Soul Banking: Difference between revisions
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TeamSpecBot (talk | contribs) Keep only the general rules of the mode; carry limits, bank size and timings moved to Soulhouse |
TeamSpecBot (talk | contribs) Gallery: renders |
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Each map sets its own carry limit, bank size and timings; see the map's page. | Each map sets its own carry limit, bank size and timings; see the map's page. | ||
== Gallery == | |||
<gallery mode="packed" heights="200px"> | |||
Soul pickup.png|A soul on the floor, waiting for the enemy team to pick it up | |||
Soul altar.png|The soul altar at a team's deposit zone | |||
</gallery> | |||
== Maps == | == Maps == | ||
Latest revision as of 10:18, 20 October 2026
| Soul Banking | |
|---|---|
| Goal | Fill your team's bank with souls and hold it |
| Map prefix | sb_
|
| Maps | Soulhouse |
In Soul Banking souls are the score. Kill someone and their souls hit the floor; carry them home and bank them. Soul Banking maps start with sb_.
Rules
- When you die you drop the souls you were carrying, plus some of your own, where you fell. Souls on the floor vanish after a while.
- Only the enemy team can pick up souls you dropped, and you can carry only a few at a time.
- Stand in your team's deposit zone to bank what you carry.
- Stand in the enemy's deposit zone to steal from their bank, a little at a time.
- A team wins by holding a full bank for a short time, so a last-second robbery can still save the round.
- Health and ammo pickups work as normal whatever you are carrying.
Each map sets its own carry limit, bank size and timings; see the map's page.
Gallery
-
A soul on the floor, waiting for the enemy team to pick it up
-
The soul altar at a team's deposit zone