Classes: Difference between revisions

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Balance update: Tank preset carries the Shotgun
 
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| [[File:Support icon.svg|20px|link=]] '''Support''' || Blue || Regeneration: 2.5 health per second per point, starting 3 seconds after you last took damage || None || 25 per second
| [[File:Support icon.svg|20px|link=]] '''Support''' || Blue || Regeneration: 2.5 health per second per point, starting 3 seconds after you last took damage || None || 25 per second
|}
|}
Hover the triangle to see your current split and what it gives. Some items change your stats on top of this: the [[Pet Rock]] adds 100 health and slows you to 80%, and carrying the [[Sniper Rifle]] halves your speed. A server can change how long regeneration waits after damage.
Hover the triangle to see your current split and what it gives. Some items change your stats on top of this: the [[Pet Rock]] adds 100 health and slows you to 80%, and carrying the [[Sniper Rifle]] slows you to 60%. A server can change how long regeneration waits after damage.


== Items cost points ==
== Items cost points ==
Each item has a '''cost''' in Pick, Power and Support. A cost is a minimum your split has to reach, not a price you pay: on each corner, your points must be at least the highest cost among your four items. The [[Minigun]] needs 8 Power, so a minigun class is a tough, slow one; the [[Bauble of Condensed Air]] needs 7 Pick, so its class is fast. Free items such as the [[Shotgun]], [[Pistol]], [[Pulse Rifle]] and [[Cast Iron Pan]] fit anything. Every item's cost is listed on [[Items]] and [[Weapons]], and in each item's infobox.
Each item has a '''cost''' in Pick, Power and Support. A cost is a minimum your split has to reach, not a price you pay: on each corner, your points must be at least the highest cost among your four items. The [[Minigun]] needs 8 Power, so a minigun class is a tough, slow one; the [[Bauble of Condensed Air]] needs 7 Pick, so its class is fast. The [[Cast Iron Pan]] is free, so it fits anything. Every item's cost is listed on [[Items]] and [[Weapons]], and in each item's infobox.


[[File:Spec triangle constrained.png|right|300px|With an 8 Power item, only the full color part of the triangle can be chosen]]
[[File:Spec triangle constrained.png|right|300px|With an 8 Power item, only the full color part of the triangle can be chosen]]
With '''Limit to valid''' ticked (the default), the handle stays inside the part of the triangle your items can afford and the rest is grayed out. If your items together need more than 10 points, the triangle shows '''IMPOSSIBLE''' and the class cannot be applied until you swap something out.
With '''Limit to valid''' ticked (the default), the handle stays inside the part of the triangle your items can afford and the rest is grayed out. If your items together need more than 10 points, the triangle shows '''IMPOSSIBLE''' and the class cannot be applied until you swap something out. Item costs can change between updates: if you pick a saved class whose points no longer pay for its items, a message tells you why and your current class stays selected, so edit the class to move its points or swap an item.


== Building a class ==
== Building a class ==
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== Preset builds ==
== Preset builds ==
To give you somewhere to start, the game comes with twelve preset builds. A new profile gets all twelve as its first classes, and the '''Load preset loadouts''' tile in My Classes adds them again at any time (as copies, so nothing you have is overwritten). Once loaded they are ordinary classes of your own: play them as they are, or change their items and points into something else. The presets can change between updates.
To give you somewhere to start, the game comes with fourteen preset builds. A new profile gets all fourteen as its first classes, and the '''Load preset loadouts''' tile in My Classes adds them again at any time (as copies, so nothing you have is overwritten). Once loaded they are ordinary classes of your own: play them as they are, or change their items and points into something else. The presets can change between updates.


