infobox map
| name = Darkcove
| name = Darkcove
| file = s_darkcove
| mode = [[Service]]
| mode = [[Service]]
| teams = Team 1, Team 2
| teams = Team 1, Team 2
| time = None
| time = None
| win = Kill the enemy boss
| summary = Each team guards a boss in their base. Kill theirs before they kill yours.
| summary = Each team guards a boss in their base. Kill theirs before they kill yours.
}}
}}


'''Darkcove''' is a [[Service]] map. Each team's base holds a boss at its centre, and both teams attack and defend at the same time.
'''Darkcove''' is a [[Service]] map. Each team's base holds a boss in a pool at its centre, and both teams attack and defend at the same time.
 
== Rules on this map ==
* Each boss heals itself once nobody has hurt it for a few seconds.
* Your team is warned when its boss comes under attack after 15 seconds without any damage to it.
* Respawns use the normal 8 second timer. Your own [[Spawn rooms|spawn room]] gives protection, class changes and a resupply; the enemy's is just a room.


== Tips ==
== Tips ==
* Nothing outside your base can see your boss. You are warned when it comes under attack after 15 quiet seconds, so a long siege is one warning, not one per hit.
* Nothing outside your base can see your boss. Because the warning only comes after 15 quiet seconds, a long siege is one warning, not one per hit.
* A boss heals itself once nobody has hurt it for a few seconds, so driving the attackers off wins back the damage they did.
* Driving the attackers off lets the boss win back the damage they did.
 
See [[Service]] for the full rules.


{{Game nav}}
{{Game nav}}
[[Category:Maps]]
[[Category:Maps]]