Zappinator: Difference between revisions
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TeamSpecBot (talk | contribs) Show kill feed lines as they appear in game |
TeamSpecBot (talk | contribs) Balance update: charging slows you |
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{{Stat row|Reserve|36}} | {{Stat row|Reserve|36}} | ||
{{Stat row|Reload|1.8s}} | {{Stat row|Reload|1.8s}} | ||
{{Stat section|When Charging:}} | |||
{{Stat row|Move Speed|-30%}} | |||
}} | }} | ||
The '''Zappinator''' is a weapon for the secondary slot. | The '''Zappinator''' is a weapon for the secondary slot. | ||
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== How it works == | == How it works == | ||
* '''Hold''' the trigger to charge the coil and '''let go''' to fire one bolt of electricity. A tap deals 25 damage; a full 1.5 second charge deals 90. | * '''Hold''' the trigger to charge the coil and '''let go''' to fire one bolt of electricity. A tap deals 25 damage; a full 1.5 second charge deals 90. Charging slows you, more the longer you hold, down to 30% slower at a full charge. | ||
* The bolt is hitscan and lands exactly on the crosshair, with no spread. | * The bolt is hitscan and lands exactly on the crosshair, with no spread. | ||
* The charge only builds while the gun is ready to fire: it waits out the time between shots, a reload and drawing the gun. | * The charge only builds while the gun is ready to fire: it waits out the time between shots, a reload and drawing the gun. | ||
Latest revision as of 02:39, 27 October 2026
| Zappinator | |
|---|---|
| Slot | Secondary |
| Type | Hitscan |
| Cost | Pick 2, Power 1, Support 0 |
| Stats | |
| Damage | 25-90 |
| Full Charge | 1.5s |
| Rate of Fire | 1.5/s |
| DPS | 38-135 |
| Magazine | 6 |
| Reserve | 36 |
| Reload | 1.8s |
| When Charging: | |
| Move Speed | -30% |
The Zappinator is a weapon for the secondary slot.
Description
A tesla coil modified into a pistol. Hold the trigger down longer to charge up for more damage.
How it works
- Hold the trigger to charge the coil and let go to fire one bolt of electricity. A tap deals 25 damage; a full 1.5 second charge deals 90. Charging slows you, more the longer you hold, down to 30% slower at a full charge.
- The bolt is hitscan and lands exactly on the crosshair, with no spread.
- The charge only builds while the gun is ready to fire: it waits out the time between shots, a reload and drawing the gun.
- Letting go while you cannot fire, or putting the gun away, drops the charge without firing.
- Each bolt uses one cell from the magazine.
Damage falloff
0 m20 m50 m
Hover or touch the chart to read the damage at each distance. The dashed line is full damage; dotted lines mark where the falloff changes.
Gallery
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In the kill feed
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In the kill feed, when it involves you