{| class="wikitable sortable"
{| class="wikitable sortable"
! Preset !! Pick / Power / Support !! Health !! Speed !! Regen per second !! Primary !! Secondary !! Melee !! Accessory
! Preset !! Pick / Power / Support !! Health !! Speed !! Regen per second !! Primary !! Secondary !! Melee !! Accessory
|-
| Beamer || 3 / 7 / 0 || 325 || 6.5 m/s || 0 || [[L.E.B.]] || [[Zappinator]] || [[Cast Iron Pan]] || None
|-
|-
| Cryo || 4 / 4 / 2 || 250 || 7 m/s || 5 || [[Thermal Void]] || [[Shotgun]] || [[Cast Iron Pan]] || None
| Cryo || 4 / 4 / 2 || 250 || 7 m/s || 5 || [[Thermal Void]] || [[Shotgun]] || [[Cast Iron Pan]] || None
|-
|-
| Cultist || 4 / 5 / 1 || 275 || 7 m/s || 2.5 || [[Telekineater]] || [[SMG]] || [[Basher Tentacle]] || None
| Cultist || 4 / 4 / 2 || 250 || 7 m/s || 5 || [[Telekineater]] || [[Zappinator]] || [[Basher Tentacle]] || [[Rocket Pads]]
|-
| Engineer || 1 / 3 / 6 || 225 || 5.5 m/s || 15 || [[Pulse Rifle]] || [[Shotgun]] || [[Hammerench]] || [[Struction Console]]
|-
|-
| Engineer || 0 / 4 / 6 || 250 || 5 m/s || 15 || [[Pulse Rifle]] || [[Shotgun]] || [[Hammerench]] || [[Struction Console]]
| Grenadier || 3 / 5 / 2 || 275 || 6.5 m/s || 5 || [[Grenade Launcher]] || [[Desert Eagle]] || [[Cast Iron Pan]] || [[Rocket Pads]]
|-
|-
| Grenadier || 3 / 5 / 2 || 275 || 6.5 m/s || 5 || [[Grenade Launcher]] || [[Desert Eagle]] || [[Cast Iron Pan]] || None
| Gunner || 2 / 8 / 0 || 350 || 6 m/s || 0 || [[Minigun]] || [[SMG]] || [[Cast Iron Pan]] || None
|-
|-
| Gunner || 2 / 8 / 0 || 350 || 6 m/s || 0 || [[Minigun]] || [[SMG]] || [[Basher Tentacle]] || None
| Knight || 3 / 6 / 1 || 300 || 6.5 m/s || 2.5 || [[The Chield]] || [[Zappinator]] || [[Broadsword]] || None
|-
|-
| Medic || 2 / 2 / 6 || 200 || 6 m/s || 15 || [[Mender]] || [[Revolver]] || [[Hammerench]] || [[Soul Linker]]
| Medic || 2 / 1 / 7 || 175 || 6 m/s || 17.5 || [[Mender]] || [[Syringer]] || [[Hammerench]] || [[Soul Linker]]
|-
|-
| Pyro || 5 / 5 / 0 || 275 || 7.5 m/s || 0 || [[Flamethrower]] || [[Desert Eagle]] || [[Basher Tentacle]] || None
| Pyro || 2 / 6 / 2 || 300 || 6 m/s || 5 || [[Flamethrower]] || [[Flare Gun]] || [[Basher Tentacle]] || None
|-
|-
| Rocketeer || 5 / 5 / 0 || 275 || 7.5 m/s || 0 || [[Rocket Launcher]] || [[Desert Eagle]] || [[Cast Iron Pan]] || None
| Rocketeer || 5 / 5 / 0 || 275 || 7.5 m/s || 0 || [[Rocket Launcher]] || [[Shotgun]] || [[Cast Iron Pan]] || [[Rocket Pads]]
|-
|-
| Scout || 8 / 2 / 0 || 200 || 9 m/s || 0 || [[Revolving Shotgun]] || [[SMG]] || [[Cast Iron Pan]] || [[Bauble of Condensed Air]]
| Scout || 8 / 2 / 0 || 200 || 9 m/s || 0 || [[Revolving Shotgun]] || [[Pistol]] || [[Cast Iron Pan]] || [[Bauble of Condensed Air]]
|-
|-
| Sniper || 7 / 0 / 3 || 150 || 4.25 m/s || 7.5 || [[Sniper Rifle]] || [[SMG]] || [[Cast Iron Pan]] || None
| Sniper || 8 / 2 / 0 || 200 || 5.4 m/s || 0 || [[Sniper Rifle]] || [[SMG]] || [[Cast Iron Pan]] || [[Bauble of Condensed Air]]
|-
|-
| Soldier || 4 / 3 / 3 || 225 || 7 m/s || 7.5 || [[Pulse Rifle]] || [[Shotgun]] || [[Cast Iron Pan]] || None
| Soldier || 4 / 3 / 3 || 225 || 7 m/s || 7.5 || [[Assault Rifle]] || [[Shotgun]] || [[Cast Iron Pan]] || [[Rocket Pads]]
|-
|-
| Tank || 0 / 10 / 0 || 500 || 4 m/s || 0 || [[Minigun]] || [[Desert Eagle]] || [[Basher Tentacle]] || [[Pet Rock]]
| Tank || 0 / 10 / 0 || 500 || 4 m/s || 0 || [[Minigun]] || [[Shotgun]] || [[Broadsword]] || [[Pet Rock]]
|}
|}



