Sentry: Difference between revisions

From TeamSpec Wiki
Jump to navigation Jump to search
New page for the sentry building
 
Balance update: building health per level
 
(4 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{Infobox building
{{Infobox building
| name = Sentry
| name = Sentry
| image = Building Sentry.png
| built_with = [[Struction Console]]
| built_with = [[Struction Console]]
| cost = 150 materials
| cost = 150 materials
| build_time = 2.5 s
| build_time = 2.5 s
| health = 150 / 180 / 216
| health = 200 / 250 / 300
| stats =
| stats =
{{Stat row|Range|30 m}}
{{Stat row|Range|30 m}}
Line 16: Line 17:
The '''Sentry''' is a turret that finds and shoots enemies on its own. It is built with the [[Struction Console]] by pressing 1.
The '''Sentry''' is a turret that finds and shoots enemies on its own. It is built with the [[Struction Console]] by pressing 1.


== Behaviour ==
== Behavior ==
* It locks onto the nearest enemy within 30 m that it can see, and keeps shooting that target for as long as it stays alive, in range and in sight. A closer enemy does not pull it away from a target it can still hit.
* It locks onto the nearest enemy within 30 m that it can see, and keeps shooting that target for as long as it stays alive, in range and in sight. A closer enemy does not pull it away from a target it can still hit.
* It waits 0.25 s after acquiring a new target before the first shot, so a quick peek draws no fire.
* It waits 0.25 s after acquiring a new target before the first shot, so a quick peek draws no fire.
Line 37: Line 38:
* [[Teleporter]]
* [[Teleporter]]


<gallery mode="packed" heights="200px">
Building Sentry.png|Level 1
Building Sentry level 2.png|Level 2: twin barrels
Building Sentry level 3.png|Level 3: twin barrels and a rocket pod
</gallery>
== Kill feed icons ==
A sentry's kills show an icon for its level; a level 3 sentry's rockets use the level 3 icon. See [[Kill feed]].
<gallery mode="packed" heights="40px">
Kill icon Sentry level 1.png|Level 1
Kill icon Sentry level 2.png|Level 2
Kill icon Sentry level 3.png|Level 3
</gallery>
<div style="clear:both;"></div>
{{Game nav}}
{{Game nav}}
[[Category:Buildings]]
[[Category:Buildings]]

Latest revision as of 10:37, 27 October 2026

Sentry
Sentry
Built with Struction Console
Cost 150 materials
Build time 2.5 s
Health 200 / 250 / 300
Stats
Range 30 m
Damage 8 per round
Fire rate 5 rounds/s at level 1, 10 rounds/s at levels 2 and 3
Damage per second 40 at level 1, 80 at levels 2 and 3
Turn speed 3.5 radians/s (about 200 degrees/s)
Lock-on time 0.25 s
Rockets (level 3) Salvo of 4, 25 damage each, every 3 s

The Sentry is a turret that finds and shoots enemies on its own. It is built with the Struction Console by pressing 1.

Behavior

  • It locks onto the nearest enemy within 30 m that it can see, and keeps shooting that target for as long as it stays alive, in range and in sight. A closer enemy does not pull it away from a target it can still hit.
  • It waits 0.25 s after acquiring a new target before the first shot, so a quick peek draws no fire.
  • The barrel turns toward the target at a limited speed and only fires when it is pointed at an enemy. A target strafing at full speed within about 2.3 m can outrun the turn.
  • It aims at the chest, and switches to the head when only the head shows, such as over a ledge.
  • At level 3 it adds a rocket pod: salvos of 4 small, fast rockets, 0.15 s apart, starting every 3 s while it has a target.
  • With no target it sweeps slowly from side to side.
  • Its kills and damage are credited to its builder.

Building and upgrading

Placing, carrying, repairing and upgrading work the same for every building; see Struction Console#Buildings. The sentry does nothing until it is fully built and is idle while it upgrades.

Tips

  • Place it around a corner from where enemies come, so they reach it close up and inside its range before they can see it from far away.
  • Long-range weapons outrange it: anything beyond 30 m is safe from it.
  • Keep a Hammerench on hand and upgrade it: level 2 doubles its fire rate, and level 3 adds rockets.

See also

Kill feed icons

A sentry's kills show an icon for its level; a level 3 sentry's rockets use the level 3 icon. See Kill feed.

TeamSpec
Weapons Grenade Launcher · Shotgun · Minigun · Rocket Launcher · Revolving Shotgun · Cast Iron Pan · Sniper Rifle · Mender · Pulse Rifle · Flamethrower · Telekineater · Hammerench · Pistol · SMG · Desert Eagle · Revolver · Thermal Void · Basher Tentacle · Bauble of Condensed Air · Struction Console · Pet Rock · Soul Linker · Assault Rifle · L.E.B. · The Chield · Flare Gun · Zappinator · Rocket Pads · Broadsword · Syringer
Buildings Sentry · Dispenser · Teleporter
Bosses Sar'Thuun
Maps Kraken Pier · Darkcove · Soulhouse · Academy
Game modes Payload · Service · Soul Banking · Training Range
Cosmetics Top Hat · Detective's Coat · Detective's Belt · Detective's Trousers · Detective's Boots · Detective's Hat · Beachcomber's Hat · Beachcomber's Shirt · Beachcomber's Belt · Beachcomber's Shorts · Beachcomber's Sandals · Aviators · Bandana · Goggles · Cigar · Mechanic's Cap · Mechanic's Jacket · Mechanic's Overalls · Mechanic's Boots · Mechanic's Tool Belt · Prospector's Hat · Prospector's Jeans · Prospector's Boots · Prospector's Belt · Prospector's Duster
Make a class · Controls · Movement · Damage · Netcode · Settings · Developer console · Glossary · New player guide
Loadouts · Inventory · Trading · Server browser · Quickplay · Hosting a game · Parties · Chat · Voice chat · Scoreboard · Kill feed · Kill cam · Replays · Map vote · Bots · Pickups · Spawn rooms · Photo mode · Steam Workshop