Glossary: Difference between revisions
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TeamSpecBot (talk | contribs) Glossary of terms |
TeamSpecBot (talk | contribs) Update class terms and add a console entry |
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; Accessory: The fourth loadout slot, for items like the [[Pet Rock]]. | ; Accessory: The fourth loadout slot, for items like the [[Pet Rock]]. | ||
; Afterburn: Damage over time from the [[Flamethrower]]. | ; Afterburn: Damage over time from the [[Flamethrower]]. | ||
; Class: A | ; Class: A loadout you build yourself: four items and a split of 10 spec points, plus your look. There are no fixed classes. See [[Classes]]. | ||
; Cost: The spec points an item needs. See [[Items | ; Console: The developer console, opened with {{Key|F1}}. See [[Developer console]]. | ||
; Cost: The spec points an item needs. See [[Classes#Items cost points]]. | |||
; Falloff: Damage lost over distance. See [[Damage#Range falloff]]. | ; Falloff: Damage lost over distance. See [[Damage#Range falloff]]. | ||
; Hitscan: A weapon that hits the instant you fire. | ; Hitscan: A weapon that hits the instant you fire. | ||
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; Prediction: Your game showing your own actions before the server confirms them. | ; Prediction: Your game showing your own actions before the server confirms them. | ||
; Rollback: A payload cart rolling back when nobody pushes it. | ; Rollback: A payload cart rolling back when nobody pushes it. | ||
; Spec triangle: Where you split your 10 spec points. See [[ | ; Spec triangle: Where you split your 10 spec points between Pick, Power and Support. See [[Classes#The spec triangle]]. | ||
; Spawn room: Your team's protected room. See [[Spawn rooms]]. | ; Spawn room: Your team's protected room. See [[Spawn rooms]]. | ||
; Tick: One step of the server's simulation, 60 a second. | ; Tick: One step of the server's simulation, 60 a second. | ||
Latest revision as of 04:19, 20 October 2026
- Accessory
- The fourth loadout slot, for items like the Pet Rock.
- Afterburn
- Damage over time from the Flamethrower.
- Class
- A loadout you build yourself: four items and a split of 10 spec points, plus your look. There are no fixed classes. See Classes.
- Console
- The developer console, opened with F1. See Developer console.
- Cost
- The spec points an item needs. See Classes#Items cost points.
- Falloff
- Damage lost over distance. See Damage#Range falloff.
- Hitscan
- A weapon that hits the instant you fire.
- Interpolation
- Drawing other players slightly in the past so they move smoothly. See Netcode.
- Knockback
- The push from explosions and some melee hits. See Movement.
- Lag compensation
- The server rewinding players to check your shot against what you saw. See Netcode.
- Materials
- What the Struction Console spends on buildings and the Hammerench on repairs. You carry up to 200.
- Payload
- The cart in the Payload mode.
- Pick, power, support
- The three spec axes: speed, health and regeneration.
- Ping
- Round trip time to the server.
- Prediction
- Your game showing your own actions before the server confirms them.
- Rollback
- A payload cart rolling back when nobody pushes it.
- Spec triangle
- Where you split your 10 spec points between Pick, Power and Support. See Classes#The spec triangle.
- Spawn room
- Your team's protected room. See Spawn rooms.
- Tick
- One step of the server's simulation, 60 a second.