Latest revision as of 10:37, 27 October 2026

TeamSpec is the class-based shooter where you can make your own class, both in terms of gameplay and looks!

There is no fixed list of classes. Change your stats by allocating points into three categories: Power, Pick and Support. Most weapons require a certain amount of points to be allocated into one or more of these roles, so you can mix and match to create a loadout, and customize the look of your character to something that feels like you.

A class is whatever you build in the Build-a-class window: four items from the loadout system and a split of 10 points in the spec system. Your items decide how you fight, and your points decide how fast, how tough and how quick to recover you are. Then give it your look with Cosmetics, body colors and skin tone.

The spec triangle

Every class has 10 spec points to share between three corners: Pick, Power and Support. In the editor you drag one handle inside a triangle; the closer it sits to a corner, the more points go there. The handle always works out to whole points that add up to 10, and the triangle takes on a blend of the three colors, which your class tile uses too.

The spec triangle with 3 Pick, 4 Power and 3 Support points
The spec triangle with 3 Pick, 4 Power and 3 Support points
Corner Color Gives At 0 points At 10 points
Pick Green Running speed: 5 m/s base, plus 0.5 m/s per point 5 m/s 10 m/s
Power Red Maximum health: 150 base, plus 25 per point 150 400
Support Blue Regeneration: 2.5 health per second per point, starting 3 seconds after you last took damage None 25 per second

Hover the triangle to see your current split and what it gives. Some items change your stats on top of this: the Pet Rock adds 100 health and slows you to 80%, and carrying the Sniper Rifle slows you to 60%. A server can change how long regeneration waits after damage.

Items cost points

Each item has a cost in Pick, Power and Support. A cost is a minimum your split has to reach, not a price you pay: on each corner, your points must be at least the highest cost among your four items. The Minigun needs 8 Power, so a minigun class is a tough, slow one; the Bauble of Condensed Air needs 7 Pick, so its class is fast. The Cast Iron Pan is free, so it fits anything. Every item's cost is listed on Items and Weapons, and in each item's infobox.

With an 8 Power item, only the full color part of the triangle can be chosen
With an 8 Power item, only the full color part of the triangle can be chosen

With Limit to valid ticked (the default), the handle stays inside the part of the triangle your items can afford and the rest is grayed out. If your items together need more than 10 points, the triangle shows IMPOSSIBLE and the class cannot be applied until you swap something out. Item costs can change between updates: if you pick a saved class whose points no longer pay for its items, a message tells you why and your current class stays selected, so edit the class to move its points or swap an item.

Building a class

Press L to open My Classes, then add a new class or right-click one of yours to edit it. In Build-a-class you give it a name, an icon and a short "how to play it" note, fill the Primary, Secondary, Melee and Accessory slots, and place the handle on the triangle. You can keep as many classes as you like. Full steps: Loadouts.

