Weapons: Difference between revisions

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Drop the preset column
Balance update: item costs
 
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Every class you build carries up to four items: a '''primary''', a '''secondary''', a '''melee''' weapon and an '''accessory'''. This page lists the weapons; accessories are on [[Items]]. Exact stats are on each weapon's page, and in game the item inspect window shows the same numbers with a damage falloff chart you can hover.
Every class you build carries up to four items: a '''primary''', a '''secondary''', a '''melee''' weapon and an '''accessory'''. Every item in those four slots is a weapon, the accessory slot included. Exact stats are on each weapon's page, and in game the item inspect window shows the same numbers with a damage falloff chart you can hover.


{| class="wikitable sortable"
{| class="wikitable sortable"
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| [[Grenade Launcher]] || Primary || Explosive projectile || Pick 0, Power 5, Support 2
| [[Grenade Launcher]] || Primary || Explosive projectile || Pick 0, Power 5, Support 2
|-
|-
| [[Shotgun]] || Primary, Secondary || Hitscan || Free
| [[Shotgun]] || Primary, Secondary || Hitscan || Pick 0, Power 1, Support 0
|-
|-
| [[Minigun]] || Primary || Hitscan || Pick 0, Power 8, Support 0
| [[Minigun]] || Primary || Hitscan || Pick 0, Power 8, Support 0
|-
|-
| [[Rocket Launcher]] || Primary || Explosive projectile || Pick 2, Power 5, Support 0
| [[Rocket Launcher]] || Primary || Explosive projectile || Pick 1, Power 5, Support 0
|-
|-
| [[Revolving Shotgun]] || Primary || Hitscan || Pick 3, Power 2, Support 0
| [[Revolving Shotgun]] || Primary || Hitscan || Pick 3, Power 2, Support 0
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| [[Cast Iron Pan]] || Melee || Melee || Free
| [[Cast Iron Pan]] || Melee || Melee || Free
|-
|-
| [[Sniper Rifle]] || Primary || Hitscan || Pick 5, Power 0, Support 3
| [[Sniper Rifle]] || Primary || Hitscan || Pick 8, Power 0, Support 0
|-
|-
| [[Mender]] || Primary || Heal beam || Pick 0, Power 0, Support 6
| [[Mender]] || Primary || Heal beam || Pick 0, Power 0, Support 7
|-
|-
| [[Pulse Rifle]] || Primary || Projectile stream || Free
| [[Pulse Rifle]] || Primary || Projectile stream || Pick 0, Power 2, Support 0
|-
|-
| [[Flamethrower]] || Primary || Projectile stream || Pick 3, Power 0, Support 0
| [[Flamethrower]] || Primary || Projectile stream || Pick 2, Power 3, Support 0
|-
|-
| [[Telekineater]] || Primary || Explosive projectile || Pick 4, Power 4, Support 0
| [[Telekineater]] || Primary || Explosive projectile || Pick 4, Power 4, Support 0
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| [[Hammerench]] || Melee || Melee || Pick 0, Power 0, Support 2
| [[Hammerench]] || Melee || Melee || Pick 0, Power 0, Support 2
|-
|-
| [[Pistol]] || Secondary || Hitscan || Free
| [[Pistol]] || Secondary || Hitscan || Pick 1, Power 0, Support 0
|-
|-
| [[SMG]] || Secondary || Hitscan || Pick 2, Power 0, Support 0
| [[SMG]] || Secondary || Hitscan || Pick 1, Power 2, Support 0
|-
|-
| [[Desert Eagle]] || Secondary || Hitscan || Pick 0, Power 3, Support 0
| [[Desert Eagle]] || Secondary || Hitscan || Pick 2, Power 4, Support 0
|-
|-
| [[Revolver]] || Secondary || Hitscan || Pick 2, Power 0, Support 1
| [[Revolver]] || Secondary || Hitscan || Pick 2, Power 0, Support 1
|-
|-
| [[Thermal Void]] || Primary || Projectile stream || Pick 4, Power 0, Support 2
| [[Thermal Void]] || Primary || Projectile stream || Pick 0, Power 2, Support 2
|-
|-
| [[Basher Tentacle]] || Melee || Melee || Pick 0, Power 5, Support 0
| [[Basher Tentacle]] || Melee || Melee || Pick 0, Power 3, Support 2
|-
| [[Bauble of Condensed Air]] || Accessory || Passive || Pick 7, Power 0, Support 0
|-
| [[Struction Console]] || Accessory || Builder || Pick 0, Power 2, Support 6
|-
| [[Pet Rock]] || Accessory || Passive || Pick 0, Power 10, Support 0
|-
| [[Soul Linker]] || Accessory || Link || Pick 0, Power 0, Support 5
|-
| [[Assault Rifle]] || Primary || Hitscan || Pick 2, Power 2, Support 2
|-
| [[L.E.B.]] || Primary || Beam || Pick 0, Power 7, Support 0
|-
| [[The Chield]] || Primary || Ability || Pick 1, Power 4, Support 1
|-
| [[Flare Gun]] || Secondary || Explosive projectile || Pick 2, Power 1, Support 0
|-
| [[Zappinator]] || Secondary || Hitscan || Pick 2, Power 1, Support 0
|-
| [[Rocket Pads]] || Accessory || Passive || Pick 3, Power 1, Support 0
|-
| [[Broadsword]] || Melee || Melee || Pick 0, Power 3, Support 0
|-
| [[Syringer]] || Secondary || Projectile stream || Pick 0, Power 0, Support 4
|}
|}


