Classes: Difference between revisions
TeamSpecBot (talk | contribs) Larger triangle image |
TeamSpecBot (talk | contribs) Balance update: Tank preset carries the Shotgun |
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| [[File:Support icon.svg|20px|link=]] '''Support''' || Blue || Regeneration: 2.5 health per second per point, starting 3 seconds after you last took damage || None || 25 per second | | [[File:Support icon.svg|20px|link=]] '''Support''' || Blue || Regeneration: 2.5 health per second per point, starting 3 seconds after you last took damage || None || 25 per second | ||
|} | |} | ||
Hover the triangle to see your current split and what it gives. Some items change your stats on top of this: the [[Pet Rock]] adds 100 health and slows you to 80%, and carrying the [[Sniper Rifle]] | Hover the triangle to see your current split and what it gives. Some items change your stats on top of this: the [[Pet Rock]] adds 100 health and slows you to 80%, and carrying the [[Sniper Rifle]] slows you to 60%. A server can change how long regeneration waits after damage. | ||
== Items cost points == | == Items cost points == | ||
Each item has a '''cost''' in Pick, Power and Support. A cost is a minimum your split has to reach, not a price you pay: on each corner, your points must be at least the highest cost among your four items. The [[Minigun]] needs 8 Power, so a minigun class is a tough, slow one; the [[Bauble of Condensed Air]] needs 7 Pick, so its class is fast. | Each item has a '''cost''' in Pick, Power and Support. A cost is a minimum your split has to reach, not a price you pay: on each corner, your points must be at least the highest cost among your four items. The [[Minigun]] needs 8 Power, so a minigun class is a tough, slow one; the [[Bauble of Condensed Air]] needs 7 Pick, so its class is fast. The [[Cast Iron Pan]] is free, so it fits anything. Every item's cost is listed on [[Items]] and [[Weapons]], and in each item's infobox. | ||
[[File:Spec triangle constrained.png|right|300px|With an 8 Power item, only the full color part of the triangle can be chosen]] | [[File:Spec triangle constrained.png|right|300px|With an 8 Power item, only the full color part of the triangle can be chosen]] | ||
With '''Limit to valid''' ticked (the default), the handle stays inside the part of the triangle your items can afford and the rest is grayed out. If your items together need more than 10 points, the triangle shows '''IMPOSSIBLE''' and the class cannot be applied until you swap something out. | With '''Limit to valid''' ticked (the default), the handle stays inside the part of the triangle your items can afford and the rest is grayed out. If your items together need more than 10 points, the triangle shows '''IMPOSSIBLE''' and the class cannot be applied until you swap something out. Item costs can change between updates: if you pick a saved class whose points no longer pay for its items, a message tells you why and your current class stays selected, so edit the class to move its points or swap an item. | ||
== Building a class == | == Building a class == | ||
| Line 31: | Line 31: | ||
== Preset builds == | == Preset builds == | ||
To give you somewhere to start, the game comes with | To give you somewhere to start, the game comes with fourteen preset builds. A new profile gets all fourteen as its first classes, and the '''Load preset loadouts''' tile in My Classes adds them again at any time (as copies, so nothing you have is overwritten). Once loaded they are ordinary classes of your own: play them as they are, or change their items and points into something else. The presets can change between updates. | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
