Soulhouse: Difference between revisions
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* A bank holds 100. A team wins by holding a full bank for 3 seconds. | * A bank holds 100. A team wins by holding a full bank for 3 seconds. | ||
* In the enemy's deposit zone you steal one soul a second, up to 5 per visit. Step off and back on to take more. | * In the enemy's deposit zone you steal one soul a second, up to 5 per visit. Step off and back on to take more. | ||
* Each team has | |||
* Respawns use the normal 8 second timer. | |||
* Each team has 1 [[Spawn rooms|spawn room]]. | |||
== Gallery == | == Gallery == | ||
Latest revision as of 04:37, 24 October 2026
| Soulhouse | |
|---|---|
| File name | sb_soulhouse
|
| Game mode | Soul Banking |
| Teams | Two teams |
| Time limit | None |
| To win | Hold a full bank of 100 souls for 3 seconds |
| Summary | Carry the souls of the fallen back to base and bank them. Rob the enemy bank to take a round back. |
Soulhouse is a Soul Banking map. Kill enemies to drop their souls, carry them to your team's deposit zone and bank them before the other team fills its own bank.
Rules on this map
- When you die you drop everything you were carrying plus one soul of your own. Souls on the floor vanish after 30 seconds.
- You carry at most 5 souls at a time.
- A bank holds 100. A team wins by holding a full bank for 3 seconds.
- In the enemy's deposit zone you steal one soul a second, up to 5 per visit. Step off and back on to take more.
- Respawns use the normal 8 second timer.
- Each team has 1 spawn room.
Gallery
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The warehouse from the spawn ramp
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The catwalk doorway from inside
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The courtyard
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Inside a silo, looking up the stairs
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The yard seen from atop a silo
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A shipping container with its door open
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The warehouse from outside, showing both entrances