Kraken Pier: Difference between revisions
TeamSpecBot (talk | contribs) Map page for Kraken Pier |
TeamSpecBot (talk | contribs) Take in the round's timings, push speeds and rollback from the Payload page |
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{{Infobox map | {{Infobox map | ||
| name = Kraken Pier | | name = Kraken Pier | ||
| file = pl_krakenpier | |||
| mode = [[Payload]] | | mode = [[Payload]] | ||
| teams = Attackers, Defenders | | teams = Attackers, Defenders | ||
| time = 20 minutes, plus 7.5 minutes per checkpoint | | time = 20 minutes, plus 7.5 minutes per checkpoint | ||
| win = Attackers: cart reaches the end. Defenders: the clock runs out. | |||
| summary = Attackers push the payload cart to its final destination. Defenders must stall until time runs out. | | summary = Attackers push the payload cart to its final destination. Defenders must stall until time runs out. | ||
}} | }} | ||
'''Kraken Pier''' is a [[Payload]] map. The attackers push a cart along a railed track over the pier while the defenders try to run the clock out. | '''Kraken Pier''' is a [[Payload]] map. The attackers push a cart along a railed track over the pier while the defenders try to run the clock out. | ||
== Rules on this map == | |||
* '''Setup:''' the cart is locked for the first 30 seconds. | |||
* '''Clock:''' 20 minutes once the cart unlocks. Each checkpoint the cart reaches adds 7.5 minutes. | |||
* '''Pushing:''' 1.0 m/s for one attacker, 1.4 for two, 1.7 for three and 2.0 m/s for four or more. | |||
* '''Blocking:''' a single defender beside the cart stops it dead. | |||
* '''Rollback:''' if no attacker touches the cart for 20 seconds it rolls back at 0.5 m/s, but never past a checkpoint it has reached. | |||
* '''Overtime:''' ends once no attacker has been on the cart for half a second. | |||
* Both teams' spawns move up with the cart, so respawning players come back at the spawn point nearest the front. | |||
== The coaster == | == The coaster == | ||
| Line 13: | Line 24: | ||
== Tips == | == Tips == | ||
* The first fight happens at the cart: | * The first fight happens at the cart: the 30 second setup is long enough to pick a class and walk to the front. | ||
* Extra pushers help less each: piling the whole team on the cart leaves nobody clearing the way ahead. | * Extra pushers help less each: piling the whole team on the cart leaves nobody clearing the way ahead. | ||
* Dying on the cart and running back costs nothing, since rollback waits 20 seconds. | |||
{{Game nav}} | {{Game nav}} | ||
[[Category:Maps]] | [[Category:Maps]] | ||