Classes: Difference between revisions
TeamSpecBot (talk | contribs) Classes overview |
TeamSpecBot (talk | contribs) Reframe classes around building your own with the loadout and spec systems |
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TeamSpec is | '''TeamSpec is the class-based shooter where you can make your own class, both in terms of gameplay and looks!''' | ||
There is no fixed list of classes. Change your stats by allocating points into three categories: '''Power''', '''Pick''' and '''Support'''. Most weapons require a certain amount of points to be allocated into one or more of these roles, so you can mix and match to create a loadout, and customize the look of your character to something that feels like you. | |||
A class is whatever you build in the '''Build-a-class''' window: four items from the [[Loadouts|loadout system]] and a split of 10 points in the '''spec system'''. Your items decide how you fight, and your points decide how fast, how tough and how quick to recover you are. Then give it your look with [[Cosmetics]], body colours and skin tone. | |||
== The spec triangle == | |||
Every class has 10 spec points to share between three corners: '''Pick''', '''Power''' and '''Support'''. In the editor you drag one handle inside a triangle; the closer it sits to a corner, the more points go there. The handle always works out to whole points that add up to 10, and the triangle takes on a blend of the three colours, which your class tile uses too. | |||
<div style="margin:16px auto;width:380px;max-width:100%;text-align:center;font-size:90%;"> | |||
<div style="display:inline-block;padding:6px 10px;border:2px solid #4cc75c;border-radius:6px;background:#e9f8eb;color:#202122;"><span style="color:#2e8a3a;font-weight:bold;">Pick</span><br />+0.5 m/s speed per point</div> | |||
<div style="width:0;height:0;margin:8px auto;border-left:110px solid transparent;border-right:110px solid transparent;border-bottom:190px solid #b9c7bd;position:relative;"> | |||
<div style="position:absolute;top:110px;left:-60px;width:120px;text-align:center;font-weight:bold;color:#202122;">10 points</div> | |||
</div> | |||
<div style="display:flex;justify-content:space-between;gap:8px;"> | |||
<div style="padding:6px 10px;border:2px solid #eb524d;border-radius:6px;background:#fdecec;color:#202122;"><span style="color:#b83431;font-weight:bold;">Power</span><br />+25 health per point</div> | |||
<div style="padding:6px 10px;border:2px solid #529ef2;border-radius:6px;background:#eaf3fd;color:#202122;"><span style="color:#2f6db3;font-weight:bold;">Support</span><br />+2.5 health/s regen per point</div> | |||
</div> | |||
</div> | |||
{| class="wikitable" | |||
! Corner !! Colour !! Gives !! At 0 points !! At 10 points | |||
|- | |||
| '''Pick''' || Green || Running speed: 5 m/s base, plus 0.5 m/s per point || 5 m/s || 10 m/s | |||
|- | |||
| '''Power''' || Red || Maximum health: 150 base, plus 25 per point || 150 || 400 | |||
|- | |||
| '''Support''' || Blue || Regeneration: 2.5 health per second per point, starting 3 seconds after you last took damage || None || 25 per second | |||
|} | |||
Hover the triangle to see your current split and what it gives. Some items change your stats on top of this: the [[Pet Rock]] adds 100 health and slows you to 80%, and carrying the [[Sniper Rifle]] halves your speed. A server can change how long regeneration waits after damage. | |||
== Items cost points == | |||
Each item has a '''cost''' in Pick, Power and Support. A cost is a minimum your split has to reach, not a price you pay: on each corner, your points must be at least the highest cost among your four items. The [[Minigun]] needs 8 Power, so a minigun class is a tough, slow one; the [[Bauble of Condensed Air]] needs 7 Pick, so its class is fast. Free items such as the [[Shotgun]], [[Pistol]], [[Pulse Rifle]] and [[Cast Iron Pan]] fit anything. Every item's cost is listed on [[Items]] and [[Weapons]], and in each item's infobox. | |||