Preset builds

To give you somewhere to start, the game comes with fourteen preset builds. A new profile gets all fourteen as its first classes, and the Load preset loadouts tile in My Classes adds them again at any time (as copies, so nothing you have is overwritten). Once loaded they are ordinary classes of your own: play them as they are, or change their items and points into something else. The presets can change between updates.

Preset Pick / Power / Support Health Speed Regen per second Primary Secondary Melee Accessory
Beamer 3 / 7 / 0 325 6.5 m/s 0 L.E.B. Zappinator Cast Iron Pan None
Cryo 4 / 4 / 2 250 7 m/s 5 Thermal Void Shotgun Cast Iron Pan None
Cultist 4 / 4 / 2 250 7 m/s 5 Telekineater Zappinator Basher Tentacle Rocket Pads
Engineer 1 / 3 / 6 225 5.5 m/s 15 Pulse Rifle Shotgun Hammerench Struction Console
Grenadier 3 / 5 / 2 275 6.5 m/s 5 Grenade Launcher Desert Eagle Cast Iron Pan Rocket Pads
Gunner 2 / 8 / 0 350 6 m/s 0 Minigun SMG Cast Iron Pan None
Knight 3 / 6 / 1 300 6.5 m/s 2.5 The Chield Zappinator Broadsword None
Medic 2 / 1 / 7 175 6 m/s 17.5 Mender Syringer Hammerench Soul Linker
Pyro 2 / 6 / 2 300 6 m/s 5 Flamethrower Flare Gun Basher Tentacle None
Rocketeer 5 / 5 / 0 275 7.5 m/s 0 Rocket Launcher Shotgun Cast Iron Pan Rocket Pads
Scout 8 / 2 / 0 200 9 m/s 0 Revolving Shotgun Pistol Cast Iron Pan Bauble of Condensed Air
Sniper 8 / 2 / 0 200 5.4 m/s 0 Sniper Rifle SMG Cast Iron Pan Bauble of Condensed Air
Soldier 4 / 3 / 3 225 7 m/s 7.5 Assault Rifle Shotgun Cast Iron Pan Rocket Pads
Tank 0 / 10 / 0 500 4 m/s 0 Minigun Shotgun Broadsword Pet Rock

Changing class in a match

You can switch to another of your classes while dead or in your own team's spawn room. See Loadouts#Changing class in a match.

See also

TeamSpec
Weapons Grenade Launcher · Shotgun · Minigun · Rocket Launcher · Revolving Shotgun · Cast Iron Pan · Sniper Rifle · Mender · Pulse Rifle · Flamethrower · Telekineater · Hammerench · Pistol · SMG · Desert Eagle · Revolver · Thermal Void · Basher Tentacle · Bauble of Condensed Air · Struction Console · Pet Rock · Soul Linker · Assault Rifle · L.E.B. · The Chield · Flare Gun · Zappinator · Rocket Pads · Broadsword · Syringer
Buildings Sentry · Dispenser · Teleporter
Bosses Sar'Thuun
Maps Kraken Pier · Darkcove · Soulhouse · Academy
Game modes Payload · Service · Soul Banking · Training Range
Cosmetics Top Hat · Detective's Coat · Detective's Belt · Detective's Trousers · Detective's Boots · Detective's Hat · Beachcomber's Hat · Beachcomber's Shirt · Beachcomber's Belt · Beachcomber's Shorts · Beachcomber's Sandals · Aviators · Bandana · Goggles · Cigar · Mechanic's Cap · Mechanic's Jacket · Mechanic's Overalls · Mechanic's Boots · Mechanic's Tool Belt · Prospector's Hat · Prospector's Jeans · Prospector's Boots · Prospector's Belt · Prospector's Duster
Make a class · Controls · Movement · Damage · Netcode · Settings · Developer console · Glossary · New player guide
Loadouts · Inventory · Trading · Server browser · Quickplay · Hosting a game · Parties · Chat · Voice chat · Scoreboard · Kill feed · Kill cam · Replays · Map vote · Bots · Pickups · Spawn rooms · Photo mode · Steam Workshop