Sentry
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| Sentry | |
|---|---|
| Built with | Struction Console |
| Cost | 150 materials |
| Build time | 2.5 s |
| Health | 200 / 250 / 300 |
| Stats | |
| Range | 30 m |
| Damage | 8 per round |
| Fire rate | 5 rounds/s at level 1, 10 rounds/s at levels 2 and 3 |
| Damage per second | 40 at level 1, 80 at levels 2 and 3 |
| Turn speed | 3.5 radians/s (about 200 degrees/s) |
| Lock-on time | 0.25 s |
| Rockets (level 3) | Salvo of 4, 25 damage each, every 3 s |
The Sentry is a turret that finds and shoots enemies on its own. It is built with the Struction Console by pressing 1.
Behavior
- It locks onto the nearest enemy within 30 m that it can see, and keeps shooting that target for as long as it stays alive, in range and in sight. A closer enemy does not pull it away from a target it can still hit.
- It waits 0.25 s after acquiring a new target before the first shot, so a quick peek draws no fire.
- The barrel turns toward the target at a limited speed and only fires when it is pointed at an enemy. A target strafing at full speed within about 2.3 m can outrun the turn.
- It aims at the chest, and switches to the head when only the head shows, such as over a ledge.
- At level 3 it adds a rocket pod: salvos of 4 small, fast rockets, 0.15 s apart, starting every 3 s while it has a target.
- With no target it sweeps slowly from side to side.
- Its kills and damage are credited to its builder.
Building and upgrading
Placing, carrying, repairing and upgrading work the same for every building; see Struction Console#Buildings. The sentry does nothing until it is fully built and is idle while it upgrades.
Tips
- Place it around a corner from where enemies come, so they reach it close up and inside its range before they can see it from far away.
- Long-range weapons outrange it: anything beyond 30 m is safe from it.
- Keep a Hammerench on hand and upgrade it: level 2 doubles its fire rate, and level 3 adds rockets.
See also
-
Level 1
-
Level 2: twin barrels
-
Level 3: twin barrels and a rocket pod
Kill feed icons
A sentry's kills show an icon for its level; a level 3 sentry's rockets use the level 3 icon. See Kill feed.
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Level 1
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Level 2
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Level 3