Zappinator: Difference between revisions

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Balance update: charging slows you
 
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{{Stat row|Reserve|36}}
{{Stat row|Reserve|36}}
{{Stat row|Reload|1.8s}}
{{Stat row|Reload|1.8s}}
{{Stat section|When Charging:}}
{{Stat row|Move Speed|-30%}}
}}
}}
The '''Zappinator''' is a weapon for the secondary slot.
The '''Zappinator''' is a weapon for the secondary slot.
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== How it works ==
== How it works ==
* '''Hold''' the trigger to charge the coil and '''let go''' to fire one bolt of electricity. A tap deals 25 damage; a full 1.5 second charge deals 90.
* '''Hold''' the trigger to charge the coil and '''let go''' to fire one bolt of electricity. A tap deals 25 damage; a full 1.5 second charge deals 90. Charging slows you, more the longer you hold, down to 30% slower at a full charge.
* The bolt is hitscan and lands exactly on the crosshair, with no spread.
* The bolt is hitscan and lands exactly on the crosshair, with no spread.
* The charge only builds while the gun is ready to fire: it waits out the time between shots, a reload and drawing the gun.
* The charge only builds while the gun is ready to fire: it waits out the time between shots, a reload and drawing the gun.

Latest revision as of 02:39, 27 October 2026

Zappinator
Zappinator
Slot Secondary
Type Hitscan
Cost Pick 2, Power 1, Support 0
Stats
Damage 25-90
Full Charge 1.5s
Rate of Fire 1.5/s
DPS 38-135
Magazine 6
Reserve 36
Reload 1.8s
When Charging:
Move Speed -30%

The Zappinator is a weapon for the secondary slot.

Description

A tesla coil modified into a pistol. Hold the trigger down longer to charge up for more damage.

How it works

  • Hold the trigger to charge the coil and let go to fire one bolt of electricity. A tap deals 25 damage; a full 1.5 second charge deals 90. Charging slows you, more the longer you hold, down to 30% slower at a full charge.
  • The bolt is hitscan and lands exactly on the crosshair, with no spread.
  • The charge only builds while the gun is ready to fire: it waits out the time between shots, a reload and drawing the gun.
  • Letting go while you cannot fire, or putting the gun away, drops the charge without firing.
  • Each bolt uses one cell from the magazine.

Damage falloff

0 m20 m50 m
Hover or touch the chart to read the damage at each distance. The dashed line is full damage; dotted lines mark where the falloff changes.

Gallery

See also

TeamSpec
Weapons Grenade Launcher · Shotgun · Minigun · Rocket Launcher · Revolving Shotgun · Cast Iron Pan · Sniper Rifle · Mender · Pulse Rifle · Flamethrower · Telekineater · Hammerench · Pistol · SMG · Desert Eagle · Revolver · Thermal Void · Basher Tentacle · Bauble of Condensed Air · Struction Console · Pet Rock · Soul Linker · Assault Rifle · L.E.B. · The Chield · Flare Gun · Zappinator · Rocket Pads · Broadsword · Syringer
Buildings Sentry · Dispenser · Teleporter
Bosses Sar'Thuun
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Game modes Payload · Service · Soul Banking · Training Range
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Make a class · Controls · Movement · Damage · Netcode · Settings · Developer console · Glossary · New player guide
Loadouts · Inventory · Trading · Server browser · Quickplay · Hosting a game · Parties · Chat · Voice chat · Scoreboard · Kill feed · Kill cam · Replays · Map vote · Bots · Pickups · Spawn rooms · Photo mode · Steam Workshop