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* [[Loadouts]]
* [[Loadouts]]
* [[Damage]]
* [[Damage]]
== Gallery ==
<gallery mode="packed" heights="110px">
Weapon Assault Rifle.png|[[Assault Rifle]]
Weapon Basher Tentacle.png|[[Basher Tentacle]]
Weapon Bauble of Condensed Air.png|[[Bauble of Condensed Air]]
Weapon Broadsword.png|[[Broadsword]]
Weapon Cast Iron Pan.png|[[Cast Iron Pan]]
Weapon Desert Eagle.png|[[Desert Eagle]]
Weapon Flamethrower.png|[[Flamethrower]]
Weapon Flare Gun.png|[[Flare Gun]]
Weapon Grenade Launcher.png|[[Grenade Launcher]]
Weapon Hammerench.png|[[Hammerench]]
Weapon L.E.B..png|[[L.E.B.]]
Weapon Mender.png|[[Mender]]
Weapon Minigun.png|[[Minigun]]
Weapon Pet Rock.png|[[Pet Rock]]
Weapon Pistol.png|[[Pistol]]
Weapon Pulse Rifle.png|[[Pulse Rifle]]
Weapon Revolver.png|[[Revolver]]
Weapon Revolving Shotgun.png|[[Revolving Shotgun]]
Weapon Rocket Launcher.png|[[Rocket Launcher]]
Weapon Rocket Pads.png|[[Rocket Pads]]
Weapon Shotgun.png|[[Shotgun]]
Weapon SMG.png|[[SMG]]
Weapon Sniper Rifle.png|[[Sniper Rifle]]
Weapon Soul Linker.png|[[Soul Linker]]
Weapon Struction Console.png|[[Struction Console]]
Weapon Syringer.png|[[Syringer]]
Weapon Telekineater.png|[[Telekineater]]
Weapon The Chield.png|[[The Chield]]
Weapon Thermal Void.png|[[Thermal Void]]
Weapon Zappinator.png|[[Zappinator]]
</gallery>


{{Game nav}}
{{Game nav}}
[[Category:Weapons]]
[[Category:Weapons]]
[[Category:Gameplay]]
[[Category:Gameplay]]

Latest revision as of 02:39, 27 October 2026

Every class you build carries up to four items: a primary, a secondary, a melee weapon and an accessory. Every item in those four slots is a weapon, the accessory slot included. Exact stats are on each weapon's page, and in game the item inspect window shows the same numbers with a damage falloff chart you can hover.

