Weapons
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Every class you build carries up to four items: a primary, a secondary, a melee weapon and an accessory. Every item in those four slots is a weapon, the accessory slot included. Exact stats are on each weapon's page, and in game the item inspect window shows the same numbers with a damage falloff chart you can hover.
| Name | Slot | Type | Pick / Power / Support cost |
|---|---|---|---|
| Grenade Launcher | Primary | Explosive projectile | Pick 0, Power 5, Support 2 |
| Shotgun | Primary, Secondary | Hitscan | Pick 0, Power 1, Support 0 |
| Minigun | Primary | Hitscan | Pick 0, Power 8, Support 0 |
| Rocket Launcher | Primary | Explosive projectile | Pick 1, Power 5, Support 0 |
| Revolving Shotgun | Primary | Hitscan | Pick 3, Power 2, Support 0 |
| Cast Iron Pan | Melee | Melee | Free |
| Sniper Rifle | Primary | Hitscan | Pick 8, Power 0, Support 0 |
| Mender | Primary | Heal beam | Pick 0, Power 0, Support 7 |
| Pulse Rifle | Primary | Projectile stream | Pick 0, Power 2, Support 0 |
| Flamethrower | Primary | Projectile stream | Pick 2, Power 3, Support 0 |
| Telekineater | Primary | Explosive projectile | Pick 4, Power 4, Support 0 |
| Hammerench | Melee | Melee | Pick 0, Power 0, Support 2 |
| Pistol | Secondary | Hitscan | Pick 1, Power 0, Support 0 |
| SMG | Secondary | Hitscan | Pick 1, Power 2, Support 0 |
| Desert Eagle | Secondary | Hitscan | Pick 2, Power 4, Support 0 |
| Revolver | Secondary | Hitscan | Pick 2, Power 0, Support 1 |
| Thermal Void | Primary | Projectile stream | Pick 0, Power 2, Support 2 |
| Basher Tentacle | Melee | Melee | Pick 0, Power 3, Support 2 |
| Bauble of Condensed Air | Accessory | Passive | Pick 7, Power 0, Support 0 |
| Struction Console | Accessory | Builder | Pick 0, Power 2, Support 6 |
| Pet Rock | Accessory | Passive | Pick 0, Power 10, Support 0 |
| Soul Linker | Accessory | Link | Pick 0, Power 0, Support 5 |
| Assault Rifle | Primary | Hitscan | Pick 2, Power 2, Support 2 |
| L.E.B. | Primary | Beam | Pick 0, Power 7, Support 0 |
| The Chield | Primary | Ability | Pick 1, Power 4, Support 1 |
| Flare Gun | Secondary | Explosive projectile | Pick 2, Power 1, Support 0 |
| Zappinator | Secondary | Hitscan | Pick 2, Power 1, Support 0 |
| Rocket Pads | Accessory | Passive | Pick 3, Power 1, Support 0 |
| Broadsword | Melee | Melee | Pick 0, Power 3, Support 0 |
| Syringer | Secondary | Projectile stream | Pick 0, Power 0, Support 4 |
Reading the stats
- Hitscan weapons hit the instant you fire. Most lose damage with distance: the range falloff line says how far they keep full damage and what share is left at long range.
- Projectile weapons fire something that travels, so lead moving targets.
- Explosive weapons deal their damage in a radius and push everyone in it, including you. See Damage.
- Fire rates are shots (or swings) per second.