Darkcove: Difference between revisions

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{{Infobox map
{{Infobox map
| name = Darkcove
| name = Darkcove
| image = Darkcove thumbnail.jpg
| file = s_darkcove
| file = s_darkcove
| mode = [[Service]]
| mode = [[Service]]
Line 9: Line 10:
}}
}}


'''Darkcove''' is a [[Service]] map. Each team's base holds a boss in a pool at its center, and both teams attack and defend at the same time.
'''Darkcove''' is a [[Service]] map. Each team's base holds a boss, [[Sar'Thuun]], in a pool at its center, and both teams attack and defend at the same time.


== Rules on this map ==
== Rules on this map ==
* Each boss heals itself once nobody has hurt it for a few seconds.
* Each boss has 27,000 health.
* Each boss heals 30 health per second once nobody has hurt it for 6 seconds.
* Your team is warned when its boss comes under attack after 15 seconds without any damage to it.
* Your team is warned when its boss comes under attack after 15 seconds without any damage to it.
* Respawns use the normal 8 second timer. Your own [[Spawn rooms|spawn room]] gives protection, class changes and a resupply; the enemy's is just a room.
* Respawns use the normal 8 second timer.  
 
* Each team has 1 [[Spawn rooms|spawn room]].
<nowiki/>
== Tips ==
== Tips ==
* Nothing outside your base can see your boss. Because the warning only comes after 15 quiet seconds, a long siege is one warning, not one per hit.
* Nothing outside your base can see y<nowiki/>our boss. Because the warning only comes after 15 quiet seconds, a long siege is one warning, not one per hit.
* Driving the attackers off lets the boss win back the damage they did.
* Driving the attackers off lets the boss win back the damage they did.
== Gallery ==
<gallery mode="packed" heights="180px">
File:Darkcove gallery 1.jpg|The entrance to the cave from the top of the mountain
File:Darkcove gallery 2.jpg|The central battlements in the village
File:Darkcove gallery 3.jpg|The front cave entrance
File:Darkcove gallery 4.jpg|Sar'Thuun firing its eye beam inside the cave
File:Darkcove gallery 5.jpg|The flooded cave passage by the docks
</gallery>


{{Game nav}}
{{Game nav}}
[[Category:Maps]]
[[Category:Maps]]

Latest revision as of 04:36, 24 October 2026

Darkcove
Darkcove
File name s_darkcove
Game mode Service
Teams Team 1, Team 2
Time limit None
To win Kill the enemy boss
Summary Each team guards a boss in their base. Kill theirs before they kill yours.

Darkcove is a Service map. Each team's base holds a boss, Sar'Thuun, in a pool at its center, and both teams attack and defend at the same time.

Rules on this map

  • Each boss has 27,000 health.
  • Each boss heals 30 health per second once nobody has hurt it for 6 seconds.
  • Your team is warned when its boss comes under attack after 15 seconds without any damage to it.
  • Respawns use the normal 8 second timer.
  • Each team has 1 spawn room.

Tips

  • Nothing outside your base can see your boss. Because the warning only comes after 15 quiet seconds, a long siege is one warning, not one per hit.
  • Driving the attackers off lets the boss win back the damage they did.

Gallery

TeamSpec
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Bosses Sar'Thuun
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