Level Editor/Entities/Lights: Difference between revisions

Level Editor: Omni and Spot lights page
 
American spelling
 
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# Choose '''Functional > Create Omni Light''' or '''Create Spot Light'''.
# Choose '''Functional > Create Omni Light''' or '''Create Spot Light'''.
# Click where it goes. A spot light points along its forward direction; aim it with the [[Level Editor/Tools/Move, Rotate and Scale|Rotate]] tool.
# Click where it goes. A spot light points along its forward direction; aim it with the [[Level Editor/Tools/Move, Rotate and Scale|Rotate]] tool.
# Set its colour, brightness and range in the inspector.
# Set its color, brightness and range in the inspector.


In the editor an omni light shows a wireframe sphere at its range and a spot light a cone and an arrow, both in the light's colour. Their strength is '''Light Gizmo Opacity''' in [[Level Editor/Settings|Settings]].
In the editor an omni light shows a wireframe sphere at its range and a spot light a cone and an arrow, both in the light's color. Their strength is '''Light Gizmo Opacity''' in [[Level Editor/Settings|Settings]].


== Inspector ==
== Inspector ==
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{{Property row|name=Point Name|type=Text|default=empty|desc=A label shown above it in the editor.}}
{{Property row|name=Point Name|type=Text|default=empty|desc=A label shown above it in the editor.}}
{{Property row|name=Show Visualization|type=Check box|default=On|desc=Draw the range sphere or cone. Turn it off where many lights crowd the view.}}
{{Property row|name=Show Visualization|type=Check box|default=On|desc=Draw the range sphere or cone. Turn it off where many lights crowd the view.}}
{{Property row|name=Light Color|type=Colour|default=White|desc=The light's colour.}}
{{Property row|name=Light Color|type=Color|default=White|desc=The light's color.}}
{{Property row|name=Light Energy|type=Number|default=1|desc=How bright it is.}}
{{Property row|name=Light Energy|type=Number|default=1|desc=How bright it is.}}
{{Property row|name=Light Indirect Energy|type=Number|default=1|desc=How much it adds to bounced light in the bake.}}
{{Property row|name=Light Indirect Energy|type=Number|default=1|desc=How much it adds to bounced light in the bake.}}
{{Property row|name=Light Bake Mode|type=List|default=Dynamic|desc=How the light takes part in the lightmap bake. Disabled leaves it out of the bake.}}
{{Property row|name=Light Bake Mode|type=List|default=Dynamic|desc=How the light takes part in the lightmap bake. Disabled leaves it out of the bake.}}
{{Property row|name=Shadow Enabled|type=Check box|default=Off|desc=Cast real-time shadows. Shadows are expensive; use them only where they matter.}}
{{Property row|name=Shadow Enabled|type=Check box|default=Off|desc=Cast real-time shadows. Shadows are expensive; use them only where they matter.}}
{{Property row|name=Omni Range|type=Metres|default=5|desc=''Omni.'' How far the light reaches.}}
{{Property row|name=Omni Range|type=Meters|default=5|desc=''Omni.'' How far the light reaches.}}
{{Property row|name=Omni Attenuation|type=Number|default=1|desc=''Omni.'' How quickly it fades with distance.}}
{{Property row|name=Omni Attenuation|type=Number|default=1|desc=''Omni.'' How quickly it fades with distance.}}
{{Property row|name=Spot Range|type=Metres|default=5|desc=''Spot.'' How far the cone reaches.}}
{{Property row|name=Spot Range|type=Meters|default=5|desc=''Spot.'' How far the cone reaches.}}
{{Property row|name=Spot Angle|type=Degrees|default=45|desc=''Spot.'' How wide the cone is.}}
{{Property row|name=Spot Angle|type=Degrees|default=45|desc=''Spot.'' How wide the cone is.}}
{{Property row|name=Spot Angle Attenuation|type=Number|default=1|desc=''Spot.'' How softly the cone's edge fades.}}
{{Property row|name=Spot Angle Attenuation|type=Number|default=1|desc=''Spot.'' How softly the cone's edge fades.}}