Darkcove: Difference between revisions
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{{Infobox map | {{Infobox map | ||
| name = Darkcove | | name = Darkcove | ||
| image = Darkcove thumbnail.jpg | |||
| file = s_darkcove | | file = s_darkcove | ||
| mode = [[Service]] | | mode = [[Service]] | ||
| Line 9: | Line 10: | ||
}} | }} | ||
'''Darkcove''' is a [[Service]] map. Each team's base holds a boss in a pool at its center, and both teams attack and defend at the same time. | '''Darkcove''' is a [[Service]] map. Each team's base holds a boss, [[Sar'Thuun]], in a pool at its center, and both teams attack and defend at the same time. | ||
== Rules on this map == | == Rules on this map == | ||
* Each boss heals | * Each boss has 27,000 health. | ||
* Each boss heals 30 health per second once nobody has hurt it for 6 seconds. | |||
* Your team is warned when its boss comes under attack after 15 seconds without any damage to it. | * Your team is warned when its boss comes under attack after 15 seconds without any damage to it. | ||
* Respawns use the normal 8 second timer. | * Respawns use the normal 8 second timer. | ||
* Each team has 1 [[Spawn rooms|spawn room]]. | |||
<nowiki/> | |||
== Tips == | == Tips == | ||
* Nothing outside your base can see | * Nothing outside your base can see y<nowiki/>our boss. Because the warning only comes after 15 quiet seconds, a long siege is one warning, not one per hit. | ||
* Driving the attackers off lets the boss win back the damage they did. | * Driving the attackers off lets the boss win back the damage they did. | ||
== Gallery == | |||
<gallery mode="packed" heights="180px"> | |||
File:Darkcove gallery 1.jpg|The entrance to the cave from the top of the mountain | |||
File:Darkcove gallery 2.jpg|The central battlements in the village | |||
File:Darkcove gallery 3.jpg|The front cave entrance | |||
File:Darkcove gallery 4.jpg|Sar'Thuun firing its eye beam inside the cave | |||
File:Darkcove gallery 5.jpg|The flooded cave passage by the docks | |||
</gallery> | |||
{{Game nav}} | {{Game nav}} | ||
[[Category:Maps]] | [[Category:Maps]] | ||
Latest revision as of 04:36, 24 October 2026
| Darkcove | |
|---|---|
| File name | s_darkcove
|
| Game mode | Service |
| Teams | Team 1, Team 2 |
| Time limit | None |
| To win | Kill the enemy boss |
| Summary | Each team guards a boss in their base. Kill theirs before they kill yours. |
Darkcove is a Service map. Each team's base holds a boss, Sar'Thuun, in a pool at its center, and both teams attack and defend at the same time.
Rules on this map
- Each boss has 27,000 health.
- Each boss heals 30 health per second once nobody has hurt it for 6 seconds.
- Your team is warned when its boss comes under attack after 15 seconds without any damage to it.
- Respawns use the normal 8 second timer.
- Each team has 1 spawn room.
Tips
- Nothing outside your base can see your boss. Because the warning only comes after 15 quiet seconds, a long siege is one warning, not one per hit.
- Driving the attackers off lets the boss win back the damage they did.
Gallery
-
The entrance to the cave from the top of the mountain
-
The central battlements in the village
-
The front cave entrance
-
Sar'Thuun firing its eye beam inside the cave
-
The flooded cave passage by the docks