! Preset !! Pick / Power / Support !! Health !! Speed !! Regen per second !! Primary !! Secondary !! Melee !! Accessory | ! Preset !! Pick / Power / Support !! Health !! Speed !! Regen per second !! Primary !! Secondary !! Melee !! Accessory | ||
|- | |||
| Beamer || 3 / 7 / 0 || 325 || 6.5 m/s || 0 || [[L.E.B.]] || [[Zappinator]] || [[Cast Iron Pan]] || None | |||
|- | |- | ||
| Cryo || 4 / 4 / 2 || 250 || 7 m/s || 5 || [[Thermal Void]] || [[Shotgun]] || [[Cast Iron Pan]] || None | | Cryo || 4 / 4 / 2 || 250 || 7 m/s || 5 || [[Thermal Void]] || [[Shotgun]] || [[Cast Iron Pan]] || None | ||
|- | |- | ||
| Cultist || 4 / | | Cultist || 4 / 4 / 2 || 250 || 7 m/s || 5 || [[Telekineater]] || [[Zappinator]] || [[Basher Tentacle]] || [[Rocket Pads]] | ||
|- | |||
| Engineer || 1 / 3 / 6 || 225 || 5.5 m/s || 15 || [[Pulse Rifle]] || [[Shotgun]] || [[Hammerench]] || [[Struction Console]] | |||
|- | |- | ||
| | | Grenadier || 3 / 5 / 2 || 275 || 6.5 m/s || 5 || [[Grenade Launcher]] || [[Desert Eagle]] || [[Cast Iron Pan]] || [[Rocket Pads]] | ||
|- | |- | ||
| | | Gunner || 2 / 8 / 0 || 350 || 6 m/s || 0 || [[Minigun]] || [[SMG]] || [[Cast Iron Pan]] || None | ||
|- | |- | ||
| | | Knight || 3 / 6 / 1 || 300 || 6.5 m/s || 2.5 || [[The Chield]] || [[Zappinator]] || [[Broadsword]] || None | ||
|- | |- | ||
| Medic || 2 / | | Medic || 2 / 1 / 7 || 175 || 6 m/s || 17.5 || [[Mender]] || [[Syringer]] || [[Hammerench]] || [[Soul Linker]] | ||
|- | |- | ||
| Pyro || | | Pyro || 2 / 6 / 2 || 300 || 6 m/s || 5 || [[Flamethrower]] || [[Flare Gun]] || [[Basher Tentacle]] || None | ||
|- | |- | ||
| Rocketeer || 5 / 5 / 0 || 275 || 7.5 m/s || 0 || [[Rocket Launcher]] || [[ | | Rocketeer || 5 / 5 / 0 || 275 || 7.5 m/s || 0 || [[Rocket Launcher]] || [[Shotgun]] || [[Cast Iron Pan]] || [[Rocket Pads]] | ||
|- | |- | ||
| Scout || 8 / 2 / 0 || 200 || 9 m/s || 0 || [[Revolving Shotgun]] || [[ | | Scout || 8 / 2 / 0 || 200 || 9 m/s || 0 || [[Revolving Shotgun]] || [[Pistol]] || [[Cast Iron Pan]] || [[Bauble of Condensed Air]] | ||
|- | |- | ||
| Sniper || | | Sniper || 8 / 2 / 0 || 200 || 5.4 m/s || 0 || [[Sniper Rifle]] || [[SMG]] || [[Cast Iron Pan]] || [[Bauble of Condensed Air]] | ||
|- | |- | ||
| Soldier || 4 / 3 / 3 || 225 || 7 m/s || 7.5 || [[ | | Soldier || 4 / 3 / 3 || 225 || 7 m/s || 7.5 || [[Assault Rifle]] || [[Shotgun]] || [[Cast Iron Pan]] || [[Rocket Pads]] | ||
|- | |- | ||
| Tank || 0 / 10 / 0 || 500 || 4 m/s || 0 || [[Minigun]] || [[ | | Tank || 0 / 10 / 0 || 500 || 4 m/s || 0 || [[Minigun]] || [[Shotgun]] || [[Broadsword]] || [[Pet Rock]] | ||
|} | |} | ||
Latest revision as of 10:37, 27 October 2026
TeamSpec is the class-based shooter where you can make your own class, both in terms of gameplay and looks!
There is no fixed list of classes. Change your stats by allocating points into three categories: Power, Pick and Support. Most weapons require a certain amount of points to be allocated into one or more of these roles, so you can mix and match to create a loadout, and customize the look of your character to something that feels like you.
A class is whatever you build in the Build-a-class window: four items from the loadout system and a split of 10 points in the spec system. Your items decide how you fight, and your points decide how fast, how tough and how quick to recover you are. Then give it your look with Cosmetics, body colors and skin tone.
The spec triangle
Every class has 10 spec points to share between three corners: Pick, Power and Support. In the editor you drag one handle inside a triangle; the closer it sits to a corner, the more points go there. The handle always works out to whole points that add up to 10, and the triangle takes on a blend of the three colors, which your class tile uses too.