With '''Limit to valid''' ticked (the default), the handle stays inside the part of the triangle your items can afford and the rest is greyed out. If your items together need more than 10 points, the triangle shows '''IMPOSSIBLE''' and the class cannot be applied until you swap something out. | |||
== Building a class == | |||
Press {{Key|L}} to open '''My Classes''', then add a new class or right-click one of yours to edit it. In Build-a-class you give it a name, an icon and a short "how to play it" note, fill the Primary, Secondary, Melee and Accessory slots, and place the handle on the triangle. You can keep as many classes as you like. Full steps: [[Loadouts]]. | |||
== Preset builds == | |||
To give you somewhere to start, the game comes with ten preset builds. A new profile gets all ten as its first classes, and the '''Load preset loadouts''' tile in My Classes adds them again at any time (as copies, so nothing you have is overwritten). Once loaded they are ordinary classes of your own: play them as they are, or change their items and points into something else. The presets can change between updates. | |||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
! | ! Preset !! Pick / Power / Support !! Health !! Speed !! Regen per second !! Primary !! Secondary !! Melee !! Accessory | ||
|- | |- | ||
| | | Engineer || 2 / 2 / 6 || 200 || 6 m/s || 15 || [[Shotgun]] || [[Pistol]] || [[Hammerench]] || [[Struction Console]] | ||
|- | |- | ||
| | | Grenadier || 3 / 5 / 2 || 275 || 6.5 m/s || 5 || [[Grenade Launcher]] || [[Shotgun]] || [[Cast Iron Pan]] || None | ||
|- | |- | ||
| | | Gunner || 1 / 8 / 1 || 350 || 5.5 m/s || 2.5 || [[Minigun]] || [[Shotgun]] || [[Cast Iron Pan]] || None | ||
|- | |- | ||
| | | Marksman || 5 / 2 / 3 || 200 || 3.75 m/s || 7.5 || [[Sniper Rifle]] || [[Revolver]] || [[Cast Iron Pan]] || None | ||
|- | |- | ||
| | | Medic || 2 / 2 / 6 || 200 || 6 m/s || 15 || [[Mender]] || [[Shotgun]] || [[Cast Iron Pan]] || None | ||
|- | |- | ||
| | | Pyro || 7 / 3 / 0 || 225 || 8.5 m/s || 0 || [[Flamethrower]] || [[SMG]] || [[Cast Iron Pan]] || [[Bauble of Condensed Air]] | ||
|- | |- | ||
| | | Rocketeer || 2 / 6 / 2 || 300 || 6 m/s || 5 || [[Rocket Launcher]] || [[Shotgun]] || [[Cast Iron Pan]] || None | ||
|- | |- | ||
| | | Tank || 0 / 10 / 0 || 500 || 4 m/s || 0 || [[Minigun]] || [[Desert Eagle]] || [[Cast Iron Pan]] || [[Pet Rock]] | ||
|- | |- | ||
| | | Telekinetic || 4 / 4 / 2 || 250 || 7 m/s || 5 || [[Telekineater]] || [[Pistol]] || [[Cast Iron Pan]] || None | ||
|- | |- | ||
| | | Trooper || 3 / 4 / 3 || 250 || 6.5 m/s || 7.5 || [[Pulse Rifle]] || [[Pistol]] || [[Cast Iron Pan]] || None | ||
|} | |} | ||
== | == Changing class in a match == | ||
You can switch to another of your classes while dead or in your own team's [[Spawn rooms|spawn room]]. See [[Loadouts#Changing class in a match]]. | |||
== See also == | == See also == | ||
* [[Loadouts]] | * [[Loadouts]] | ||
* [[Items]] | * [[Items]] | ||
* [[Weapons]] | |||
{{Game nav}} | {{Game nav}} | ||
[[Category:Classes]] | [[Category:Classes]] | ||
[[Category:Gameplay]] | [[Category:Gameplay]] | ||
Revision as of 04:19, 20 October 2026
TeamSpec is the class-based shooter where you can make your own class, both in terms of gameplay and looks!
There is no fixed list of classes. Change your stats by allocating points into three categories: Power, Pick and Support. Most weapons require a certain amount of points to be allocated into one or more of these roles, so you can mix and match to create a loadout, and customize the look of your character to something that feels like you.
A class is whatever you build in the Build-a-class window: four items from the loadout system and a split of 10 points in the spec system. Your items decide how you fight, and your points decide how fast, how tough and how quick to recover you are. Then give it your look with Cosmetics, body colours and skin tone.
