Basher Tentacle: Difference between revisions
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TeamSpecBot (talk | contribs) Stats match the in-game stat card |
TeamSpecBot (talk | contribs) Balance update: item cost |
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| Line 4: | Line 4: | ||
| slot = Melee | | slot = Melee | ||
| type = Melee | | type = Melee | ||
| cost = Pick 0, Power | | cost = Pick 0, Power 3, Support 2 | ||
| stats = | | stats = | ||
{{Stat row|Damage|30}} | {{Stat row|Damage|30}} | ||
| Line 21: | Line 21: | ||
== Description == | == Description == | ||
A | A massive eldritch tentacle that does lots of knockback and does extra damage when slamming an enemy against a wall. You can also reach and grab enemies, holding them hostage. Enemies tend to retaliate when you forcefully reposition them. | ||
== How it works == | |||
The tentacle swats whatever it hits clean off its feet, and the wall it lands against does the real damage, so the second swing is the hard one. Secondary fire stretches it out to grab an enemy and fling them into the nearest wall. | |||
== Gallery == | == Gallery == | ||
<gallery mode="packed" heights="40px"> | <gallery mode="packed" heights="40px"> | ||
Kill | Kill feed Basher Tentacle.png|In the [[kill feed]] | ||
Kill feed Basher Tentacle yours.png|In the kill feed, when it involves you | |||
</gallery> | </gallery> | ||
Latest revision as of 02:39, 27 October 2026
| Basher Tentacle | |
|---|---|
| Slot | Melee |
| Type | Melee |
| Cost | Pick 0, Power 3, Support 2 |
| Stats | |
| Damage | 30 |
| Reach | 2.4 m |
| Swing Arc | 70° |
| Rate of Fire | 0.9/s |
| DPS | 27 |
| Knockback | 18 m/s |
| Grab Range | 18 m |
| Hook Speed | 40 m/s |
| Hold Time | 10 s |
| Grab Cooldown | 1 s |
| Slam Damage | 6 per m/s over 9 m/s |
The Basher Tentacle is a weapon for the melee slot.
Description
A massive eldritch tentacle that does lots of knockback and does extra damage when slamming an enemy against a wall. You can also reach and grab enemies, holding them hostage. Enemies tend to retaliate when you forcefully reposition them.
How it works
The tentacle swats whatever it hits clean off its feet, and the wall it lands against does the real damage, so the second swing is the hard one. Secondary fire stretches it out to grab an enemy and fling them into the nearest wall.
Gallery
-
In the kill feed
-
In the kill feed, when it involves you