| Corner | Color | Gives | At 0 points | At 10 points |
|---|---|---|---|---|
| Green | Running speed: 5 m/s base, plus 0.5 m/s per point | 5 m/s | 10 m/s | |
| Red | Maximum health: 150 base, plus 25 per point | 150 | 400 | |
| Blue | Regeneration: 2.5 health per second per point, starting 3 seconds after you last took damage | None | 25 per second |
Hover the triangle to see your current split and what it gives. Some items change your stats on top of this: the Pet Rock adds 100 health and slows you to 80%, and carrying the Sniper Rifle slows you to 60%. A server can change how long regeneration waits after damage.
Items cost points
Each item has a cost in Pick, Power and Support. A cost is a minimum your split has to reach, not a price you pay: on each corner, your points must be at least the highest cost among your four items. The Minigun needs 8 Power, so a minigun class is a tough, slow one; the Bauble of Condensed Air needs 7 Pick, so its class is fast. The Cast Iron Pan is free, so it fits anything. Every item's cost is listed on Items and Weapons, and in each item's infobox.

With Limit to valid ticked (the default), the handle stays inside the part of the triangle your items can afford and the rest is grayed out. If your items together need more than 10 points, the triangle shows IMPOSSIBLE and the class cannot be applied until you swap something out. Item costs can change between updates: if you pick a saved class whose points no longer pay for its items, a message tells you why and your current class stays selected, so edit the class to move its points or swap an item.
Building a class
Press L to open My Classes, then add a new class or right-click one of yours to edit it. In Build-a-class you give it a name, an icon and a short "how to play it" note, fill the Primary, Secondary, Melee and Accessory slots, and place the handle on the triangle. You can keep as many classes as you like. Full steps: Loadouts.
Preset builds
To give you somewhere to start, the game comes with fourteen preset builds. A new profile gets all fourteen as its first classes, and the Load preset loadouts tile in My Classes adds them again at any time (as copies, so nothing you have is overwritten). Once loaded they are ordinary classes of your own: play them as they are, or change their items and points into something else. The presets can change between updates.
| Preset | Pick / Power / Support | Health | Speed | Regen per second | Primary | Secondary | Melee | Accessory |
|---|---|---|---|---|---|---|---|---|
| Beamer | 3 / 7 / 0 | 325 | 6.5 m/s | 0 | L.E.B. | Zappinator | Cast Iron Pan | None |
| Cryo | 4 / 4 / 2 | 250 | 7 m/s | 5 | Thermal Void | Shotgun | Cast Iron Pan | None |
| Cultist | 4 / 4 / 2 | 250 | 7 m/s | 5 | Telekineater | Zappinator | Basher Tentacle | Rocket Pads |
| Engineer | 1 / 3 / 6 | 225 | 5.5 m/s | 15 | Pulse Rifle | Shotgun | Hammerench | Struction Console |
| Grenadier | 3 / 5 / 2 | 275 | 6.5 m/s | 5 | Grenade Launcher | Desert Eagle | Cast Iron Pan | Rocket Pads |
| Gunner | 2 / 8 / 0 | 350 | 6 m/s | 0 | Minigun | SMG | Cast Iron Pan | None |
| Knight | 3 / 6 / 1 | 300 | 6.5 m/s | 2.5 | The Chield | Zappinator | Broadsword | None |
| Medic | 2 / 1 / 7 | 175 | 6 m/s | 17.5 | Mender | Syringer | Hammerench | Soul Linker |
| Pyro | 2 / 6 / 2 | 300 | 6 m/s | 5 | Flamethrower | Flare Gun | Basher Tentacle | None |
| Rocketeer | 5 / 5 / 0 | 275 | 7.5 m/s | 0 | Rocket Launcher | Shotgun | Cast Iron Pan | Rocket Pads |
| Scout | 8 / 2 / 0 | 200 | 9 m/s | 0 | Revolving Shotgun | Pistol | Cast Iron Pan | Bauble of Condensed Air |
| Sniper | 8 / 2 / 0 | 200 | 5.4 m/s | 0 | Sniper Rifle | SMG | Cast Iron Pan | Bauble of Condensed Air |
| Soldier | 4 / 3 / 3 | 225 | 7 m/s | 7.5 | Assault Rifle | Shotgun | Cast Iron Pan | Rocket Pads |
| Tank | 0 / 10 / 0 | 500 | 4 m/s | 0 | Minigun | Shotgun | Broadsword | Pet Rock |
Changing class in a match
You can switch to another of your classes while dead or in your own team's spawn room. See Loadouts#Changing class in a match.