The spec triangle
Every class has 10 spec points to share between three corners: Pick, Power and Support. In the editor you drag one handle inside a triangle; the closer it sits to a corner, the more points go there. The handle always works out to whole points that add up to 10, and the triangle takes on a blend of the three colours, which your class tile uses too.
+0.5 m/s speed per point
+25 health per point
+2.5 health/s regen per point
| Corner | Colour | Gives | At 0 points | At 10 points |
|---|---|---|---|---|
| Pick | Green | Running speed: 5 m/s base, plus 0.5 m/s per point | 5 m/s | 10 m/s |
| Power | Red | Maximum health: 150 base, plus 25 per point | 150 | 400 |
| Support | Blue | Regeneration: 2.5 health per second per point, starting 3 seconds after you last took damage | None | 25 per second |
Hover the triangle to see your current split and what it gives. Some items change your stats on top of this: the Pet Rock adds 100 health and slows you to 80%, and carrying the Sniper Rifle halves your speed. A server can change how long regeneration waits after damage.
Items cost points
Each item has a cost in Pick, Power and Support. A cost is a minimum your split has to reach, not a price you pay: on each corner, your points must be at least the highest cost among your four items. The Minigun needs 8 Power, so a minigun class is a tough, slow one; the Bauble of Condensed Air needs 7 Pick, so its class is fast. Free items such as the Shotgun, Pistol, Pulse Rifle and Cast Iron Pan fit anything. Every item's cost is listed on Items and Weapons, and in each item's infobox.
With Limit to valid ticked (the default), the handle stays inside the part of the triangle your items can afford and the rest is greyed out. If your items together need more than 10 points, the triangle shows IMPOSSIBLE and the class cannot be applied until you swap something out.
Building a class
Press L to open My Classes, then add a new class or right-click one of yours to edit it. In Build-a-class you give it a name, an icon and a short "how to play it" note, fill the Primary, Secondary, Melee and Accessory slots, and place the handle on the triangle. You can keep as many classes as you like. Full steps: Loadouts.
Preset builds
To give you somewhere to start, the game comes with ten preset builds. A new profile gets all ten as its first classes, and the Load preset loadouts tile in My Classes adds them again at any time (as copies, so nothing you have is overwritten). Once loaded they are ordinary classes of your own: play them as they are, or change their items and points into something else. The presets can change between updates.
| Preset | Pick / Power / Support | Health | Speed | Regen per second | Primary | Secondary | Melee | Accessory |
|---|---|---|---|---|---|---|---|---|
| Engineer | 2 / 2 / 6 | 200 | 6 m/s | 15 | Shotgun | Pistol | Hammerench | Struction Console |
| Grenadier | 3 / 5 / 2 | 275 | 6.5 m/s | 5 | Grenade Launcher | Shotgun | Cast Iron Pan | None |
| Gunner | 1 / 8 / 1 | 350 | 5.5 m/s | 2.5 | Minigun | Shotgun | Cast Iron Pan | None |
| Marksman | 5 / 2 / 3 | 200 | 3.75 m/s | 7.5 | Sniper Rifle | Revolver | Cast Iron Pan | None |
| Medic | 2 / 2 / 6 | 200 | 6 m/s | 15 | Mender | Shotgun | Cast Iron Pan | None |
| Pyro | 7 / 3 / 0 | 225 | 8.5 m/s | 0 | Flamethrower | SMG | Cast Iron Pan | Bauble of Condensed Air |
| Rocketeer | 2 / 6 / 2 | 300 | 6 m/s | 5 | Rocket Launcher | Shotgun | Cast Iron Pan | None |
| Tank | 0 / 10 / 0 | 500 | 4 m/s | 0 | Minigun | Desert Eagle | Cast Iron Pan | Pet Rock |
| Telekinetic | 4 / 4 / 2 | 250 | 7 m/s | 5 | Telekineater | Pistol | Cast Iron Pan | None |
| Trooper | 3 / 4 / 3 | 250 | 6.5 m/s | 7.5 | Pulse Rifle | Pistol | Cast Iron Pan | None |
Changing class in a match
You can switch to another of your classes while dead or in your own team's spawn room. See Loadouts#Changing class in a match.