Darkcove: Difference between revisions
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TeamSpecBot (talk | contribs) Map page for Darkcove |
TeamSpecBot (talk | contribs) Take in the attack warning timing from the Service page |
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{{Infobox map | {{Infobox map | ||
| name = Darkcove | | name = Darkcove | ||
| file = s_darkcove | |||
| mode = [[Service]] | | mode = [[Service]] | ||
| teams = Team 1, Team 2 | | teams = Team 1, Team 2 | ||
| time = None | | time = None | ||
| win = Kill the enemy boss | |||
| summary = Each team guards a boss in their base. Kill theirs before they kill yours. | | summary = Each team guards a boss in their base. Kill theirs before they kill yours. | ||
}} | }} | ||
'''Darkcove''' is a [[Service]] map. Each team's base holds a boss at its centre, and both teams attack and defend at the same time. | '''Darkcove''' is a [[Service]] map. Each team's base holds a boss in a pool at its centre, and both teams attack and defend at the same time. | ||
== Rules on this map == | |||
* Each boss heals itself once nobody has hurt it for a few seconds. | |||
* Your team is warned when its boss comes under attack after 15 seconds without any damage to it. | |||
* Respawns use the normal 8 second timer. Your own [[Spawn rooms|spawn room]] gives protection, class changes and a resupply; the enemy's is just a room. | |||
== Tips == | == Tips == | ||
* Nothing outside your base can see your boss. | * Nothing outside your base can see your boss. Because the warning only comes after 15 quiet seconds, a long siege is one warning, not one per hit. | ||
* | * Driving the attackers off lets the boss win back the damage they did. | ||
{{Game nav}} | {{Game nav}} | ||
[[Category:Maps]] | [[Category:Maps]] | ||
Revision as of 04:26, 20 October 2026
| Darkcove | |
|---|---|
| File name | s_darkcove
|
| Game mode | Service |
| Teams | Team 1, Team 2 |
| Time limit | None |
| To win | Kill the enemy boss |
| Summary | Each team guards a boss in their base. Kill theirs before they kill yours. |
Darkcove is a Service map. Each team's base holds a boss in a pool at its centre, and both teams attack and defend at the same time.
Rules on this map
- Each boss heals itself once nobody has hurt it for a few seconds.
- Your team is warned when its boss comes under attack after 15 seconds without any damage to it.
- Respawns use the normal 8 second timer. Your own spawn room gives protection, class changes and a resupply; the enemy's is just a room.
Tips
- Nothing outside your base can see your boss. Because the warning only comes after 15 quiet seconds, a long siege is one warning, not one per hit.
- Driving the attackers off lets the boss win back the damage they did.