SMG: Difference between revisions

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Item page for SMG
 
Balance update: item cost
 
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{{Infobox weapon
{{Infobox weapon
| name = SMG
| name = SMG
| image = Weapon SMG.png
| slot = Secondary
| slot = Secondary
| type = Hitscan
| type = Hitscan
| cost = Pick 2, Power 0, Support 0
| cost = Pick 1, Power 2, Support 0
| classes = [[Pyro]]
| stats =
| stats =  
{{Stat row|Damage|9}}
{{Stat row|Damage|9}}
{{Stat row|Fire rate|12 per second}}
{{Stat row|Rate of Fire|12.0/s}}
{{Stat row|Damage per second|108}}
{{Stat row|DPS|49-108}}
{{Stat row|Range falloff|Full to 8 m, 45% at 32 m and beyond}}
{{Stat row|Magazine|30}}
{{Stat row|Ammo|30 / 150 reserve}}
{{Stat row|Reserve|150}}
{{Stat row|Reload|1.8 s}}
{{Stat row|Reload|1.8s}}
}}
}}
The '''SMG''' is a weapon for the secondary slot.
The '''SMG''' is a weapon for the secondary slot.
Line 18: Line 18:
A compact submachine gun. Rapid fire and a large magazine offset low damage and broad spread.
A compact submachine gun. Rapid fire and a large magazine offset low damage and broad spread.


== Classes ==
== Damage falloff ==
The default [[Pyro]] loadout carries it. Any custom class can equip it in the secondary slot if its spec points meet the cost.
{{Falloff chart}}


== Cost ==
== Gallery ==
A cost is a minimum, not a price: your class's spec points must reach it on every axis for the item to be usable. See [[Items#Costs]].
<gallery mode="packed" heights="40px">
Kill feed SMG.png|In the [[kill feed]]
Kill feed SMG yours.png|In the kill feed, when it involves you
</gallery>


== See also ==
== See also ==

Latest revision as of 02:39, 27 October 2026

SMG
SMG
Slot Secondary
Type Hitscan
Cost Pick 1, Power 2, Support 0
Stats
Damage 9
Rate of Fire 12.0/s
DPS 49-108
Magazine 30
Reserve 150
Reload 1.8s

The SMG is a weapon for the secondary slot.

Description

A compact submachine gun. Rapid fire and a large magazine offset low damage and broad spread.

Damage falloff

0 m8 m32 m40 m
Hover or touch the chart to read the damage at each distance. The dashed line is full damage; dotted lines mark where the falloff changes.

Gallery

See also

TeamSpec
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