Sentry: Difference between revisions
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TeamSpecBot (talk | contribs) New page for the sentry building |
TeamSpecBot (talk | contribs) Balance update: building health per level |
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{{Infobox building | {{Infobox building | ||
| name = Sentry | | name = Sentry | ||
| image = Building Sentry.png | |||
| built_with = [[Struction Console]] | | built_with = [[Struction Console]] | ||
| cost = 150 materials | | cost = 150 materials | ||
| build_time = 2.5 s | | build_time = 2.5 s | ||
| health = | | health = 200 / 250 / 300 | ||
| stats = | | stats = | ||
{{Stat row|Range|30 m}} | {{Stat row|Range|30 m}} | ||
| Line 16: | Line 17: | ||
The '''Sentry''' is a turret that finds and shoots enemies on its own. It is built with the [[Struction Console]] by pressing 1. | The '''Sentry''' is a turret that finds and shoots enemies on its own. It is built with the [[Struction Console]] by pressing 1. | ||
== | == Behavior == | ||
* It locks onto the nearest enemy within 30 m that it can see, and keeps shooting that target for as long as it stays alive, in range and in sight. A closer enemy does not pull it away from a target it can still hit. | * It locks onto the nearest enemy within 30 m that it can see, and keeps shooting that target for as long as it stays alive, in range and in sight. A closer enemy does not pull it away from a target it can still hit. | ||
* It waits 0.25 s after acquiring a new target before the first shot, so a quick peek draws no fire. | * It waits 0.25 s after acquiring a new target before the first shot, so a quick peek draws no fire. | ||
| Line 37: | Line 38: | ||
* [[Teleporter]] | * [[Teleporter]] | ||
<gallery mode="packed" heights="200px"> | |||
Building Sentry.png|Level 1 | |||
Building Sentry level 2.png|Level 2: twin barrels | |||
Building Sentry level 3.png|Level 3: twin barrels and a rocket pod | |||
</gallery> | |||
== Kill feed icons == | |||
A sentry's kills show an icon for its level; a level 3 sentry's rockets use the level 3 icon. See [[Kill feed]]. | |||
<gallery mode="packed" heights="40px"> | |||
Kill icon Sentry level 1.png|Level 1 | |||
Kill icon Sentry level 2.png|Level 2 | |||
Kill icon Sentry level 3.png|Level 3 | |||
</gallery> | |||
<div style="clear:both;"></div> | |||
{{Game nav}} | {{Game nav}} | ||
[[Category:Buildings]] | [[Category:Buildings]] | ||
Latest revision as of 10:37, 27 October 2026
| Sentry | |
|---|---|
| Built with | Struction Console |
| Cost | 150 materials |
| Build time | 2.5 s |
| Health | 200 / 250 / 300 |
| Stats | |
| Range | 30 m |
| Damage | 8 per round |
| Fire rate | 5 rounds/s at level 1, 10 rounds/s at levels 2 and 3 |
| Damage per second | 40 at level 1, 80 at levels 2 and 3 |
| Turn speed | 3.5 radians/s (about 200 degrees/s) |
| Lock-on time | 0.25 s |
| Rockets (level 3) | Salvo of 4, 25 damage each, every 3 s |
The Sentry is a turret that finds and shoots enemies on its own. It is built with the Struction Console by pressing 1.
Behavior
- It locks onto the nearest enemy within 30 m that it can see, and keeps shooting that target for as long as it stays alive, in range and in sight. A closer enemy does not pull it away from a target it can still hit.
- It waits 0.25 s after acquiring a new target before the first shot, so a quick peek draws no fire.
- The barrel turns toward the target at a limited speed and only fires when it is pointed at an enemy. A target strafing at full speed within about 2.3 m can outrun the turn.
- It aims at the chest, and switches to the head when only the head shows, such as over a ledge.
- At level 3 it adds a rocket pod: salvos of 4 small, fast rockets, 0.15 s apart, starting every 3 s while it has a target.
- With no target it sweeps slowly from side to side.
- Its kills and damage are credited to its builder.
Building and upgrading
Placing, carrying, repairing and upgrading work the same for every building; see Struction Console#Buildings. The sentry does nothing until it is fully built and is idle while it upgrades.
Tips
- Place it around a corner from where enemies come, so they reach it close up and inside its range before they can see it from far away.
- Long-range weapons outrange it: anything beyond 30 m is safe from it.
- Keep a Hammerench on hand and upgrade it: level 2 doubles its fire rate, and level 3 adds rockets.
See also
-
Level 1
-
Level 2: twin barrels
-
Level 3: twin barrels and a rocket pod
Kill feed icons
A sentry's kills show an icon for its level; a level 3 sentry's rockets use the level 3 icon. See Kill feed.
-
Level 1
-
Level 2
-
Level 3