Name Slot Type Pick / Power / Support cost
Grenade Launcher Primary Explosive projectile Pick 0, Power 5, Support 2
Shotgun Primary, Secondary Hitscan Pick 0, Power 1, Support 0
Minigun Primary Hitscan Pick 0, Power 8, Support 0
Rocket Launcher Primary Explosive projectile Pick 1, Power 5, Support 0
Revolving Shotgun Primary Hitscan Pick 3, Power 2, Support 0
Cast Iron Pan Melee Melee Free
Sniper Rifle Primary Hitscan Pick 8, Power 0, Support 0
Mender Primary Heal beam Pick 0, Power 0, Support 7
Pulse Rifle Primary Projectile stream Pick 0, Power 2, Support 0
Flamethrower Primary Projectile stream Pick 2, Power 3, Support 0
Telekineater Primary Explosive projectile Pick 4, Power 4, Support 0
Hammerench Melee Melee Pick 0, Power 0, Support 2
Pistol Secondary Hitscan Pick 1, Power 0, Support 0
SMG Secondary Hitscan Pick 1, Power 2, Support 0
Desert Eagle Secondary Hitscan Pick 2, Power 4, Support 0
Revolver Secondary Hitscan Pick 2, Power 0, Support 1
Thermal Void Primary Projectile stream Pick 0, Power 2, Support 2
Basher Tentacle Melee Melee Pick 0, Power 3, Support 2
Bauble of Condensed Air Accessory Passive Pick 7, Power 0, Support 0
Struction Console Accessory Builder Pick 0, Power 2, Support 6
Pet Rock Accessory Passive Pick 0, Power 10, Support 0
Soul Linker Accessory Link Pick 0, Power 0, Support 5
Assault Rifle Primary Hitscan Pick 2, Power 2, Support 2
L.E.B. Primary Beam Pick 0, Power 7, Support 0
The Chield Primary Ability Pick 1, Power 4, Support 1
Flare Gun Secondary Explosive projectile Pick 2, Power 1, Support 0
Zappinator Secondary Hitscan Pick 2, Power 1, Support 0
Rocket Pads Accessory Passive Pick 3, Power 1, Support 0
Broadsword Melee Melee Pick 0, Power 3, Support 0
Syringer Secondary Projectile stream Pick 0, Power 0, Support 4

Reading the stats

  • Hitscan weapons hit the instant you fire. Most lose damage with distance: the range falloff line says how far they keep full damage and what share is left at long range.
  • Projectile weapons fire something that travels, so lead moving targets.
  • Explosive weapons deal their damage in a radius and push everyone in it, including you. See Damage.
  • Fire rates are shots (or swings) per second.

See also

Gallery

TeamSpec
Weapons Grenade Launcher · Shotgun · Minigun · Rocket Launcher · Revolving Shotgun · Cast Iron Pan · Sniper Rifle · Mender · Pulse Rifle · Flamethrower · Telekineater · Hammerench · Pistol · SMG · Desert Eagle · Revolver · Thermal Void · Basher Tentacle · Bauble of Condensed Air · Struction Console · Pet Rock · Soul Linker · Assault Rifle · L.E.B. · The Chield · Flare Gun · Zappinator · Rocket Pads · Broadsword · Syringer
Buildings Sentry · Dispenser · Teleporter
Bosses Sar'Thuun
Maps Kraken Pier · Darkcove · Soulhouse · Academy
Game modes Payload · Service · Soul Banking · Training Range
Cosmetics Top Hat · Detective's Coat · Detective's Belt · Detective's Trousers · Detective's Boots · Detective's Hat · Beachcomber's Hat · Beachcomber's Shirt · Beachcomber's Belt · Beachcomber's Shorts · Beachcomber's Sandals · Aviators · Bandana · Goggles · Cigar · Mechanic's Cap · Mechanic's Jacket · Mechanic's Overalls · Mechanic's Boots · Mechanic's Tool Belt · Prospector's Hat · Prospector's Jeans · Prospector's Boots · Prospector's Belt · Prospector's Duster
Make a class · Controls · Movement · Damage · Netcode · Settings · Developer console · Glossary · New player guide
Loadouts · Inventory · Trading · Server browser · Quickplay · Hosting a game · Parties · Chat · Voice chat · Scoreboard · Kill feed · Kill cam · Replays · Map vote · Bots · Pickups · Spawn rooms · Photo mode · Steam Workshop